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Making a city generator. This generates a city from a selection of buildings chosen at random. Each city block includes animations of such things as people walking around. There are tall buildings, short hotels, parks, bicycle stops, and empty spaces like a field. There are buildings getting built and others that are deteriorating.
Happy new year!
I made a new cartridge in VOXATRON for the new year in winter style.
Where you can just enjoy the locations of which there will be more over time)
Enjoy the game.
Edit: I wrote this question very late at night, and my grammar wasn't that great. I fixed my bug report to be more clear to users what the issue is.
The function "Box" doesn't draw relative to the screen like boxfill does, and box and boxfill don't round the XYZ coordinates the same way.
I've been building a game via the API, and in my quest to figure out what savegame systems I can use (if any) I wrote a little script to dump the contents of _ENV. This seems to list the API, both documented and otherwise, so I thought folks might find it useful.
So far the only undocumented feature I've found and successfully used is clip3d, which you can use to set a clipping volume for subsequent voxel rendering operations. It doesn't seem to get reset every time you run a game, so be sure to clean up after yourself :)
Parameters seem to be x0, y0, z0, x1, y1, z1
Anyway, here's the rest of the dump:
Open World on Voxatron!
Explore all levels, kill enemies, and find an arena!
(Work in Progress)
Is Voxatron just dead in the water? Could we get a blog post either way? The lack of updates is disappointing, and the lack of transparency is frustrating. Zep, could you treat Voxatron less like a hobby you're losing interest in, and more like a product people have paid for? I think the least you could do is a state-of-play blog post once a month or so, letting us know where you're at... Delays happen, of course, but it would be reassuring to know you're actually still working on this.
hello as they are I just leave the suggestion that you leave vexatron free for people who do not have money can put it in itch.io free mode and if you want to be given money I hope you understand me:
Postscript this is constructive criticism
Hey, trying to open the Voxatron linux file, kind of confused on it. I did the ./ thing, but.... It gave me this error: /vox_dyn: error while loading shared libraries: libHoloPlayCore.so: cannot open shared object file: No such file or directory
What does this mean?
some legacy options can be accessed using
RightShift+LeftMouse when clicking an object, actor, monster, folder, etc.
In 0.3.6 which has a blank designer workspace, playing a cart does not load into designer either, VOBs (voxel object bank) can be saved and loaded of items, rooms, folders, whatever.
This VOB can be loaded which contains the objects from 0.3.5b
internal voxatron carts to import for education learning, since dont seem available at designer
rights reserved to owners
How do I add a custom sound effect to a pickup item?
I converted my .wav to an .xm file using MilkyTracker and uploaded it into Voxatron.
But with the settings for my pickup item it only allows to activate a default sound.
I bought Voxatron a while ago and i cant leave the splore.
I dont know how to leave it and everytime i start voxatron it boots the splore.
i've seen that there is a menu or something like that from which you can make your own projects,
but i have not found out how to come there / how to make an own project / do anythin except play games in the splore. i have seen other threads about this, but all i could read out of those was that to leave the splore, just press escape or something, but that did not work for me