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Hey guys!

It's been more than 2 years since I last posted on here. I never really thanked all the people for playing DUNGEON so I'd just like to express my gratitude! I'm typically more active with responding to comments on my itch.io page because more of my games are there.

Also, I never would've imagined DUNGEON would get featured on the front page! Definitely made me smile, so thanks to the pico8 team for putting it there.

I'm shocked people are still commenting on the game even as recent as a few weeks ago, so it convinced me to just make this blog post to try to reach out to the fans that are still here 2 years later. For years I've wanted to do an update to the game where I fix all the bugs and stuff, because believe me I'm aware of the bugs...

Some of them are just dumb mistakes, like how one of the death-screen hints tell you the shop is at level 12 when its really at level 8.

Others are just bad decisions, like making it so that spiders can't be jumped on. Don't know why I did that. Or calling the game's levels 'procedurally generated'. I think I didn't understand what that word meant at all lol.

And YES... I know about the wall jumping. Like 1/3 of the comments mention it lol. I know it sucks. But to be totally honest, I've spent countless hours trying to come up with something better and I can't. Whenever I try to ask a playtester how to fix it, they either say they've gotten too used to it for it to change or just to "make it work like this other game". Which isn't very helpful to me.

Anyhow, I thought I could publish the source code of the game since somebody recently asked for it. But just be warned, it's not remotely organized or thought-out, it's mostly just full of hacky code lol. Every time I look back at it I try to optimize it again but then I realize it's probably not worth it. Which is probably why I never bothered to make a big update fixing any of the bugs. I think I can just accept the way the game is. Plus I've mostly just moved on.

Source code here!

Sequel Idea?

Finally, I thought I could share some gifs of a sequel I had in mind for a while called "TOWER!". Where instead of navigating a dungeon you're constantly traveling upwards a tower (as the name might suggest) to save a stuck kitten!

I wanted to make a platformer like DUNGEON but with totally new aspects and gameplay features, possibly the most ambitious being 5 different selectable characters! You have the knight from the previous game, a new ninja, the shopkeeper (who has a large rifle), a plain-jane skeleton, and the princess!

The main 'gimmick' was that every level in the tower loops horizontally. Like you're just circumnavigating the tower. Unfortunately a lot of people said the looping effect was kind of disorienting and I tend to agree. But here are some gifs I made while developing the 'loop' feature, as well as some cool stuff with slope-tiles!

The ninja was almost sort of like the 'sonic' to the knight's 'mario'. Mostly built on ramping up speed and could scale walls for a short distance. The shopkeeper was slow and tanky but had a large gun that could be used for advanced movement (like the gif shows except not that crazy). The skeleton was supposed to be very durable and the princess was... never really that developed gameplay-wise O_O.

If you wanna play a little demo I made of the shopkeeper's ability, then follow the link down below! You need to collect 5 coins to fire 1 bullet, and press down+shoot in order to 'double jump' as the shopkeeper.
https://deklaswas.itch.io/tower

Other than that, I don't really have any plans of finishing the sequel. But I just wanted to share some ideas I had.

Well, that's everything I wanted to say. Again, thanks everyone for playing... Goodbye!

P#139922 2024-04-22 01:46 ( Edited 2024-04-22 01:49)
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Please fix

P#147064 2024-04-21 13:45
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Every single time I try to edit my bbs posts from my smartphone I risk deleting them! Cause the “edit” and “delete” texts are too near to eachother! This needs to be fixed before I’ll cry all night after deleting my cart posts 🥲

P#146965 2024-04-19 19:10 ( Edited 2024-04-19 19:10)
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This is a maze-like game.

Tip:
press up/down and left/right simultaneously to go diagional to take the shortcuts (it is mandatory in the last 2 rooms)

Cart #hirapezdi-0 | 2024-04-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#146868 2024-04-18 13:38
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Cart #samidikada-0 | 2024-04-18 | Code ▽ | Embed ▽ | No License


:O

P#146864 2024-04-18 12:33
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Cart #wukerebajo-0 | 2024-04-16 | Code ▽ | Embed ▽ | No License
2


Just a sandbox to get a better understanding of what happens when you change the map width (0x5f57) and the map address (0x5F56)
Upper memory 0x8000-0xFFFF is fully initialized to 53 (blue square sprite)
Arrow keys to move the camera
X / O to change the map width
pause menu to change what X/O changes between map width and map address.

P#146772 2024-04-16 16:01 ( Edited 2024-04-16 16:05)
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Cart #jewipanito-2 | 2024-04-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Demake of the popular Popcap game Insaniquarium! released in 2001! Grow your tank with various different fish and pets to make as much money as possible while defending your tank from the alien threats.

