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This is a combined feed of all Lexaloffle user blogs. For Lexaloffle-related news, see @zep's blog.

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Cart #exponentile-3 | 2024-05-18 | Code ▽ | License: CC4-BY-NC-SA
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Hello, this is my first Pico-8 cartridge.

It's a fun and addictive puzzle game. To play, you swap tiles to create combinations (3 or more tiles with same value, horizontally or vertically). When a combination is created, the combination collapses into one tile, and the tile value is multiplied by a power of two, greater with the more tiles there are in the combination.

Beware: if you like puzzle games, you could spend hours playing this one (I did ;-)

This a Pico-8 rendition of Exponentile by Mike Bellika, made with his permission.
https://www.bellika.dk/exponentile

You can check out more of my games here:
https://davidprograma.itch.io/

P#148309 2024-05-12 09:36 ( Edited 2024-05-18 17:00)
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Cart #jpshoe_checkmate_challenge_1-0 | 2024-05-12 | Code ▽ | License: CC4-BY-NC-SA
4

Here's a little tweak I made to @Krystman's Pico Checkmate (go check him out if you haven't). There are 10 different levels of computer for you to battle. After each battle you are rewarded a score in terms of stars: 1 for tying, 2 for winning with take-backs, and 3 for winning normally. As in the original the threefold rule isn't implemented but everything else should be. Let me know if you find any bugs :)

P#148308 2024-05-12 09:11
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Cart #fibonacci-0 | 2024-05-11 | Code ▽ | License: CC4-BY-NC-SA
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Here's an interactive Fibonacci sequence editor. Use the left and right arrows to select a number, and the up and down arrows to change it. Numbers are painted red when they do not belong to the Fibonacci sequence implied by their neighbours.

P#148285 2024-05-11 22:08
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Cart #iceleste-0 | 2024-05-11 | Code ▽ | License: CC4-BY-NC-SA
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P#148279 2024-05-11 19:04
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Cart #satemuruki-2 | 2024-05-11 | Code ▽ | License: CC4-BY-NC-SA
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--Instructions--
Mouse: Spring movement

BTN(1): Mode change

BTN(2) & (3): Equilibrium change

BTN(4): Gravity

BTN(5): Show text

P#148278 2024-05-11 18:57
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Cart #lemongameyippeeyouplayedmp69-0 | 2024-05-11 | Code ▽ | License: CC4-BY-NC-SA

# Controls

Arrow keys to teleport the lemon

# Behind The Scenes

check out my YubTub channel.

## This game was created by one of my students, all art and code is theirs! Constructive feedback is welcome!

P#148275 2024-05-11 17:48
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Cart #make_ten-2 | 2024-05-16 | Code ▽ | No License
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Select numbers that add to ten, to remove them from the board. How high can you score in just 2 minutes?

An homage to Fruit Box. A FruitBox-like? There are some big differences in this version, the most obvious being the lack of music. (the music in the original is incredible)

## how to play

• Drag your mouse to select groups of numbers that add up to 10.
• I recommend playing in fullscreen; it's easier to click on larger numbers.
• In the original game, you're awarded one point per number removed,
• Get the highest score you can within 2 minutes. Good luck!

