This is the second game my 3-years-old son and I did together.
It started as something simple. A car which moves around. A police car? No, a regular car.
Then we added coins. And made the car pick them! Interactivity! Randomness!
Then we needed a monster. So of course Covid-19 makes an appearance as the bad guy. You "kill it" with the car (which conveniently uses the same code as the coins).
Although to more experienced players the game might feel like it needs some kind of "success screen", my son doesn't seem to miss it at all.
It was also the first time we used the sound editor. Bruno is way too impatient, and I am too inexperienced, to create a whole song for a game just yet.
- There's exactly 10 instances of the virus because that's the biggest number Bruno is able to count up to so far (reliably).
- There's exactly 51 coins because "51" is the number Bruno uses when he wants "a very big number".
Controls: arrows to move.
I was not yet familiar with pico-8's add, del, and foreach so the first version of this had a lot of duplicated code and it was a bit of a mess (try coding next to a 3-year old child to see what I mean!). I cleaned it up before posting.
This is a game I made for MiniJam54:Memories my first game jam.
z to jump, left arrow to choose left option, right arrow to choose right option, and x to toggle X and O blocks
Pick up rubbish and clean the Shibuya Scramble intersection!
Score increases when you pick up trash.
Touching the bomb will reduce your life.
The game is over if you touch the bomb 3 times.
Hachiko will appear above 100!
I'm working on a new game and trying some nice advance platform techniques, currently it has support for.
- Coyote jumping or forgiving jump button.
- Halved gravity jump
- Corner Correction on top collisions.
- Swept collision detection
- Getting on top of moving platforms that move vertically
I don't think the codes is good enough to make it work on any game but maybe it helps someone :) would also love some feedback if someone has any.
You can toggle the debug info with X
General resources dump
Full Celeste Twitter thread
AABB + Swept collisions on GBC
Kyle Pulver nudge Assistance
Kyle Pulver coyote jumping
Rodrigo Monteiro The Guide to implementing 2D platformers
Yoann Pignole Platformer controls
Advance Platform movemnt
Pico8 Specific resources
This was made for a school project, we were assigned colored shirts and had to support out color in the most creative way possible. I decided to make a quick little game.
Finally got my RPI working and somehow it looks okay on my CRT TV. I decided to get the Game Development with Pico-8 by Dylan Bennet printed like a magazine so I can mimic the way programmers and hobbyists were able to program like they were doing BASIC code from a Magazine. It turned out pretty good. Can't wait to work on my 2nd game in a retro style kind of way haha
All I need now is to find someone who can help me install a RPI into a commodore 64 keyboard.. or a keyboard in general
Its just a little proyect to learn the basics in pico-8 based on the pico-8 top down tutorial by Dylan Bennett
Now with music and text
Recently got Pico 8 over on itch.io and wanted to find out if I can get it activated on my account here or will the itch version be kept upto date with the main site? thank you
The New and Improved Pico-8 API Documentation!
Alternatively, here's the link in text form: https://iiviigames.github.io/pico8-api
Why is it new?
I've been making a version of my own for some time now, just as I have updated the Sublime Text syntax for Pico-8. Since it's been 9 months since the original maintainer has updated it, I thought it was time to share my version. This work is based on the forked original API made by Neko250.
- Clear version number and more intuitively located information
- New and more specific tabs for content
- Reformatted & rearranged the existing data
- Heavily modified aesthetics, now more like PICO-8 itself
- Many (not all) new functions have been added
- Clear and concise annotations in code blocks
- Pico-8 built-ins highlight,just like they would in the IDE
- Keyboard shortcuts added
- this section needs the most work
- including 1 never found or documented previously, as far as I know
...and lots of love!
I am writing a book, a bible, for Pico-8 at the moment. I needed a reference that was up to date just for this reason alone, as that book has its own (more in depth) reference for the entire API. That said, I will maintain this bad boy for the foreseeable future very, very quickly after Pico 8 updates.
When the day comes I can't or don't wish to, or someone more skilled than myself or Neko250 in the making of API cheatsheets comes along - I will pass it on to a new maintainer. Hell, anyone can fork this and do what they wish, as this project is licensed under creative commons.
Thank you,and please bookmark the API for future use!
I'm not finished yet. I posting the game early to let my friends, family, and the community play it.
Any feedback is appreciated!
There's currently no music or title screen.
I have that on my list todo on top of adding more to the game. I plan to be done within the next week.
Little experiment with different ways of painting a canvas moving pixels.
⬆️⬇️ more/less painters
⬅️➡️ next/prev mode
❎ change palette
a couple of questions...
I bought the PICO-8 thang (WHICH IS GREAT BY THE WAY!!!) but there is no record of me having done so...
I'd like to download the new version...
the other thing is, do I need to repurchase for each machine I want to use it on?
Was watching a preview of Panic's SDK for their awesome looking https://play.date and they showed off this fun looking Stars example. I decided to re-implement it in Pico-8 and add some interactivity!
- [D-Pad]: influence the direction of the particles
- [X]: Hold down to slow down the particles
- [O]: Randomly change the colors of the foreground and background
Made a quick and buggy (hah) Frogger.
I wanted to try an hypothesis: I don't think that in the Atari version they do any collision detection at all. Instead, they may use a formula to check whether current position is occupied by an item or not.
Formula in function positem() returns an x position depending on a direction, speed and offset, and is used to draw items and also for checking if there is something on frogger's position (checkrow())