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I'm just getting started and I wanted to know-how:
1) To create a custom player
2) How the scripting system works
3) How and where can I find the demo cartridges in Linux to open them and see how they are made and work

Thanks a lot hope to hear from you soon

P#93613 2021-06-16 18:42

Dinctance activated mine

P#91823 2021-05-12 01:21 ( Edited 2021-05-22 04:50)

(For some reason, my last two edits all result in blank posts, even if the preview looks normal. Now I have to type in a third time.)

Hi, I have problem that I cannot save the file under the same filename. When I do that, Voxatron crashes. Does that mean I have to do save under a different filename each time I want to save? I hope not.

I am using Intel MacBook Pro, macOS 10.15.5 Catelina, and Voxatron 0.3.6.

Thanks in advance.

P#91641 2021-05-07 15:58 ( Edited 2021-05-07 16:06)

On my looking glass 15.9, the game renders off center and overall wrong if the monitor DPI is not set to 100%. Picture is of 150% DPI, which windows defaulted to for the display when I plugged it in.

I'm going to wager that this happens on the portrait as well, but I don't have mine yet.

HoloPlay Service 1.2.0.

P#91543 2021-05-05 19:06

Is it planned to release Voxatron on a VR platform? It would be amazing imo, maybe it could even support 3D cursors or multiplayer!

P#91504 2021-05-04 20:27

Hi all,
I'm using, from a LUA script, to draw the current room the method:

old_draw = _draw
function _draw()
    old_draw() -- draw the room and objects

It's great to draw the current room with just a function call.
But can I change the current room from LUA script code to draw the another room calling old_draw() function?
If not, can I draw directly another room without change to it?

Thanks in advance.
Best regards.

P#91328 2021-04-30 16:11

Cart #force_field_demo-0 | 2021-04-23 | Embed ▽ | License: CC4-BY-NC-SA

To activate forcefield collect pineapple.
Use forcefield to defeat monsters.

P#90963 2021-04-23 02:30

Cart #space_sim-0 | 2021-04-01 | Embed ▽ | License: CC4-BY-NC-SA

V1.0 controls:

roll - z/x
pitch - up/down
yaw - left/right

P#89811 2021-04-01 07:32

Hi there,
I'm using voxatron from a few weeks, as Pico-8 it's really fun. I'm using directly LUA instead the editor itself.
I've read the lua_api and Voxatron Designer User Manual documents but I've some questions.

  1. Is there any way to export to linux/mac/win/html?
  2. Could be possible to export to raspberry pi?
  3. Can I deactivate the default sound of cursor/z/x keys?
  4. How can I use draw_voxmap using an angle but without alter the original color of the vox? For instance, if I have a multicolor voxel and I want to apply 0.5 angle I must use:
    But if I use a color number, the voxel uses a flat color instead it's original colors. Is there a way to use the original colors of the vox?

Thanks in advance.
Best regards.

P#89594 2021-03-26 06:51 ( Edited 2021-03-26 06:52)

Cart #kijehegame-0 | 2021-03-22 | Embed ▽ | License: CC4-BY-NC-SA

P#89344 2021-03-22 08:06

Cart #katya_s_kitty-6 | 2021-03-24 | Embed ▽ | License: CC4-BY-NC-SA

Collect different items to bake a cake
to switch between inventory items press q or e
to use inventory item press ctrl or c or v

This level is a demo to show how to use multiple inventory items to accomplish a single game's goal.

P#89277 2021-03-20 18:36 ( Edited 2021-03-24 07:02)

Cart #zisahoneja-11 | 2021-03-20 | Embed ▽ | License: CC4-BY-NC-SA

Made for a one-day hackathon with the goal of "use a language/tool you've never tried before"!

Hit a lot of hurdles and will likely tweak in the future, but learned a lot about Voxatron and had FUN!

  • It's a "Pacman" clone
  • Power pellets EXPLODE to kill ghosts
  • Get all pellets to 'win' (and restart)


  • W/A/S/D to turn Hacman
  • O and P to tilt the camera up and down
  • 'X' to restart (when it asks for 'fire')
P#89135 2021-03-18 00:07 ( Edited 2021-03-20 02:55)

Cart #x_and_y_directions_platforms-0 | 2021-03-15 | Embed ▽ | License: CC4-BY-NC-SA

Short demo of moving platforms gameplay.
You have 2 platforms moving one on x and another on y directions.
feel free to re-mix.

P#89020 2021-03-15 20:16

Cart #hard_game-0 | 2021-03-10 | Embed ▽ | No License

This is hard and frustrating

P#88760 2021-03-10 01:05

Although i like voxatron the massive splore makes me dizzy.
I checked .lexaloffle/Voxatron/ in my linux box but i find only pngs.

P#88681 2021-03-08 18:04 ( Edited 2021-03-08 18:04)

I'd like to learn from some of the carts here in this forum by loading them into Designer. Is that possible?

P#88579 2021-03-05 13:54 ( Edited 2021-03-06 00:56)

Cart #doors_and_keys-1 | 2021-03-05 | Embed ▽ | License: CC4-BY-NC-SA

There are two examples of keys that you pick up.

Multiple keys at same room and multiple keys at different rooms.

Please let me know if you have questions.

Hope that helps


P#88564 2021-03-05 04:42

Is it possible to print things to the console?
Also, how do you reference objects in a script?

P#88522 2021-03-04 10:17

Cart #random_doors_generator-8 | 2021-03-05 | Embed ▽ | License: CC4-BY-NC-SA

Student asked about how to make random doors spawn in a room.
I used emitter to emit inventory items and then have doors check for inventory item id.

I added a bit of a gameplay so it makes more sense and works as a game a bit better.

Will try to record tutorial later.

P#88498 2021-03-04 00:14 ( Edited 2021-03-05 06:19)

What are the actual steps one must follow to begin scripting in Voxatron?

It was right in the API docs

EXAMPLE (global script)

  1. create a script object, add it to the room, and edit it.
    old_draw = _draw
    function _draw()
    local dz = sin(time())*5
P#88282 2021-02-28 02:59 ( Edited 2021-03-01 00:28)
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