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I'm new here... figuring things out

P#74316 2020-03-29 23:16

Once again using Dylan Bennett's Game Development with PICO-8 as the backbone, I've rolled out a new project based on his "Lander" recipe. Presenting Red Planet Mission:

Cart #yasodahiba-0 | 2020-03-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I've tweaked the sprites, added a start screen (with art!), and managed to put together menu and gameplay themes.

I couldn't figure out how to randomize the star background each time you start up the game, but I'll keep trying.

It's quite exciting to have put all the features of PICO-8 to use in a cart! The next step is to do something using my own code next time.

P#73836 2020-03-11 22:03

I sampled PICO-8 for the first time this weekend. Being a rank novice at programming, I have little idea of what I'm doing. Luckily, given the abundance of PICO-8 resources here and elsewhere, I'm learning quickly!

Here is my first attempt at a game: a barely modified version of Cave Diver from Dylan Bennett's Game Development with PICO-8. I give you: Bat Cave!

Cart #dasanidez-0 | 2020-03-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

It leaves a bit to be desired as a "game," but in terms of newbie accomplishments, I'm pretty proud of figuring out how to insert a title screen. That will certainly come in handy later.

Here's to producing better games in the future!

P#73779 2020-03-09 03:57 ( Edited 2020-03-09 03:58)

Title.

How can I change my username on the BBS?

P#73710 2020-03-06 01:25

Cart #numberwang-0 | 2020-03-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Been putting this together rather rapidly. Not only am I fast running out of tokens with no room for polish, I'm finding the gameplay a bit dull.

The idea is that you can only attack on higher ground. Same for the monsters. This is sort of interesting because it leads to a fair bit of dancing around to find a spot where you can attack. But I'm honestly just back-tracking whenever I meet a monster. Changing the numbers as a result of attacks keeps me and the monsters moving, but not in a way I find interesting.

I tried bigger maps with scrolling, but a grid of numbers trundling along is a great source of motion sickness. This idea seems better suited for a much smaller map. I'd probably make more use of the spells by virtue of accidentally looking at them.

Hopefully there's still time left in 7DRL to hack this apart and make something else. But I've gotten this far so I thought it fair to show what I've done.

P#73607 2020-03-02 08:41

Cart #marobesleepin-0 | 2020-02-23 | Code ▽ | Embed ▽ | No License
maro be sleepin

P#73372 2020-02-23 07:28 ( Edited 2020-02-23 07:28)

I'm new to this forum and I don't know how to reply to comments.

I've seen someone else reply to one of my comments, and I wonder how I might do the same.

P#73136 2020-02-15 20:47 ( Edited 2020-02-15 20:47)

How to make a game???

P#72550 2020-01-31 23:58

Hello, im new to Pico 8.

P#72484 2020-01-31 01:13

Cart #lunarmission-0 | 2020-01-27 | Code ▽ | Embed ▽ | No License

Hello!

This is my first game with Pico-8.

I followed Dylan Bennet's lunar lander tutorial in the Pico-8 gamedev zine and kept plussing it.

Hope you enjoy!

P#72276 2020-01-27 03:03

Hello.

I've just made a thing. It's a little utility to add "progressive web app" type features to PICO-8 html exports.

That gives you the benefits of a web delivered app that can be "installed" on your device and should even work offline. The tool gently tweaks the exported html, then adds a service worker (for caching); a manifest and icons for presentation. Google's Lighthouse audit tool seems reasonably happy with the result and my brief testing seems to show that it works.

The project lives on GitHub.

Your game, on your homescreen, available anywhere.

It's only the beginning, and very much a work in progress.

Have fun, let me know if you have any issues.

I love what you can do with PICO-8.

Cheers.

L

P#72181 2020-01-22 22:03 ( Edited 2020-01-22 22:05)

My kids have been working through Chocolate Castle and I just upgraded to MacOS Catalina 10.15.2.

Is there any plan to publish a 64 bit version of Chocolate Castle and/or Zen Puzzle Garden that can run natively on Catalina?

Chocolate Castle especially is timeless.

P#72141 2020-01-20 23:23

To whoever is seeing this, can you please tell me if I can change my account username? Thanks

P#72122 2020-01-20 03:00

Cart #pupafowani-1 | 2020-01-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#71820 2020-01-07 17:47

Hey, i'm new to pico 8, been really enjoying making games in it. I was wondering does anyone know if it is at all possible to release and sell pico 8 games on steam? even if through the usual methods such as steam labs. If not if anyone has any further knowledge around this subject it would be greatly appreciated. Thanks

P#71551 2019-12-30 20:46

I would just like to know because I feel like there is some beef between the two fantasy platforms.

P#71355 2019-12-23 22:30

Hello

Cart #sorukoyabe-0 | 2019-12-22 | Code ▽ | Embed ▽ | No License

I've got a dumb question I can't seem to work out involving vector graphics.

In the cart above I have a table of points that form an object (square). When I try to rotate the object around it's center I get unintended behavior - sometimes shrinking, usually garbage.

It's got to be my math, but I'm missing why it's not working despite having tried several different versions of my "rotation" formula. I've searched the web several times for a straight forward pico-8 implementation of this, but didn't find much. Can someone point out what I've got wrong, please?

Also, if there is a cleaner way to draw shapes from a table like this, let me know. The shapes would be polygons not just rects.

Thank you in advance

P#71326 2019-12-22 21:42

Cart #pikuhsata-0 | 2019-12-21 | Embed ▽ | License: CC4-BY-NC-SA

P#71270 2019-12-21 01:27

so this is the only thing i know to make

P#71250 2019-12-20 02:31

Cart #odyssey-0 | 2019-12-17 | Code ▽ | Embed ▽ | No License

To whoever finds this note,

You are probably searching for the Golden Chalice, but I need to warn you. The Labyrinth is not like any place you have ever visited or will visit. It defies all logic and reasoning. There are walls that you are able to phase right through. I discovered this phenomenon and am now trapped because I cannot find the exit. Please make sure you figure out how to find fake walls, they are the only thing blocking you from finding the Golden Chalice.

Please do what I could not.

Signed,

Jones Praw the Adventurer

P#71168 2019-12-18 01:29
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