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Cart #terasnd87-0 | 2026-03-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #kbpico87-1 | 2026-03-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #shrimpkeeper-3 | 2026-04-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Manage your own shrimp tank!

Resource management platformer.

Changelog

v2026.3

  • Better physics, graphics, sfx.
  • Game and end game balancing.
  • Reworked stores and sellables.

v2026.2

  • Genetics store added and adjustments to breeding outcomes.
  • Added Calico and Jelly shrimp.
  • Prevent bad drops and tighten shrimp/snail collision issues.
  • Refined shop features and costs.
  • Rebalanced progression and economy across fancy shrimp, culling, stock limits, score weighting, and trait/mutation behavior.

v2026.1

  • Held items now drop to the left or right based on the player's last horizontal input.
  • Reduced shrimp hitboxes to help prevent them sticking together.
  • Moss balls are now kept out of the top HUD rows.
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Cart #inuwiki-2 | 2026-04-17 | Embed ▽ | No License
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A markdown wiki viewer for picotron.
The wiki source is managed by Astralsparv.

Work In Progress!

  • Long pages can make the app slow down.
  • Toolbar is not fully implemented yet.

Changelog:

0.1.2:
- Added: Auto-update toggle to context menu.

0.1.1:
- Fixed: Running the wiki for the first time while offline would fail to
  download the source wiki and crash the app.
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Cart #hops_and_more-0 | 2026-03-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #metasieve-0 | 2026-03-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A simple demo I made after nerding out about primes with my girlfriend.

I also wanted to flex my Lua metatable skillz by showing off a cursed way to use newindex and index :)

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My first pico-8 game! Collect flowers and sell them. Buy tools, animals, and upgrades to help you get the trophy!

Cart #fopomuguto-1 | 2025-12-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I'm currently working on a new project.

It is currently a work in progress.

For those who want a little (or big) spoiler:


It will feature this:
[16x16]

As you might have guessed, I am working on a clock/timer.

Controls

O to click
Arrows to move a mouse cursor

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Cart #cataclysmsencore-0 | 2026-03-26 | Code ▽ | Embed ▽ | No License


How to Play:

Use the arrow keys to control Pascal! Find spirits to help unlock new areas. If you walk into a wall you will be blocked. Avoid dangerous tiles , as stepping into the void will end the game. Your goal is to get to the end, and find the portal home.

Hold ❎ at any time to check your inventory and see how many keys you have. When previewing text, press ❎ to exit the box and continue. If you lose, press ❎ to restart and try again.

Find the Stags and Spirits to get insight on the story! There are 9 stags and 6 spirits in total! Different Stags have different corners that activate text, so if it doesn't work right away, Try a different angle!

The world and background is based around a previous dnd campaign and helps to bridge the gap into another. I am hoping to expand on these ideas and projects as I develop more games :) If you were or are one of the players, what references did you catch?

--I am struggling to incorporate a camera that moves with the player and more fluid movement, if anyone has insight I would appreciate!

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Cart #death_delay-0 | 2026-03-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Use the arrow keys to collect clocks and extend the time you have left, while avoiding the reapers who will rob you of your time.

Built on top of my previous game, Clock Catcher. My main goal was to play around with the sound a bit and get refamiliarized with it, as well as have some bgm playing. I also decided to change the rules of the game a little bit.

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Cart #jimbee_juice-0 | 2026-03-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Get the berries bouncing in Jimbee Juice!

Jimbee has some interesting ideas about food prep. He’s built a maze of crazy contraptions to assemble fruit smoothies automatically. Well, "mostly" automatically — that’s where you come in.

Keep the assembly lines and keep his customers happy!

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Is there any way to sort low numbers as being higher with scoresub? I'd want to use it to track times for levels in a cart I'm making, and lower times would ideally be better. However as far as I know scoresub prioritizes higher submissions

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Cart #searcher-0 | 2026-03-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls

For the most part, you use ...
up, down, left and right for moving your cursor.
O to confirm
X to go back

Rules

Build a maze on a 60 × 60 tile map where your chosen bird starts at home and must find a way to it's chick hiding in the forest by moving only up, down, left, or right.
The chicken can only walk on grass tiles, while the duck can also cross water tiles. However, neither can get past trees (they are simply too lazy to fly).
There can only be one home and only one chick at a time.
Also, don’t be alarmed if an error message appears. There is an additional purpose to this game that you will discover in the ‘Behind the Scenes’ section.

