
I'd like to learn from some of the carts here in this forum by loading them into Designer. Is that possible?
There are two examples of keys that you pick up.
Multiple keys at same room and multiple keys at different rooms.
Please let me know if you have questions.
Hope that helps
/DM
Is it possible to print things to the console?
Also, how do you reference objects in a script?
Student asked about how to make random doors spawn in a room.
I used emitter to emit inventory items and then have doors check for inventory item id.
I added a bit of a gameplay so it makes more sense and works as a game a bit better.
Will try to record tutorial later.
What are the actual steps one must follow to begin scripting in Voxatron?
EDIT
It was right in the API docs
EXAMPLE (global script)
- create a script object, add it to the room, and edit it.
old_draw = _draw function _draw() clv() old_draw() local dz = sin(time())*5 sphere(64,64,32+dz,8,7) end
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Is it possible to configure the camera such that it follows the player in a game?
EDIT
via a script placed inside the player folder (will add code once I've got that worked out)
update to game every Thursday!
I like to play with my kid but the cartridges are too many. How can i remove a cartridge?
Also if the available cart list gets auto-updated can i change that?
Thanks.
I launch Voxatron, select Chaos Fortress, Run, the title screen appears. If I touch 'control' or 'command', voxatron crashes. I reproduced the crash with Hug Arena. Happy to provide the crash report if needed.
The cart selection screen doesn't have this problem.
macOS 10.15.7
Voxatron 0.3.5b
Demo:
Added different doors appear depending on colors of your character.
More rooms added with different type of gameplay.
Character changes the look on inventory items use.
Added money, now you can't just get your pick-ups, earn monkey to buy it.
Made first room jumping easier. And changed jumping for different color modifiers.
look at the little guy go
this is my first and current project! i'm planning to keep fleshing it out over the course of this year, and releasing it in december. biggest problems right now are the lack of honks :(
current version additions:
2 new basement rooms!!
new running mechanic (press fire)
some (very hidden) easter eggs :)
patches / bug fixes:
added a buff when swimming
nerfed default speed to encourage running
plans for the next version:
add a running tutorial
new room tileset!
I have a Raspberry Pi 4, and I'm not sure if Voxatron works on it. Does anyone have any experience with trying to make Voxatron work on one?
I've just bought Voxatron and it looks really cool, but I can't launch either the vox or vox-dyn apps, i have no problem with the pico 8 ones
and yes i have set them to allow to run as exe
Tells me there is no application that can run 'shared library' files
i can run the windows installer on wine and use it fine but i would prefer to use the native version meant for linux
ty
I ordered Voxatron here, and got a receipt from Humble Bundle, but I did not receive a download link for it. I also tried putting in the order ID into the add products to accounts page but I had no success. Any reasons?
I had a lot of fun making this. This is the top-down adventure game tutorial I made for PICO-8, but re-written to work in Voxatron.
I had to make a few changes to how things worked, since it's in 3D, of course, and there are things that Voxatron doesn't have, like a map editor or its associated functions like mget() or mset(), or other functions like btnp() and so forth. But other than those few changes, it's basically the same code as from the tutorial.
Feel free to take it and make your own games with it. :)
Whenever I try importing a .p8 file into an object, Voxatron just instantly crashes with no error. I saw someone else post about this on the BBS to no helpful response :(
Hoping this gets fixed or hoping there's a known workaround