Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #tegim-6 | 2026-09-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

My first pico game! Intended as an ARS style tetris practice game to run on systems like MISTeR FPGA and android. Been having a blast working on this. and I hope to add more features to help grandmasters in the making!

Codes:
Invisible tetris: Hold X+O and hit left, down, right, right, down, left
20G mode: Hold X+O and hit down 8 times

You can view your section times and blocked line counts by pressing O after topping out

Alternatively, you can also play the game with keyboard inputs!
Just click the window once to enable the mode and use ZXC for movement and m,. for rotations

Graphics done by Stinger o Wanjiro

[ Continue Reading.. ]

3
0 comments


A Gif showing off spirals. the last one is the most interesting one, since its the Ulam-Spiral (https://en.wikipedia.org/wiki/Ulam_spiral) where the prime numbers form a pattern. About the code: At first I had multiple variables storing the layer and direction, later I decided to reduce the variables as much as I can. I thick I can shave off the x,y too.

(687 chars)

function prim(a)
 if(a<=1)return false
 if(a<=3)return true
 if(a%2==0 or a%3==0)return false
 for i=5,sqrt(a)\1+1,6 do
  if(a%i==0 or a%(i+2)==0)return false
 end
 return true
end

function spiral(✽)
	local x,y,val=0,0,1
	for j=0,13^2 do 
	 for i=0,sqrt(val-1) do
	  local layer=((sqrt(val*4))%4)\1/4  
	  pset(x,y,✽(layer,val)) 
	  x+=cos(layer)
	  y+=sin(layer)
	  val+=1 
	 end
	 if(j%5==0)flip()
	end
end

cls()
flip()
camera(-64,-64)
rect(-46,-44,44,44)

spiral(function(l,v) return l*4 end)
spiral(function(l,v)return sqrt(l+v)end)
spiral(function(l,v)return ((l+.2)&v/10)*10end)
spiral(function(l,v)return v%5 end)
spiral(function(l,v)return tonum(prim(v))*13 end)
extcmd"video"
3
0 comments


Cart #engine-1 | 2026-09-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

WARNING: ONLY WORK FROM PERSISTENT DRIVE (HDD, SD, ETC), YOU MUST EXECUTE FROM HDD WITH COMMAND OR CARTS FOLDER IN SPLORE, OTHERWIZE DONT DETECT ANY GAME.

Hola amigos.

Ya que pico 8 0.2.7 tiene un bug que no le permite leer carpetas con juegos dentro de la carpeta cart.... decidí hacer un menú simple que permita hacerlo. Ideal para quien tenga alguna colección guardada en el disco duro con muchos juegos ordenados en carpetas, sobre todo si quieren hacer una consola pico-8 sin conexion a internet, como la que yo me queria hacer.

Lee automáticamente carpetas-carts y los agrega a la lista... ojo el cart debe estar guardado en el disco duro o almacenamiento y debe ser ejecutado desde ahi.

[ Continue Reading.. ]

1
0 comments


Cart #behufazesu-0 | 2026-09-10 | Code ▽ | Embed ▽ | No License
1

1
0 comments


Cart #rinusogihi-0 | 2026-09-10 | Code ▽ | Embed ▽ | No License
4


Finally, a realistic fishin' game! It's just you and a boat, and a bunch of fish under the water that don't seem terribly interested in your worm. Maybe you can get a nibble. But can you reel one in? Find out, in Realistic Fishin'!

Controls: a gamepad, or the Z, X, and Arrow keys

What Players Are Saying

"I can't catch a fish"
~ Kevin

"It was relaxing enough I suppose"
~ Tom

So realistic, it's just like real fishing!

Made by Owen Goss

FAQ

Q: Is it possible to actually catch a fish?
A: What? No. This is realistic fishin'.

4
1 comment


Cart #numuzujumo-0 | 2026-09-10 | Code ▽ | Embed ▽ | No License
8


A short game about keeping people happy.

You are a policy consultant. A political party has hired you to create a new policy initiative. Different choices affect different groups in different ways. Can you keep the groups interested in this policy happy?


Owen's Note: This is obviously a gross simplification of how government policy is made. Usually the number of variables is unknown, and the effects the policy will have on different groups may not be fully understood. A good government tries its best to make sure policy works to accomplish a goal, with the ultimate goal of improving things for the most people possible. I made this small game after thinking about how much more difficult governing is for governments who are working to try to help everyone, as opposed to governments who only care about helping a small portion of the population.

8
7 comments


Cart #autotestalkhan-1 | 2026-09-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


A recreation of Auto Test (1954) as an educational driving simulator where the player watches a real-life driving scenario and tries to match the driver’s actions: steering, accelerating, and braking.

3
0 comments


Cart #hapugurafe-0 | 2026-09-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

3
1 comment


Cart #tao365-1 | 2026-10-01 | Embed ▽ | No License
2

Sticky Note Tao is a simple Picotron widget made to give you daily inspiration and peace of mind.

It's based on "365 Tao" by Deng Ming-Dao. I love that book and wanted to have something similar inside my desktop. Currently it only has quotes for the month of September, but I'll update it to cover all 365 days of the year.