This was my submission for TweetTweetJam 9, written in 490 characters of code:

 ```z={}c=-8s=0g='⁶!5f58⁵d8"◝'::_::?"⁶1⁶c0⁶!5f2d3" e=1x=stat(32)y=stat(33)if btn(5)do f=mid(16,96,y)if(btnp(5))p=x q=f?"⁷i6v1c1" 😐=c&min(x,p)⌂=c&min(f,q)♪=c&max(x,p)♥=c&max(f,q)elseif p do p=a if(n==c)e=0?"⁷i7f1a" end?g,d n=2for i=32,207do w=z[i]or rnd(9)\1+1u=i%16*8v=c&i\2if(u-😐|♪-u|v-⌂|♥-v>0)w*=e n-=w ⬅️+=➡️&~e z[i]=w?w,u,v,w end?"⁶jc1ᶜcscore "..s if(p)rect(😐,⌂,♪+9,♥+8) d=128-t()rectfill(-1,107,d,113)if(d==0)➡️=0g="⁶j8rtime up!"?"⁷v3fg" if(s<⬅️)s+=1?"⁷x5v3c0" ?"⁶.¹³⁷ᶠ³⁴\0\0",x-2,y-2,7 goto _```

P#148268 2024-05-11 11:27 ( Edited 2024-05-16 06:24)
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Cart #soliscound-8 | 2024-05-15 | Code ▽ | License: CC4-BY-NC-SA
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Original Scoundrel Rules

## Little Scoundrel (V1.0)

Was inspired by Zack Gage and Kurt Bieg to create a playable version online with fun sprites and streamlined gameplay, more to come including sound, animations, and so on. For now this is a working prototype!

## Little Scoundrel (V1.1)

Added discard visuals as well as a tool tip for skipping a room!

## Little Scoundrel (V1.2)

Added card animation, audio thanks to @Gruber and @Krystman, credits section you can access from the pause menu, and the original Scoundrel Rules which you can find above.

## Little Scoundrel (V1.3)

Added a selection process to playing the cards simply back out of the selection by using the "z" or "c" key!

Best,
Levi

P#148254 2024-05-11 00:59 ( Edited 2024-05-15 23:39)
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Cart #tallest_towers-0 | 2024-05-10 | Code ▽ | License: CC4-BY-NC-SA
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Build tallest towers by placing blocks one after another.

How to play:

X - Start

Z - Restart

P#148246 2024-05-10 22:14 ( Edited 2024-05-10 22:18)
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by ericb
Cart #vxor-0 | 2024-05-10 | Code ▽ | License: CC4-BY-NC-SA
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Match the pattern to progress.

# CONTROLS

(◀ ▲ ▼ ▶) to shift
( X ) to XOR
( Z ) to revert
( Ctrl+R ) to restart game

VXOR [vɛksɔr] is an endless puzzle game.

The puzzles are procedurally generated.

Some puzzles may be unfit for human consumption.

Feel free to restart the game to get a new set.

Created by Eric Billingsley for TweetTweetJam 9

## Code (500 chars):

 ```function r(b,m,s)if(p(b))n=(n&~m)>>>s|(n&m)<.96^l end q=n::u::v()if(p()or s==0or q==s)goto u g=s n=q s=q p=btnp::d::if(k>0)?"⁷g"..k flip()cls()?l k=p()*3.5y=13o="(ᵇ~ノᵇk-)"v()if(p(4))s=q d(~0,o,1)d(s,"●",c)d(n,o,7)if(s==g)goto y y=73d(~0,o,1)d(g,"●",12)goto d```

Unminified & commented code (github)

P#148228 2024-05-10 15:40 ( Edited 2024-05-11 15:57)
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 ```> a = "\F7" > PRINT(a) > b = SPLIT(a)[1] > PRINT(b) 7 > PRINT(a==b) FALSE > PRINT(TYPE(b)) NUMBER```

notice that taking the string "\F7", and running it through SPLIT turns it into the number 7.

should `b` not be equal to `a` for any STRING value of `a` in the above?

P#148219 2024-05-10 11:48
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When using `HELP RUN` this help text should say `STAT(6)` and not `STAT(9)`.

This help reference is fine and does reflect the correct stat number to use.

