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Cart #39950 | 2017-04-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
53

The Story of Zeldo. Lank wakes up to a fairy and realizes he needs to fight monsters and save the princess.

Controls:
sword -> Hold Z then arrow key.
boomerang -> Hold X then arrow key.

Originally, The Story of Zeldo was going to be a small project that would only take a few hours/days. Though I wasn't going to put much time into it, I couldn't stop working on it and ended up spending a couple weeks on it.

This cartridge is loaded, it's using almost all of the music, sound, map, sprite, token, and character allocations. This is the largest pico 8 project I have done yet and this is the first time I've run into space limits. I hope you have as much fun playing it as I had making it!

Check out my github page for comments within the code.

P#39951 2017-04-26 03:26 ( Edited 2017-06-28 16:01)

Wow, this is an excellent attempt to bring Zelda - oops, I mean, Zeldo! - to the PICO-8.
Great sound and gfx - congrats and well done! :D

P#39958 2017-04-26 07:55 ( Edited 2017-04-26 11:55)

Really great game with an amazing soundtrack! Love the story and the map! All the hidden chests and places are awesome! It a truly adventurous game! Here's one thing I might change though.. I dunno If I like restarting the whole game every time you die. Sure every time you restart you get better, and better with practice, but maybe if there was just like 1 checkpoint before the cannondwarf boss battle. I have yet to complete the game, but I've been seconds from beating cannondwarf. Unfortunately every time I get close, I just end up dying before I can finish... Sorry If I'm complaining too much. Don't get me wrong, It's a really fun game!

P#39961 2017-04-26 11:01 ( Edited 2017-04-26 15:02)
:: sax3

Hey Listen! :>

so you're compiling all your .p8 and launching the resulting file on pico8, is it possible to skip the loading screen or do you have to wait? i checked on https://www.lexaloffle.com/pico-8.php?page=manual but saw nothing about skipping

P#39964 2017-04-26 12:24 ( Edited 2017-04-26 16:24)

Hmm. I don't know what you're talking about with loading screen. I just used the cat command and a makefile on linux to compile all my .p8 files. Then I loaded the resulting file in pico 8.

P#39983 2017-04-27 13:31 ( Edited 2017-04-27 17:31)
:: Oli414

Amazing parody ^^ Love it!

P#39992 2017-04-28 11:42 ( Edited 2017-04-28 15:42)

Lots of fun! A great distraction on a Friday afternoon waiting for work to end.

P#39998 2017-04-28 16:09 ( Edited 2017-04-28 20:09)

I'm loving it! I'm making a Zelda clone myself, luckily this one is different enough. Though at one time I did have the name "Zeldo" as title in mind, but I changed that too.

Sorry, I had to hack your cart to finish the game (admit it, it's quite challenging), but that's a great ending!

P#40075 2017-04-30 14:52 ( Edited 2017-04-30 18:52)

This is great, love the names Zeldo and Lank and Canondorf LOL. Fantastic. Is Lank....lanky? Like an even taller and thinner version of Link? :D

P#40116 2017-05-01 22:22 ( Edited 2017-05-02 02:22)

Nice work :)

P#40117 2017-05-01 22:45 ( Edited 2017-05-02 02:45)

Woow ! Really nice ! Love the soundtrack :)

P#40168 2017-05-04 04:05 ( Edited 2017-05-04 08:05)

THIS IS ABSOLUTELY INCREDIBLE!

I have been looking for some code to help me with a control mechanic in my game- the 'hold z and arrow key for boomerang' is the closest I've found so far... I'd love to talk to you about it if you have the chance.

Great work!

P#40318 2017-05-08 08:44 ( Edited 2017-05-08 12:44)
:: KONG

Neato burrito

P#41724 2017-06-17 15:53 ( Edited 2017-06-17 19:53)

So cool! Well done!

P#41979 2017-06-28 12:01 ( Edited 2017-06-28 16:01)

I loved the humor and the amount of effort you put into this,the only problem is that sometimes you have to cant just go through a block sized opening

P#65341 2019-06-22 15:40

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