CONTROLS

  • Left / Right Arrows: Cycle through daily meditations.
  • Right-Click: Open context options (exit/toss).
  • Click & Drag: Move the sticky note around your desktop.

Hope you enjoy it. If you have any feedback, suggestions, or anything else, feel free to share it down here! :)

2
1 comment


Cart #dodge_lightning-7 | 2026-09-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7


Dodge the Lightning

I wanted an excuse to implement the A* algorithm and I thought it would be fun to use it for a visual element rather than AI pathfinding.

The lightning's path is dependent on the features on the screen, so if you stand near the tree (but not too near) you should be safe from the lightning, and if you stand out in the open, you yourself become a lightning rod.

The timing of the lightning is entirely dependent on how many frames it takes to pathfind.

7
1 comment


Cart #solstice_squadron-0 | 2026-09-10 | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #kp_scrapattack-6 | 2026-09-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
25

Hello! This is a falling-block puzzle game I've been working on for a bit. I hope you enjoy. If anyone has feedback I'd love to hear it.

My highscore is 23,130 at level 8.


Instructions

[48x8]
Place down bombs and fuses then light them up with fire to blow up all the scrap. Fires only comes every now and then, so you'll need to connect multiple bombs with one big fuse and blow them up all at once.

[ Continue Reading.. ]

25
12 comments


My game Missile in a mineshaft works great on phone, browser, Miyoo mini. But the ore collection* doesn't seem to work on a player's "anbernic rgcubexx with muos". Is there a resource that I can check to understand these sort of bugs better?

*The code checks for an explosion using pget and reads the colours then places a black patch over the top. I wonder whether it's a timing issue where the black patch lands before the colour is checked but there's no way for me to test other than sending files to the player for them to check.

Cart #missile_in_a_mineshaft-1 | 2026-09-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
33

2 comments


Code Golf Snake

Cart #codegolfsnake-0 | 2026-09-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

I wanted to make the game snake in as few tokens as possible, and got it down to 192!

Some strategies I used:

  • No cls(), instead the tiles around the snake are cleared.
  • Condensed equations (x=2,y=3 became x,y=2,3)
  • Some jank (spr(,x,y) == spr(0,x,y))

If you can optimize it more please let me know, this really was as condensed as I could get it. Some areas I feel probably could be done in less tokens are the controls code and some of the nested if statements.

Lmk what you think!

3
8 comments


Cart #weyubomopo-0 | 2026-09-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

PICO-1K Jam 2026

3
1 comment


Cart #urbanitas-2 | 2026-09-14 | Embed ▽ | No License
32

A city-building game for those who love cities! Urbanitas gives you..

  • A compendium of over 500 paw-crafted buildings!
  • Maps up to over 10,000 tiles large! (*)
  • In-depth simulation of your city's economy and your citizens' satisfaction!
  • A system of socio-economic progression that brings both challenges and rewards to your developing city!
  • Cultural and scientific developments that unlock new potentials in your city!
  • Comprehensive data visualization to help you understand your city better!

..so you can build the world-class metropolis of your dreams!

(..and to share with your friends! Just export your city from the system menu and copy the CityExchangeString to a friend!)

[ Continue Reading.. ]

32
9 comments


Cart #grappeloid_0_11-0 | 2026-09-08 | Code ▽ | Embed ▽ | No License

Grappeloid

Asteroids, but with a grappling hook. A physics simulator that lets you use your ship's mass and velocity to fling asteroids into other asteroids. Smash them into smaller bits to collect resources to upgrade your ship.

WIP

I'm new to pico-8, and this is my first game. I could really use some playtesting and feedback. I've been working hard to make it feel fun to use the grappling hook to traverse and manipulate the asteroid field, but it takes some practice. I'd recommend keyboard and mouse which allows for strafing, but it isn't completely necessary.

Controls

Pico-8 controls:

  • Arrows to aim your ship (stick is easier than a d-pad)
  • ❎ to fire thrusters

[ Continue Reading.. ]

4 comments


Cart #jefoyezuhe-0 | 2026-09-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


Flappy Bird (PICO-8)

A tiny retro remake of the classic one-button flyer, built entirely from 8x8 tiles. This is my first game, so go easy on me! Tap the X or O button to make the bird flap — let go and gravity takes over fast, so timing is everything. Weave through the gaps in the pipes without clipping the top, bottom, or floor to rack up your score. Miss one, and it's game over — press the button again to jump right back in.

How to play:

X or O button — flap / start / retry
Each pipe you clear adds 1 to your score
Touching a pipe, the ceiling, or the floor ends the run

1
0 comments


Cart #fkesazuja-0 | 2026-09-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

1
0 comments


Cart #astroid_math-0 | 2026-09-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4


The perfect shape: https://en.wikipedia.org/wiki/Astroid

(164 chars)

r,stp,w=32,2,2/3poke(0x5f2c,7)camera(-64,-64)function ast(t)return (r^w-t^w)^(3/2)end::_::for x=-32,0,stp do line(x,-ast(-x),x+stp,-ast(-x-stp))end?"\^1\^c5"
goto _

4
0 comments




Top    Load More Posts ->