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This is a combined feed of all Lexaloffle user blogs. For Lexaloffle-related news, see @zep's blog.

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Test Post of Octopus Game

P#70237 2019-11-26 01:56 ( Edited 2019-11-26 01:56)

Cart #mb_3dboids-0 | 2019-11-10 | Embed ▽ | License: CC4-BY-NC-SA
2

❎ to show CPU usage (but I don't think it's accurate?)
🅾️ to show the follow target

This is a quick port of my PICO-8 boids cart. Nothing fancy, just some boids doing their thing.

P#69784 2019-11-10 20:30

Hi everyone,

I'm currently working on a multiplayer 3D platform game where players spawn into a room and must jump across platforms to get to the next door. the door then teleports all players to the next room for players to progress through.

The issue I am having is : The door works if player 2, 3 and 4 use it, however when player 1 goes through the door the game ends and the score screen comes up.

Any help or suggestions would be greatly appreciated!

Start:

If 1st player enters door:

If 2nd player enters door:

P#69189 2019-10-23 04:19

This is a representation of the elemental angelic tablets. They are a representation of the way the interactions of the elements, planets, and zodiacal constellations manifest in the structure of the realm of the divine. It is currently only running in Voxatron, and crashes in the browser, as of v1.0.

Cart #enochiantablets-2 | 2019-10-11 | Embed ▽ | License: CC4-BY-NC-SA
1

P#68769 2019-10-11 18:54

title

P#66590 2019-08-12 00:19

Cart #ostrich_n_fire-2 | 2019-07-12 | Embed ▽ | No License
2

Submission for NABAVision 2019 @ NABA, Milan

P#65773 2019-07-11 18:41 ( Edited 2019-10-12 09:34)

Cart #interlace-2 | 2019-07-12 | Embed ▽ | No License
1

Submission for NABAVision 2019 @ NABA, Milan

P#65772 2019-07-11 18:40 ( Edited 2019-10-12 09:34)

Cart #moonscape-3 | 2019-07-12 | Embed ▽ | No License
4

Submission for NABAVision 2019 @ NABA, Milan

P#65771 2019-07-11 18:39 ( Edited 2019-10-12 09:34)

Cart #welcome_hello-1 | 2019-07-12 | Embed ▽ | No License
1

Submission for NABAVision 2019 @ NABA, Milan

P#65764 2019-07-11 14:27 ( Edited 2019-10-12 09:34)

Just going to start a thread here for bugs in the text as they're found so we can keep them all in one place.

P#65596 2019-07-05 12:13 ( Edited 2019-07-09 19:00)

Cart #braveworld-0 | 2019-06-28 | Embed ▽ | No License
2

Submission for NABAVision 2019 @ NABA, Milan

P#65438 2019-06-28 07:39 ( Edited 2019-06-29 15:30)

Cart #enchanted-2 | 2019-06-27 | Embed ▽ | No License
1

Submission for NABAVision 2019 @ NABA, Milan

P#65429 2019-06-27 19:16 ( Edited 2019-06-29 15:31)

Cart #souls_of_elements-1 | 2019-06-28 | Embed ▽ | No License
2

Submission for NABAVision 2019 @ NABA, Milan

P#65428 2019-06-27 19:14 ( Edited 2019-06-29 15:31)

Cart #santas_bad_list-2 | 2019-06-28 | Embed ▽ | No License
1

Submission for NABAVision 2019 @ NABA, Milan

P#65426 2019-06-27 18:20 ( Edited 2019-06-29 15:30)

In Pico-8 it is very clear that you can use it for the whole of a school. What is the deal with Vocatron? Can you use it in a school or do you need to buy a licence for each station?

Thanks

P#64613 2019-05-20 10:09

Maze with patrolling platforms prototype.
Feel free to re mix :)

Cart #patrolling_platforms-2 | 2019-05-17 | Embed ▽ | License: CC4-BY-NC-SA

P#64474 2019-05-16 21:48 ( Edited 2019-05-17 02:33)

Cart #withlookingglass-0 | 2019-05-01 | Embed ▽ | License: CC4-BY-NC-SA

Hey guys! I made a game in Voxatron using a Looking Glass 3D display and wanted to share it with you all. Pardon the heavy Alice and Wonderland themes.

Missy @ Looking Glass

P#64469 2019-05-16 20:43

Cart #fishes-1 | 2019-05-11 | Embed ▽ | License: CC4-BY-NC-SA

r=rnd
function _draw()
srand(1)
clv()
for i=0,32 do
ot = r(16)-8
tf = flr((t()+ot)*16)
op = r()
c = 96+r(7)
sh = r(4)+12
z = r(63)
yb= r(127)
for x=0,48 do
h = sin(x/48)*5+6
X = (x + tf)%128
y = sin(X/96 + op) * sh + yb
line3d(X, y, z, X, y + h, z, c)
end
end
end

Alternative version

Cart #fishes_alt-1 | 2019-05-11 | Embed ▽ | No License

r=rnd
function _draw()
srand(1)
clv()
for i=0,32 do
ot = r(16)-8
tf = flr((t()+ot)*16)
op = r()
sh = r(4)+12
z = r(63)
Y= r(127)
for x=0,48 do
X = (x + tf)%128
y = sin(X/96 + op) * sh + Y
line3d(X, y, z, X, y + sin(x/48)*5+6, z, 96+7-(z/9))
end
end
end
P#64332 2019-05-11 20:33

This is my school project.
"Learn about one topic over the year and present it to my class"
It's loosely based on "Zelda"
My Character:

moves with arrow keys
Uses weapon with x
jumps with space bar or z

I am going to continue with this in an upcoming year.
Stay tuned :)

Updated,
Started working on rooms.

This character has states; for walking, idle, jumping, etc...

feel free to re-mix :)

Cart #custom_character_with_vox_3_5-2 | 2019-06-05 | Embed ▽ | License: CC4-BY-NC-SA
2

P#64248 2019-05-09 02:40 ( Edited 2019-06-05 01:23)

I was working at "School Mayhem 2" and saw in the "Pickups" folder cool items like grenade a twirlgun. So I tried to use them and published the game. It was all looking fine but when I tried the game in the browser (Firefox Quantum), I picked up the grenade launcher and when I pressed X nothing happened. I think it's kind of weird bug because the weapon works fine in the editor. Thinking it was just an issue of the grenade launcher I removed it and added the twirlgun. This weapon also worked in the editor but not in the web browser. I don't know what to do. I hope @zep fixes this issue.

P.S.: sorry for eventual bad English

P#64121 2019-05-01 07:42 ( Edited 2019-05-08 18:43)
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