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This is a combined feed of all Lexaloffle user blogs. For Lexaloffle-related news, see @zep's blog.

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This is a representation of the elemental angelic tablets. They are a representation of the way the interactions of the elements, planets, and zodiacal constellations manifest in the structure of the realm of the divine. It is currently only running in Voxatron, and crashes in the browser, as of v1.0.

P#68769 2019-10-11 18:54

title

P#66590 2019-08-12 00:19

Cart [#ostrich_n_fire-2#] | 2019-07-12 | No License | Embed
2

Submission for NABAVision 2019 @ NABA, Milan

P#65773 2019-07-11 18:41 ( Edited 2019-10-12 09:34)

Cart [#interlace-2#] | 2019-07-12 | No License | Embed
1

Submission for NABAVision 2019 @ NABA, Milan

P#65772 2019-07-11 18:40 ( Edited 2019-10-12 09:34)

Cart [#moonscape-3#] | 2019-07-12 | No License | Embed
4

Submission for NABAVision 2019 @ NABA, Milan

P#65771 2019-07-11 18:39 ( Edited 2019-10-12 09:34)

Cart [#welcome_hello-1#] | 2019-07-12 | No License | Embed
1

Submission for NABAVision 2019 @ NABA, Milan

P#65764 2019-07-11 14:27 ( Edited 2019-10-12 09:34)

Just going to start a thread here for bugs in the text as they're found so we can keep them all in one place.

P#65596 2019-07-05 12:13 ( Edited 2019-07-09 19:00)

Cart [#braveworld-0#] | 2019-06-28 | No License | Embed
2

Submission for NABAVision 2019 @ NABA, Milan

P#65438 2019-06-28 07:39 ( Edited 2019-06-29 15:30)

Cart [#enchanted-2#] | 2019-06-27 | No License | Embed
1

Submission for NABAVision 2019 @ NABA, Milan

P#65429 2019-06-27 19:16 ( Edited 2019-06-29 15:31)

Cart [#souls_of_elements-1#] | 2019-06-28 | No License | Embed
2

Submission for NABAVision 2019 @ NABA, Milan

P#65428 2019-06-27 19:14 ( Edited 2019-06-29 15:31)

Cart [#santas_bad_list-2#] | 2019-06-28 | No License | Embed
1

Submission for NABAVision 2019 @ NABA, Milan

P#65426 2019-06-27 18:20 ( Edited 2019-06-29 15:30)

In Pico-8 it is very clear that you can use it for the whole of a school. What is the deal with Vocatron? Can you use it in a school or do you need to buy a licence for each station?

Thanks

P#64613 2019-05-20 10:09

Maze with patrolling platforms prototype.
Feel free to re mix :)

Cart [#patrolling_platforms-2#] | 2019-05-17 | License: CC4-BY-NC-SA | Embed

P#64474 2019-05-16 21:48 ( Edited 2019-05-17 02:33)

Hey guys! I made a game in Voxatron using a Looking Glass 3D display and wanted to share it with you all. Pardon the heavy Alice and Wonderland themes.

Missy @ Looking Glass

P#64469 2019-05-16 20:43

Cart [#fishes-1#] | 2019-05-11 | License: CC4-BY-NC-SA | Embed

r=rnd
function _draw()
srand(1)
clv()
for i=0,32 do
ot = r(16)-8
tf = flr((t()+ot)*16)
op = r()
c = 96+r(7)
sh = r(4)+12
z = r(63)
yb= r(127)
for x=0,48 do
h = sin(x/48)*5+6
X = (x + tf)%128
y = sin(X/96 + op) * sh + yb
line3d(X, y, z, X, y + h, z, c)
end
end
end

Alternative version

Cart [#fishes_alt-1#] | 2019-05-11 | No License | Embed

r=rnd
function _draw()
srand(1)
clv()
for i=0,32 do
ot = r(16)-8
tf = flr((t()+ot)*16)
op = r()
sh = r(4)+12
z = r(63)
Y= r(127)
for x=0,48 do
X = (x + tf)%128
y = sin(X/96 + op) * sh + Y
line3d(X, y, z, X, y + sin(x/48)*5+6, z, 96+7-(z/9))
end
end
end
P#64332 2019-05-11 20:33

This is my school project.
"Learn about one topic over the year and present it to my class"
It's loosely based on "Zelda"
My Character:

moves with arrow keys
Uses weapon with x
jumps with space bar or z

I am going to continue with this in an upcoming year.
Stay tuned :)

Updated,
Started working on rooms.

This character has states; for walking, idle, jumping, etc...

feel free to re-mix :)

Cart [#custom_character_with_vox_3_5-2#] | 2019-06-05 | License: CC4-BY-NC-SA | Embed
2

P#64248 2019-05-09 02:40 ( Edited 2019-06-05 01:23)

I was working at "School Mayhem 2" and saw in the "Pickups" folder cool items like grenade a twirlgun. So I tried to use them and published the game. It was all looking fine but when I tried the game in the browser (Firefox Quantum), I picked up the grenade launcher and when I pressed X nothing happened. I think it's kind of weird bug because the weapon works fine in the editor. Thinking it was just an issue of the grenade launcher I removed it and added the twirlgun. This weapon also worked in the editor but not in the web browser. I don't know what to do. I hope @zep fixes this issue.

P.S.: sorry for eventual bad English

P#64121 2019-05-01 07:42 ( Edited 2019-05-08 18:43)

@zep, I've been really curious about the water feature in Voxatron. I love how it looks and how it acts. It just looks and feels so satisfying. But I've had just a hell of a time finding good articles that give me any sort of clue on how to recreate it with any sort of decent performance. (Or even to look as good as yours.) There's the classic water ripple algorithm that so many articles refer back to. But running that on 128^2 voxels just kills performance. Any clues as to what direction to look in to do water the way you do it in Voxatron? Is it something that works well because it's done "natively", so to speak, but wouldn't necessarily work well within the Lua performance constraints of the custom scripting feature?

P#64075 2019-04-30 05:52

Is there a way to load another room using Lua scripts easily? I figure I could have a script that spawns/moves an exit directly to the player, but that seems like a lot of work for something that might not work right. There are of course ways to load the actors needed for the next level, but I would like to be able to use the room editor. Thank you for any help.

P#62942 2019-03-21 23:13

An early prototype of what a vertical jumping game might play like on Voxatron. Uses the Lua scripting.

Cart [#vertigogo-1#] | 2019-03-19 | License: CC4-BY-NC-SA | Embed

P#62887 2019-03-19 04:46 ( Edited 2019-03-19 06:23)
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