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This is my first day here, I got Pico-8 from a humble bundle and been thinking about getting into it for a while, I set up everything to start with it a couple of days ago and TODAY I will start reading some tutorials because I know nothing about how to code in Lua but I'm always up for a challenge.

So let's see how far I can reach this day.

P#70673 2019-12-07 23:24

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P#70656 2019-12-07 09:50

Hi!

I´m new to pico 8 and I do my first steps in moving an sprite through an dungeon.

that works well, but i the sprite moves on and on while keeping the button pressed

I want to stop after moving one tile in the pressed direction

so for moving on and on you have to press the button over and over again

How can I do this?

I tried it whith

repeat
until btn()==true
return

but it doesnt work

Thanks for help!!

P#70361 2019-11-29 11:17

Almost beta baby

Cart #hupakawpe-0 | 2019-11-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#70326 2019-11-28 17:23

Play the famous Bubble Shooter online game. Bubble Shooter is a fun and addictive bubble shoot game. It's is free to play, no signup needed. Let's aiming, shooting and winning..
You may try https://bubble-shooter.co game!

P#70279 2019-11-27 07:35 ( Edited 2019-11-27 07:36)

Hello,

I'm a PICo8 noob, trying to follow Dylan Bennett's tutorial on YouTube: "PICO-8 Top-Down Adventure Game Tutorial - Step 5/10" and I'm not understanding why it's not working. I've tirelessly, study my code vs video and I cannot see the issue.

Please help!

P#69979 2019-11-17 18:21

Cart #guwumemibe-0 | 2019-11-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#69962 2019-11-17 09:25 ( Edited 2019-11-17 09:26)

Cart #celeste_thelostcity-0 | 2019-11-17 | Code ▽ | Embed ▽ | No License
3

Mod of Celeste.
Not finished as of Nov. 17, 2019

Will finish the next day!

You play as Madeline, exploring a city. There's one thing missing, though- where are the people?
Enjoy a retextured, fresh new Celeste experience with 32 rooms.

P#69960 2019-11-17 05:44 ( Edited 2019-11-17 05:44)

Cart #gametatezo-0 | 2019-11-17 | Code ▽ | Embed ▽ | No License

P#69959 2019-11-17 03:52 ( Edited 2019-11-17 03:53)

Cart #demo_final-0 | 2019-11-14 | Code ▽ | Embed ▽ | No License

Hello! This is my very first cartridge that I made today after recently purchasing Pico 8. I look forward to what games I will be able to program.

Controls:

Keypad - Moves Up, Down, Left and Right
Z - Plays Sound 1
X - Plays Sound 2

P#69891 2019-11-14 04:47 ( Edited 2019-11-14 04:50)

Cart #pianophasetweet-0 | 2019-11-09 | Code ▽ | Embed ▽ | No License

"Tweetcart" which plays Piano Phase by the composer Steve Reich. The music is generated and played in the space of 280 characters (one tweet)!

Here's the code:

n="46bde64db6ed"d=#n
j=12800
o={0,0}for i=0,31 do for e=0,1 do
poke2(j+i*2+544+68*e,21120+i+e*64) end end
g=0
function _update60()for i=1,d do
g+=1
for e=1,2 do
if g%(90-e)<1then
w=o[e]
o[e]=w%d+1
sfx(7+e,e,tonum("0x0"..sub(n,w,w)))end
end
end
print("steve reich-piano phase")
end
P#69766 2019-11-09 23:31

I made some fruits for pico-8. Feel free to use it, but please mention my name (gwalker76 or 8x8Studio) in your game. Thanks :)

P#69754 2019-11-09 17:30

Hello everyone,
my name is North Wolf, nice to meet you.

I'm a 23 year old Italian and i've been playing video games since I was 5 years old.
And ... nothing, that's it.
I can't wait to know more about PICO-8, his community and all the game made so far.

See you around,

North Wolf

P#69673 2019-11-05 22:30

Whenever I log in via username and password, it doesn't work, even if I used the correct password. I have to use the email login. Is there something I'm missing?

P#69489 2019-10-30 16:55

🛌

P#69326 2019-10-26 17:07 ( Edited 2019-10-26 17:09)

Here is my code so far. I am trying to get the fish on the screen to move in an upward motion by itself, after I can master this I am going to try to do a collision detection for if the frog touches the fish = game over. Can anyone give me pointers on making the fish move by itself? Thank you

function _update()
fish_sprite+=18
if fish_sprite > 19 then
fish_sprite=18
end

char_sprite+=1
if char_sprite > 9 then
char_sprite=1
end

if btn(0) then char_x=char_x-1 sfx(05) end
if btn(1) then char_x=char_x+1 sfx(05) end
if btn(2) then char_y=char_y-1 sfx(05) end
if btn(3) then char_y=char_y+1 sfx(05) end
end

fish_sprite+=18
if fish_sprite > 19 then
char_sprite=18
end

function _draw()
cls()
map(0,0)
spr( char_sprite, char_x, char_y)
spr( fish_sprite, fish_x, fish_y)

print( time())
end

P#69205 2019-10-23 17:36

Is this working with Pico8?
Could you please have a look:
http://retroflag.com/GPi-CASE.html
Where can I download the rasberry pi version?

P#69164 2019-10-22 10:01

Pico Lib

After making some games in pico8 I found I was copy and pasting some functions, code designs. With the new(ish) "#include" functionality, I decided to pull those things out into a cart to use as a library. Its still a WIP but right now includes

  • Vector obj with some functions
  • screenshake manager
  • gamestate manager
  • Actor class with optional..
    • animation (multiple sprites per frame)
    • collision (with map flag 1 and other actors)

Cart #pico_lib-1 | 2019-10-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Examples

Cart #pico_lib_actors_example-0 | 2019-10-15 | Code ▽ | Embed ▽ | No License

Cart #pico_lib_state_n_shake_example-0 | 2019-10-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#68896 2019-10-15 15:17

One thing I've noticed becoming a little more popular is non-violent gameplay and I really like this trend, even if it's rather miniscule compared to the broader amount of games being made. Violence is a part of our media in general (see the writings of bell hooks for more info) and so it's nice when a game provides different kinds of solutions to obstacles that don't involve 'kicking something else's ass'. Notably, most of these games, though, tend to be in visual novels, but I suspect that there's an infinite amount of possibilities to do non-violent games that aren't simply puzzles or choose your own dating adventure (i'm being sarcastic with the latter, btw) but are still high on action and skill.

I'm just writing this in hopes someone else sees this an possibly thinks of an alternative to the 'kill enemies' approach to gaming. It's been done a billion times (probably literally a billion times at this point) and while I do enjoy a shooty shooty game as I'm an arcade junkie by nature, there's a lot of games I've played that aren't inherently violent and get my palms super sweaty...and yes, I consider abstract games to be of this nature (such as Every Extend, etc.)

If anyone cares to chime in, please do. Again, I'm not making value or moral judgements here, it's just something that I think has great room for exploration thematically within game design and I look forward to being surprised because dude with gun or person that squishes enemies by stomping on them is definitely a crowded genre/concept.

Peace and keep on making games, even if they do involve a little bit of shooty shooty. I'll still be there to play it!

P#68677 2019-10-09 10:02

Cart #baruyitesa-0 | 2019-10-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#68562 2019-10-06 09:33 ( Edited 2019-10-06 09:34)
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