[ Continue Reading.. ]

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Cart #podtext-0 | 2026-03-25 | Embed ▽ | License: CC4-BY-NC-SA
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PodText is a general-purpose tool that allows you to fetch and store pod files as Lua literals. If you've ever felt the need to edit pod files with the same ease as json, then you've got the program to do it right here!

Using the default_app terminal command, you may configure this app to be used to open all pod files as well!

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Cart #ee-0 | 2026-03-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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I was working on a tool that would let you view the scoresub of carts (if they supported it) as there's no way to view scoresub tables of cartridges.

This was so I could make a little program that would let you go to the leaderboards for carts; and add notifications for if someone beats your score on a game.

This was what I got:

--[[
    queryscoresub.lua

    create_process("cart.p64/queryscoresub.lua")
    Do not include() this

    Allows carts to query your scoresub (no overwriting)
]]

q=env().query_scoresub
if (q) then
    ppid=env().parent_pid
    event=env().event
    timeout=env().timeout or 300

    while true do
        if (not pid) exit()
        local dat=scoresub(q)
        --clear functs
        local dat=scoresub(q)
        if (#dat>0) then
            send_message(ppid,{event=event,table=q,data=dat})
            exit()
        end
        timeout-=1
        flip()
        if (timeout==0) then
            send_message(ppid,{event=event,table=q,data={}})
            exit()
        end
    end
else
    q=nil
end

This can be used with

function request_scoresub(cart,table,callback)
    local event=stat(333).."_scoresub"
    local path="bbs://"..cart..".p64"
    path..="/queryscoresub.lua"
    local pid=create_process(path,{query_scoresub=table,event=event})
    on_event(event, function(msg)
        if (msg._from==pid) then -- avoid other carts sending the same event
            callback(msg.data)
            on_event(event) -- delete
        end
    end)
end

The issue with this is that it works fully in theory, but when sandboxed (e.g: a BBS cart, where it's most important), you can't send a message from the BBS cart back to the requester.

This is an open invitation for anyone else to shoot their shot at it; I think a method would be storing files in shared appdata but that's a little iffy because it uses disk (disk thrashing my beloved) and it's technically insecure, for whatever reason someone would want to fake scores on a seperate app.

This is also a request to @zep to make it possible for a BBS/sandboxed cart to send a message back to the creator (say, if create_process has a property that says whether the created cart can send messages unrestricted(?) to it's creator) allowing stuff like this alongside letting scoresub be viewed read-only from external carts other than the cart itself.

Danke!

0 comments


Cart #flagger-0 | 2026-03-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Flagger

A flag creator!

How to play:

  • Press [○] to start (or [Z] in the keyboard)
  • Select a ui button using the arrows, then press [○] or [x] to press the interface buttons
    > The first selector "BAND" switches the flag shape
    > The other three selectors loop through the colors (basic 16-color palette)
    Depending on the flag shape there will be 2 or 3 colors available
    > The "R" button at the bottom selects a random flag shape with random colors.

The first flag is be created randomly with a subset of colors (to avoid duller combinations)

Description:

[ Continue Reading.. ]

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Cart #hop_potato-4 | 2026-03-25 | Embed ▽ | License: CC4-BY-NC-SA
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This is a small game I made to test the new highscores feature
Help the potato avoid the threats and survive as long as you can!
You can hop by clicking or by presssing the Z and X buttons

UPDATE: changed potato behavior to avoid ceiling cheesing

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Cart #pitherdemo-0 | 2026-01-05 | Code ▽ | Embed ▽ | No License
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pico.io is a Slither.io remake in pico 8! Your goal is to have the most points

Get points from "eating" orbs

If you hit someone's tail, you die

If someone hits your tail, they die

left and right arrow keys to turn (you automatically move)

hold x to dash

3 comments


would love to know.
not up to making one myself currently.

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