Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #sallystarracerspx-3 | 2026-04-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
46

Sally's Star Racers PX

Sally Neptune is back for some mode-7 style racing!

Features

  • 8 unique tracks, with different themes, music, and graphics
  • 2 circuits for grand prix racing
  • a versus mode with a unique scoring system, giving you credit for leading the race as well as winning
  • time trials, with times to beat by the developer
  • 4 characters to choose from, with different speed and handling.
  • try to collect all 47 stars by beating all of the achievements!
  • data is saved locally, so you don't need to beat the whole game in one sitting.

How to play

Gameplay only uses three buttons - left and right to steer, and either action button (Z or X on a keyboard) to go. Releasing the gas will automatically make you brake. If you turn while releasing the gas, you can take turns tightly. Taking a long, drifting turn then hitting the gas will give you a boost!

[ Continue Reading.. ]

46
20 comments


Cart #rusizunit-0 | 2026-03-31 | Embed ▽ | No License

1 comment


Cart #isometric_sandbox_test-3 | 2026-03-31 | Embed ▽ | No License
4

A 3d isometric system I've been working on, hopefully for a sandbox game!

Many thanks to @garett for helping me through my suffering & figuring out isometric rendering.
Many thanks to @Thelxinoe5, @Ronflaix and @xietanu for help with batch sprites

Many, many thanks to the rest of the Picotron Community.

Heavily inspired by TheScienceElf's video (github repo).

There is an issue with depth perception, that I can't figure out a way to fix.
Shadows help, but they don't fix everything :(

If anyone has ideas; please tell!

This image was generated by setting sprite scale to 2x2 (commented out in the top of the code) and generating a 180x180x8 world.

[ Continue Reading.. ]

4
4 comments


Cart #finishedzombietown-0 | 2026-03-30 | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #picolifesim-0 | 2026-03-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

PICO Cellular Automata

A configurable cellular automata made using PICO-8!

Itch.io Page -> https://stadam.itch.io/pico-life

CONTROLS:

X - Pause or play simulation
Z - Toggle simulation menu

HOW IT WORKS:

  • Each new simulation will spawn a population of cells with random ACTIONS and SENSES
  • ACTIONS dictate the movement behaviors of a cell
  • SENSES dictate how far a cell can see
  • Each generation of cells will die, survive or give birth depending on their neighbor count
  • New cells will inherit their parent's behaviors, with occasional mutations
  • Look out for emergent behaviors!
  • TIP: If the game is running slowly, try increasing the number of GEN STEPS

[ Continue Reading.. ]

8
0 comments


Cart #picobird_1_bit_1_1-1 | 2026-03-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Initially I just wanted to play other people's games, but I got fascinated by the PICO-8 editor and felt like making something of my own.

I used this project to learn the basics of the console and Lua. At first I wanted to make a minimal working Flappy Bird clone in one evening, but I ended up taking it a bit more seriously: refactoring the code and redrawing all the sprites in my favorite 1-bit style.

It had been a long time since I enjoyed programming this much. Working in PICO-8 feels lightweight and playful, and it was a real pleasure to fully immerse myself in making this little game.

[12x8]

[ Continue Reading.. ]

5
2 comments


Cart #fghgfdhg-0 | 2026-03-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

4
1 comment


Cart #rainbowcircletc-0 | 2026-03-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

decided to have a go at a tweetcart

5
1 comment


Cart #cabalt-0 | 2026-03-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

I'm excited to share my first entry to a mini-challenge on SpaceCat's Skool website. The theme was "One button", and i did a demake of Canabalt. It's more of a prototype, and I join a mockup of what it could look like after some polish.

Crumbling buildings, corridors to squeeze through, boxes to kick, don't look down! See how far you can run before falling to your death! Enjoy!

3
2 comments




uh... yeah.

0 comments


[#utalasike-3

Cart #utalasike-3 | 2026-04-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

o lukin e musi ni la o pana e pilin tan utala! o toki tan utala. o musi pona!

pilin mi la musi ni li pini ala

nanpa 0.1.3 la namako ni li lon

  • sike ale li ken mama e lili
  • lili li ken ante e tawa sike
  • sina ken pana e sike wile tawa utala
  • (taso sike pi nimi ala li lon taso)

nanpa 0.1.2 la namako ni li lon

  • sike ale li ken utala lon tenpo sama a!

[ Continue Reading.. ]

2
2 comments


whats stopping me from just, using pico 8 EDU and making carts and posting them that way?

3 comments


Cart #beatviz-1 | 2026-10-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

BEAT VIZ

by manhill & Claude

Put on any music. Tap along. See what happens.

BEAT VIZ turns your rhythm into visuals. Tap X or O to the beat — after 8 consistent taps it locks in and runs itself. From there, just watch.


23 scenes, all beat-driven:

orb · starfield · lissajous · tunnel · helix
ripple · spiral · grid · zoom · fire · orrery
vinyl · icosahedron · plasma · lorenz · black hole
kaleidoscope · interference · matrix · bounce
radar · warp · dna


Controls

| Button | Function |

[ Continue Reading.. ]

4
0 comments


i'm going crazy

Cart #metal_doof_characters_3-0 | 2026-03-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

4
0 comments


Cart #nejabihapi-0 | 2026-03-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #wahipkuyu-0 | 2026-03-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


I am making a background for my game, and have made a template for trees and mountains. I'm not sure which is better, what do you think?

Trees: (The current background)

Mountains:

Thanks in advance!

3
2 comments


Wizard Game

Cart #wizgame-1 | 2026-03-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

My first Pico-8 game I've made in years. Any feedback is appreciated. Kill all the wizards!

9
4 comments


Cart #c64font-2 | 2026-03-30 | Embed ▽ | License: CC4-BY-NC-SA
2

Someone else most likely already did this, but I didn't find it, so I made it.
The font from the Commodore 64 to be used in Picotron.
Feel free to use it for whatever you like.

podnet://12855/fonts/c64.font

https://podnet.flp.io/12855/fonts/c64.font

You don't actually need the file. You can just write:
fetch("podnet://12855/fonts/c64.font"):poke(0x4000)
in your _init()-function, to change the font.

Example:

function _init()
	fetch("podnet://12855/fonts/c64.font"):poke(0x4000)
end

function _draw()
	cls(0)
	print("Hello World!")
end
2
4 comments


Cart #agreste-9 | 2026-03-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

In Brazil, the agreste 🌵 is a transition area between the wet coast and the dry sertão — not fully desert, but still harsh and natural

This is a mod of Celeste Classic https://www.lexaloffle.com/bbs/?tid=2145

Thanks to:

  • Matt Thorson and Noel Berry @noel to create the amazing celeste game in pico8
  • Pico8 community to provide amazing feedback
8
12 comments




Top    Load More Posts ->