You can play either Adventure to unlock the 12 different pets or get a high score in Time Trial mode!

Game is controlled entirely with the mouse

Cartridge art was made by https://twitter.com/danidoespixels

Music was made by https://twitter.com/piadina_piadina

P#146712 2024-04-15 23:29 ( Edited 2024-04-17 16:09)
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P#146614 2024-04-14 14:15
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Making my first game on chromebook! I will keep posting. Also made in edu edition of pico 8.

P#146407 2024-04-11 23:21
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Dice

Cart #dice1_0-0 | 2024-04-11 | Embed ▽ | No License
2


dice

P#146394 2024-04-11 21:50
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Cart #juegofrutas-0 | 2022-10-12 | Code ▽ | Embed ▽ | No License

P#146390 2024-04-11 19:50
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cast:

  • change dimension of userdata buffer for 2d operations
buffer=userdata("u8",4096)
-- get a 8x8 sprite out of it
sprite=cast(buffer,"u8",8,8,1040)

note: not sure how GC can track these chunks - ok to have that as weak references only.

  • matmul with stride
    align with other userdata operations

  • all ops to allow for source index
    use case: array of vectors referenced by index
big_array=userdata(‘f64’,4,500)
….
indices = userdata(‘i32’, 4)
indices:set(0, 3,89,0,75)
out=big_array:matmul(m, indices)
  • min/max
    note: can be done with sort (but overkill)

  • dot:
    cannot operate on partial userdata
P#146151 2024-04-09 11:13
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Cart #rebootrdemo-0 | 2024-04-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Currently a demo, still a lot of things to add.

-- controls
➡️⬅️⬆️⬇️ to move

-- pitch of the game
Rebootr is a game about porn addiction, each level represents a situation you're faced with, each little red guy represents urges trying to get to you, each little green guy represents a task you have to accomplish.
Get as far as you can into the dungeon, run away from the red guys, run after the green ones.

Made by Charlie B. (https://www.fiverr.com/charlie_boud), ordered by J.K.Emezi.

P#145960 2024-04-07 09:42
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Optimal Popsicle Obstacle

More of a brain twister than a tongue twister

Cart #popsicle1_0-0 | 2024-04-06 | Embed ▽ | License: CC4-BY-NC-SA


You run an out-of-the-oridnary popsicle stand, setting out your treats at night and only selling them at the end of the day. Within this time, they can melt, sog, or even worse. Your profit depends on how well you can stick, stack and freeze together your goods in order to create the optimal popsicle obstacle.

P#145913 2024-04-06 18:07
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@zep if you recently received 2 emails asking about changing WidgetOtaku to MegaBrainy1, please ignore them.

P#145407 2024-04-04 17:06 ( Edited 2024-04-04 17:07)
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Hey everyone,
the Revision demoparty had a "fantasy console" this year where we showed a Pico-8 demo.
Since it's using multi-cart, we can't upload it into the BBS but you can watch it online here

And for those interested, the complete source code is available in the download archive on Pouet.

Have fun and let us know what you think!

P#145596 2024-04-03 18:54
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My Arcade Cabinet Build/Challenge

Hi all!
I'm building a coin operated Wooden Cabinet for a Pico 8 game I made a while back
(It's a local Rock-band Fangame, to go in our local bar)
I've attached an older version of the game at the bottom of the post.

With the game done and the Wooden cabinet assembled, the part I'm currently struggling wth is the Raspberry Pi, and getting it to run my single Pico 8 game on boot.

The "USB arcade Encoder"/Controller I've created seems to work well enough, at least in Retro Pi
-- but I am very unfamiliar with Raspberry Pi.
Can anyone help me get this Pico 8 game to run On boot of the Pi/Arcade cabinet?? Many thanks!

the "spidermaster" game

(note the use of the "o" button as an "insert credit": I'm wiring a 'coin acceptor' into a 'Usb Arcade encoder' controller to work as the "O" button)

Cart #toyehirere-0 | 2023-12-07 | Code ▽ | Embed ▽ | No License

P#145562 2024-04-03 10:37
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Cart #adventurepixel-0 | 2024-04-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#145379 2024-04-01 17:32
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Hi!
I create game of my cat.
She calls Su.

Cart #bejibokita-1 | 2024-03-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

P#145107 2024-03-30 11:13 ( Edited 2024-04-03 04:26)
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Hey! I just make a first version of my pico os [0.0.2]

Cart #pico_os_by_cmpdchtr-0 | 2024-03-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Features:
-work with windows
-cool interface
-sound effects

What happens next? [0.0.3]

-work with pico8 apps and games
-full implementation of all basic programs
-full implementation of work with windows

P#145028 2024-03-30 08:31 ( Edited 2024-03-30 08:32)
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