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All | Following | PICO-8 | Voxatron | General :: [Thread List]

When i downloaded voxatron it came with a portable download (no installer) and the vox.exe doesn't have an icon. I've tried using resource hacker to add it but there are no resources in the first player. I found the png file of what is presumably the icon but it doesn't show on the exe in the task bar or in file explorer. Anyone have a way to fix this?

P#96609 2021-08-29 06:08

Hello all,

Not sure where to post this, apologies if in the wrong place.

I am running Ubuntu 20 and am having great difficulty running Voxatron 0.36, I have tried the usual clicking on the vox and vox_dyn which gives me a shared library error, I have also run it from terminal both with and without sudo and get the same error, I was missing the libsdl2 dependency but have fixed that, am I missing anything else ? the OS is also 64bit.

Thanks in advance

P#96504 2021-08-26 23:11

I am a beginner and have no idea what I am doing, so I don't know if this is a bug or a user error. I copied the robot player and then remodelled it to use in my game and it worked fine but after I had saved the game, exited and then opened it again whenever I played it constantly made this weird noise that sounded like it was broken. I deleted my character and put in the robot instead and the noise went away. If this isn't a bug, how can I fix it, and if it is how can I work around it?

P#96256 2021-08-20 06:18

Hi all,

I'm a software engineer, but not a game programmer. I've only played around a little with game engines. I've also dabbled with pixel art and 3D modeling. I'm thinking about buying Voxatron to play around with, but am wondering if I wouldn't be better off spending my time learning something like Godot. So for those who have bought it and made some games in it, is there anything you wished you knew before buying it?

One of the things I'm wondering about is just how limited it is. From what I've seen you have rooms that are a maximum of 256x256x256 voxels to work with. You have to create new rooms and stitch them together (somehow) to create a larger area. Are there limitations on the number of rooms you can stitch together? How feasible it is to create a somewhat large game playing space?

There also doesn't seem to be much in the way of guides for learning how to script, which is something I would want to do. The lack of information makes it hard to know just how much can be done with scripting, as well as how easy or difficult it is to script the ideas I have.

Any advice is welcome. Thanks!

P#95344 2021-07-27 14:42


I want to put voxatron and some carts on my arcade cabinet which is not always online. Is there a commandline parameter to run a cartridge saved on my pc directly ? I can't seem to find any reference to this.


P#95034 2021-07-18 18:30 ( Edited 2021-07-28 00:35)

Hello. I recently Bought Voxatron and I entered by the first start the splore. Now when I try to make a new Project I always land in Arena Shooter game Project. and also how can I go out from the splore and visit the start screen again? Could someone Help me with that? Thanks :>

P#94747 2021-07-12 12:14

Hi everyone,
I was playing around with water in Voxatron but ran into some issue...
I created a floor gfx with cut-outs to resemble a little river that lies on top of a liquid base. When I bring enemies into the room that are supposed to "avoid liquids" they still fall into the water. I experimented a bit more with the water floor preset but the "avoid" function doesn't seem to work.

Is this a known bug or am I doing something wrong?

P#93897 2021-06-23 14:41


I'm just getting started and I wanted to know-how:
1) To create a custom player
2) How the scripting system works
3) How and where can I find the demo cartridges in Linux to open them and see how they are made and work

Thanks a lot hope to hear from you soon

P#93613 2021-06-16 18:42

door opening and closing on distance

Cart #door_opening_and_closing-1 | 2021-08-05 | Embed ▽ | License: CC4-BY-NC-SA

scientist in the lab

Dinctance activated mine

P#91823 2021-05-12 01:21 ( Edited 2021-08-05 18:23)

(For some reason, my last two edits all result in blank posts, even if the preview looks normal. Now I have to type in a third time.)

Hi, I have problem that I cannot save the file under the same filename. When I do that, Voxatron crashes. Does that mean I have to do save under a different filename each time I want to save? I hope not.

I am using Intel MacBook Pro, macOS 10.15.5 Catelina, and Voxatron 0.3.6.

Thanks in advance.

P#91641 2021-05-07 15:58 ( Edited 2021-05-07 16:06)

On my looking glass 15.9, the game renders off center and overall wrong if the monitor DPI is not set to 100%. Picture is of 150% DPI, which windows defaulted to for the display when I plugged it in.

I'm going to wager that this happens on the portrait as well, but I don't have mine yet.

HoloPlay Service 1.2.0.

P#91543 2021-05-05 19:06

Is it planned to release Voxatron on a VR platform? It would be amazing imo, maybe it could even support 3D cursors or multiplayer!

P#91504 2021-05-04 20:27

Hi all,
I'm using, from a LUA script, to draw the current room the method:

old_draw = _draw
function _draw()
    old_draw() -- draw the room and objects

It's great to draw the current room with just a function call.
But can I change the current room from LUA script code to draw the another room calling old_draw() function?
If not, can I draw directly another room without change to it?

Thanks in advance.
Best regards.

P#91328 2021-04-30 16:11

Cart #force_field_demo-0 | 2021-04-23 | Embed ▽ | License: CC4-BY-NC-SA

To activate forcefield collect pineapple.
Use forcefield to defeat monsters.

P#90963 2021-04-23 02:30

Cart #space_sim-0 | 2021-04-01 | Embed ▽ | License: CC4-BY-NC-SA

V1.0 controls:

roll - z/x
pitch - up/down
yaw - left/right

P#89811 2021-04-01 07:32

Hi there,
I'm using voxatron from a few weeks, as Pico-8 it's really fun. I'm using directly LUA instead the editor itself.
I've read the lua_api and Voxatron Designer User Manual documents but I've some questions.

  1. Is there any way to export to linux/mac/win/html?
  2. Could be possible to export to raspberry pi?
  3. Can I deactivate the default sound of cursor/z/x keys?
  4. How can I use draw_voxmap using an angle but without alter the original color of the vox? For instance, if I have a multicolor voxel and I want to apply 0.5 angle I must use:
    But if I use a color number, the voxel uses a flat color instead it's original colors. Is there a way to use the original colors of the vox?

Thanks in advance.
Best regards.

P#89594 2021-03-26 06:51 ( Edited 2021-03-26 06:52)

Cart #kijehegame-0 | 2021-03-22 | Embed ▽ | License: CC4-BY-NC-SA

P#89344 2021-03-22 08:06

Cart #katya_s_kitty-6 | 2021-03-24 | Embed ▽ | License: CC4-BY-NC-SA

Collect different items to bake a cake
to switch between inventory items press q or e
to use inventory item press ctrl or c or v

This level is a demo to show how to use multiple inventory items to accomplish a single game's goal.

P#89277 2021-03-20 18:36 ( Edited 2021-03-24 07:02)

Cart #zisahoneja-11 | 2021-03-20 | Embed ▽ | License: CC4-BY-NC-SA

Made for a one-day hackathon with the goal of "use a language/tool you've never tried before"!

Hit a lot of hurdles and will likely tweak in the future, but learned a lot about Voxatron and had FUN!

  • It's a "Pacman" clone
  • Power pellets EXPLODE to kill ghosts
  • Get all pellets to 'win' (and restart)


  • W/A/S/D to turn Hacman
  • O and P to tilt the camera up and down
  • 'X' to restart (when it asks for 'fire')
P#89135 2021-03-18 00:07 ( Edited 2021-03-20 02:55)

Cart #x_and_y_directions_platforms-0 | 2021-03-15 | Embed ▽ | License: CC4-BY-NC-SA

Short demo of moving platforms gameplay.
You have 2 platforms moving one on x and another on y directions.
feel free to re-mix.

P#89020 2021-03-15 20:16
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