Hello, it seems all Voxatron embedded players are broken.
They are trying to load a cartridge with extension .p8.png instead of .vx.png.
Attaching a cartridge that I'm trying to publish
You can open browser devtools and see that there is a request to /bbs/cposts/se/seneteyuba-2.p8.png
and it receives 404.
I need to publish this cartridge for a Game Jam tomorrow, can someone please look into this?
When i downloaded voxatron it came with a portable download (no installer) and the vox.exe doesn't have an icon. I've tried using resource hacker to add it but there are no resources in the first player. I found the png file of what is presumably the icon but it doesn't show on the exe in the task bar or in file explorer. Anyone have a way to fix this?
Not sure where to post this, apologies if in the wrong place.
I am running Ubuntu 20 and am having great difficulty running Voxatron 0.36, I have tried the usual clicking on the vox and vox_dyn which gives me a shared library error, I have also run it from terminal both with and without sudo and get the same error, I was missing the libsdl2 dependency but have fixed that, am I missing anything else ? the OS is also 64bit.
Thanks in advance
I am a beginner and have no idea what I am doing, so I don't know if this is a bug or a user error. I copied the robot player and then remodelled it to use in my game and it worked fine but after I had saved the game, exited and then opened it again whenever I played it constantly made this weird noise that sounded like it was broken. I deleted my character and put in the robot instead and the noise went away. If this isn't a bug, how can I fix it, and if it is how can I work around it?
I'm a software engineer, but not a game programmer. I've only played around a little with game engines. I've also dabbled with pixel art and 3D modeling. I'm thinking about buying Voxatron to play around with, but am wondering if I wouldn't be better off spending my time learning something like Godot. So for those who have bought it and made some games in it, is there anything you wished you knew before buying it?
One of the things I'm wondering about is just how limited it is. From what I've seen you have rooms that are a maximum of 256x256x256 voxels to work with. You have to create new rooms and stitch them together (somehow) to create a larger area. Are there limitations on the number of rooms you can stitch together? How feasible it is to create a somewhat large game playing space?
There also doesn't seem to be much in the way of guides for learning how to script, which is something I would want to do. The lack of information makes it hard to know just how much can be done with scripting, as well as how easy or difficult it is to script the ideas I have.
Any advice is welcome. Thanks!
I want to put voxatron and some carts on my arcade cabinet which is not always online. Is there a commandline parameter to run a cartridge saved on my pc directly ? I can't seem to find any reference to this.
Hello. I recently Bought Voxatron and I entered by the first start the splore. Now when I try to make a new Project I always land in Arena Shooter game Project. and also how can I go out from the splore and visit the start screen again? Could someone Help me with that? Thanks :>
I was playing around with water in Voxatron but ran into some issue...
I created a floor gfx with cut-outs to resemble a little river that lies on top of a liquid base. When I bring enemies into the room that are supposed to "avoid liquids" they still fall into the water. I experimented a bit more with the water floor preset but the "avoid" function doesn't seem to work.
Is this a known bug or am I doing something wrong?
I'm just getting started and I wanted to know-how:
1) To create a custom player
2) How the scripting system works
3) How and where can I find the demo cartridges in Linux to open them and see how they are made and work
Thanks a lot hope to hear from you soon
(For some reason, my last two edits all result in blank posts, even if the preview looks normal. Now I have to type in a third time.)
Hi, I have problem that I cannot save the file under the same filename. When I do that, Voxatron crashes. Does that mean I have to do save under a different filename each time I want to save? I hope not.
I am using Intel MacBook Pro, macOS 10.15.5 Catelina, and Voxatron 0.3.6.
Thanks in advance.
On my looking glass 15.9, the game renders off center and overall wrong if the monitor DPI is not set to 100%. Picture is of 150% DPI, which windows defaulted to for the display when I plugged it in.
I'm going to wager that this happens on the portrait as well, but I don't have mine yet.
HoloPlay Service 1.2.0.
I'm using, from a LUA script, to draw the current room the method:
old_draw = _draw function _draw() old_draw() -- draw the room and objects ... end
It's great to draw the current room with just a function call.
But can I change the current room from LUA script code to draw the another room calling old_draw() function?
If not, can I draw directly another room without change to it?
Thanks in advance.
I'm using voxatron from a few weeks, as Pico-8 it's really fun. I'm using directly LUA instead the editor itself.
I've read the lua_api and Voxatron Designer User Manual documents but I've some questions.
- Is there any way to export to linux/mac/win/html?
- Could be possible to export to raspberry pi?
- Can I deactivate the default sound of cursor/z/x keys?
- How can I use draw_voxmap using an angle but without alter the original color of the vox? For instance, if I have a multicolor voxel and I want to apply 0.5 angle I must use:
But if I use a color number, the voxel uses a flat color instead it's original colors. Is there a way to use the original colors of the vox?
Thanks in advance.