Pico Lake is a small Walk & Click adventure game in a single PICO-8 cart.
- Walk around using the arrow keys / d-pad.
- Press z for an action menu. Select a verb to see available items you can interact with. Note that these options depend on your current position, actions performed and inventory.
- You can save and restore your progress in the pause menu (press Enter)
Thanks @zep for creating such a wonderful digital environment! Shoutouts to the PICO-8 community for all the helpful tutorials and inspirational work. Hi to all the nice Point & Click Devlog discord people. Special thanks to Adam Bradley and Charles DeCarlo for their help and "Jimmy" for coining the term "Walk & Click".
Have a good day!
Thanks for the kind words people, it's my first Pico-8 game and it's really cool that you all played it till the end! I was actually hoping people would get stuck every now and then, but not for too long so you won't give up.
@freds72 the engine could have been more generic for sure, but I also like that Pico-8 development allows for some hacky / to the point solutions and still keep my sanity when creating and debugging :)
@Pavilion I'm glad you had the save game feature, cause for someone who gets frustrated with this type of game easily, it enabled me to step away for a minute and come back without the discouragement that would come from starting all over again.
@gradualgames Good to hear! And yep, playing adventure games can get quite frustrating. But it can also be rewarding when you finally solve a puzzle after getting stuck for a while.
@packbat yes, that's true and it can also be beneficial for a multi-cart adventure game in the future.
@JimB007 Thanks! On tools and setting up a scene:
Then I make another layer in Asesprite with hotspots. That layer defines the walkable area and color-coded objects (door, table, etc) and also whether specific layers need to be drawn in front or behind the player.
Hope this makes some sense!
I finally got to the end. I really enjoyed it. It reminded me of those classic Sierra and LucasArts games. I only wish it was longer!
You’ve created a really good adventure game engine that works so well with the constraints of Pico-8. I hope we’ll see some more adventure games in the future.
@MegaDeuce Glad, you enjoyed it! I wanted the main character to end up in situations that at first felt like drifting away from a simple goal (finding your phone), but then in the end everything happened for a reason and was apparently needed to find what you were looking for.
I didn't draw an actual puzzle dependency chart. But for the script, I drew a map of the environment first and wrote the puzzles by joining some smaller separate scenarios together. And then iterate until it had no dead ends. In the final stage, I added hints and signposting to guide the player.
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