The following code can be used to replicate this error:

 ```-- code editor u=stat(6) ?u```
P#148213 2024-05-10 04:48
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Cart #prion_v1_1_7-1 | 2024-05-20 | Code ▽ | License: CC4-BY-NC-SA
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Check it out on itch.io, and get access to the online leaderboard and additional content. I would appreciate it if you could leave me a small contribution for my work :)

PRION is a fan remake (or demake, or sidemake?) of the original Zarch(1987)/Virus(1988) game by David Braben.

Aliens are infecting Earth with a deadly disease. You have been tasked to destroy all spacecraft that pose a threat to our planet. Please act fast, as your reward is based on the amount of uninfected land in each wave of enemies. There are an estimated 10 waves of increasingly harder alien reinforcements. Reports also show that the extraterrestrials possess a device that can alter the force of gravity. We have equipped your ship with fuel and altitude gauges, a scanner, a laser cannon , and homing missiles.

Check out the full mission briefing on itch.io, or go ahead and figure it out as you go.

## How to play

• Use arrow keys to orient the ship
• Press Z to thrust spacecraft
• Press X to shoot laser cannon
• Double-press X to shoot missile

## Graphics

3D graphics were done using the freely available Zarchy Engine for pico-8: https://github.com/tpnk-dev/zarchy-engine-pico8

## Changelog

### v1.1.6

• infected bush now gives 40 points, just like infected tree
• attractor beam reduces player fuel
• whole best score can now be seen (fixed identation)

### v1.1.5

• fix suicidal pests (hitting the ground)
• fix player losing multiple lives as once
• give 5k rewards when wave ends
• player now dies when it has no fuel and gets shot
• pest doesnt count to finish wave

### v1.1.4

• fix shadow flickering (thx @krispykrouton)

### v1.1.3

• fix major kill count bug (was counting hits as kills :S)

### v1.1.2

• fix missile and enemy tracking considering wrapping map
• fixed bug where wave can end before all enemies are killed
• make fixed path ships only face a certain direction for the entire wave
• fixed jumpy spacecraft heights
• fixed bug where sometimes the death score of the kill didn't count
• it's 2024 not 2023
• make drones a little less likely to become mutant
• some performance fixes with particles

### v1.1.1

• fix cartdata name
• fix randomicity of spawns
• make gravity changes a little lighter

### v1.1

• first refinement of sound effects
• add gravity and map change logic
• fix score when enemy hits the ground
• make missile have very high damage
• fix the routine relating to height in relation to the ground when attacking the player by drones and fighters
P#148209 2024-05-10 03:43 ( Edited 2024-05-20 18:34)
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Hello everyone! I'm wondering how I could have multiple animations? Like an idle, walking, running, etc. The problem is that when I run (which is the else) It goes through the whole animation sheet, I know why but have no clue how to tackle.

Responses much appreciated!

 ``` -- player anim if not pl.wlk then if pl.sp <= 4 then pl.sp+=0.01 else pl.sp=1 end else if pl.sp <= 6.9 then pl.sp+=0.1 else pl.sp=5 end end```
P#148204 2024-05-10 00:00 ( Edited 2024-05-10 00:01)
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# Wave catalog

I was inspired by the Fill Pattern Catalog, And the annoyance of programming and trying to figure out the best way to input wavetable data for my Toot project. So I realized I wanted to just have preset waves I could download instead.

There's wavetables in both a list of 64 values and formatted pico8 wavetables. (A utility cart is provided if you want to exchange between the two yourself.)
I had 32, And 1kb downloads before but I thought maybe it was overkill/didn't know if it'd be useful and didn't want to compile them. (Let me know if and where they would be.)

Hope this is useful, And if you have any wavetables that you think are distinct enough or any flavors I missed please comment it below Thanks!

(Also thanks to luchak for creating the Wave Designer. excellent for creating waveforms too.)

P#148180 2024-05-09 16:27 ( Edited 2024-05-09 16:29)
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Cart #luigi_poker-2 | 2024-05-09 | Code ▽ | License: CC4-BY-NC-SA
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a recreation of the poker minigame from new super mario bros / super mario 64 ds

P#148178 2024-05-09 15:14 ( Edited 2024-05-09 15:27)
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So I logged in recently to check my game here, and I see now that the death animation is totally broken. the death animation loops when it shouldn't and the fadeout animation is really slow.
I have on my PC the version I downloaded a year ago, and the game is working fine on that version.
Was there something that changed with how Pico8 calculate things?

Link to my game The World Under
https://www.lexaloffle.com/bbs/?tid=48726

P#148177 2024-05-09 14:59
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# Let's Make Built To Scale In Pico-8!

I Need Code Snippets For A Remake Of Built To Scale (From Rhythm Heaven DS) So It Can Be A Good Remake.
It's Not Diagonal Camera, It's Vertical, As Shown On The Image Here:
I Already Got The Sprites, Map And Sounds Covered.
All I Need Is Music And Coding! (Since I Am Terrible At Lua)
So, Anyways, Wanna Contribute?

Check My Profile For The Cart.

P#148158 2024-05-09 12:19
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Cart #builttoscale_1-0 | 2024-05-09 | Code ▽ | No License

This Is The Cart Progress For My Remake Of Built To Scale, See This In The Pico-8 App And Put Some Code Snippets And Music For This Cart To Spread To Life!
WHAT I NEED:
-Rotation And Scaling
-The Launcher Is Charged With ❌ And Launched With 🔼
-Make Ending Images.
-Use The Inversefilling Tools To Make The Part Where The Screen Goes Black.
Now, GET MAKING!!!

P#148172 2024-05-09 11:16
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Cart #transuchet-0 | 2024-05-09 | Code ▽ | License: CC4-BY-NC-SA
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