Present Placer is a Sokoban-style puzzle game about retrieving Santa's lost presents
Controls
- Press ⬅️⬆️⬇️➡️ to move
- Press ❎ to select a level
- Hold ❎ to restart the current level
- Hold 🅾️ to return to the level select screen or main menu


How to play
- Move into a present to push it
- Place each present on a target
- Reach the sleigh to exit the level
- Move onto ice to slide
- Move onto snow to stop sliding
- Move into a snowy tree to knock snow onto the opposite tile
- Knock snow onto a regular tree to turn it into a snowy tree

Take a spin with this one-button game!
Hello,
this is my 2nd Game on my Game Dev journey and a project in my masters programme.
We had a few restrictions for this:
- only one button control
- game theme based on a random generated noun
- Pico 8
- one week deadline
- work alone
- no AI
So my noun was "cell" and I wanted to create a one-button game with a focus on movement combining with a narrative. One of my big inspirations was the casual game Bauhaus Bonk and I tried to recreate their unique spinbased movement controls.
The noob I am, my code is pretty bad and screams beginner. For example I didn't use object arrays or sinus stuff. I know now this would make it a lot easier and cleaner. But I worked within my limits and learn step by step :)

Cat Cafe - Release 0.0.5
About
Run your own cat cafe! Each day you'll hunt mice to recover stolen coffee beans, then serve customers in your cafe.
Manage your inventory, keep customers happy, and grow your business.
What's New
Table Upgrades
- More Tables ($200) - Upgrade from 6 to 9 tables with smaller tables and guests
- More Tables ($1000) - Upgrade from 9 to 12 tables for maximum capacity
- More tables = more customers served = more money!
Cat Cafe - Release 0.0.4
What's new
Fixes
- removed testing $100 from first day
- added title screen
- added label
Cat Cafe - Release 0.0.3
Popularity System
- Your shop now has a popularity rating that affects how many customers visit
- Get a perfect 5-star day to increase popularity
- Anything less than 5 stars decreases popularity
- Higher popularity = more customers = more money (but also more pressure!)
New Shop Items
- Cheese ($3) - Place during hunts to lure mice. Mice will stop to eat for 2 seconds before the cheese disappears
- Skates ($10) - Move 50% faster for one day. Great for catching mice and serving customers quickly!
- Hire Help ($50) - An orange helper cat joins you for one day. They autonomously catch mice and serve coffee. You can hire multiple helpers!
Improved Time Display
- Hunt mode now shows time: 6pm - 12am
- Cafe mode now shows time: 6am - 5pm
Cafe Changes
- Cafe shift is now longer (doubled duration)
- Cafe closes early if you run out of beans
- Summary screen shows why the cafe closed (closing time or ran out of beans)
- Beans no longer carry over between days - catch enough each evening!
UI Improvements
- Shop is now scrollable for all the new items
- Scroll indicators show when more items are available
Gameplay
Daily Cycle
- Evening Hunt (6pm-12am) - Mice have stolen your coffee beans! Chase them down to recover your inventory
- Cafe Shift (6am-5pm) - Serve coffee to guests before they lose patience and leave
- Daily Summary - Review your earnings, rating, and popularity
- Shop - Purchase upgrades to help your business
Economy
- Each coffee served earns $5
- Beans collected during the hunt become your cafe inventory
- No carryover - you start fresh each day!
Shop Rating & Popularity
- Your cafe has a 5-star rating that averages over the past 14 days
- Serving all customers maintains a perfect rating
- Guests who leave without coffee hurt your rating
- Perfect days increase popularity, imperfect days decrease it
Shop Items
| Item | Price | Duration | Effect |
|---|---|---|---|
| Mouse Trap | $5 | Permanent (3 uses) | Place to auto-catch mice |
| Cheese | $3 | Until eaten | Lures mice, they eat for 2 sec |
| Skates | $10 | 1 day | 50% faster movement |
| Hire Help | $50 | 1 day | Helper cat catches mice & serves coffee |
Controls
Movement
- Arrow keys - Move your cat
Hunt Mode
- O / Z - Place trap
- X - Place cheese
Cafe Mode
- O / Z - Pick up coffee / Serve customer
Menus
- O / Z - Select / Continue
- X - Start next day (from shop)
Tips
- Place cheese near traps for an effective combo!
- Remember that traps have health - after three caught mice it breaks
- Hire multiple helpers for busy days with high popularity
- Use skates when you have lots of beans to serve quickly
- Watch customer patience - red means they're about to leave!
Cat Cafe - Release 0.0.2
About
Run your own cat cafe! Each day you'll hunt mice to recover stolen coffee beans, then serve customers in your cafe.
Manage your inventory, keep customers happy, and grow your business.
Gameplay
Daily Cycle
- Evening Hunt - Mice have stolen your coffee beans! Chase them down to recover your inventory for tomorrow's cafe
- Cafe Shift - Serve coffee to guests before they lose patience and leave
- Daily Summary - Review your earnings and shop rating
- Shop - Purchase upgrades to help your business
Economy
- Each coffee served earns $5
- Beans collected during the hunt become your cafe inventory
- Leftover beans partially carry over to the next day (half, rounded up)
Shop Rating
- Your cafe has a 5-star rating that averages over the past 14 days
- Serving happy customers improves your rating
- Guests who leave without coffee hurt your rating
Upgrades
- Mouse Traps ($5) - Place during hunts to automatically catch mice
- Each trap catches up to 3 mice before breaking
- Essential for catching those speedy, evasive mice!
Controls
- Arrow keys - Move
- Z / O - Action (place trap, pick up coffee, serve, select)
- X - Menu / Continue

The animals of the Wild Wood are short on gifts this year. In a last-ditch effort to save Winter Solstice, they open a portal to the Gift Dimension and send their bravest explorer, Bouncy the Rat, to salvage what gifts she can find.
For a few years now I've been making a small game each December to send to friends as Winter Solstice greeting card. This one takes about 15 minutes to play. Happy Winter Solstice!
My Winter Solstice games from previous years:

OBJECTIVE: DELIVER ALL PIZZAS
SEE FULL MAP BELOW
(Try enlisting a friend/partner as navigator!)
Version 1.1 Changes:
- fixed uncommon crash bug
- fixed busted scoring system (it still kinda sucks tho)
- improved map tile switching for different difficulties
- added unique music for clearing impossible mode
- timer now beeps once per five seconds
- made boss's house possible to reach in impossible mode
- implemented franklin and co.

Pico in Pico
A Pico-8 emulator for Picotron
This may need to be unsandboxed !!
Pico-8 demo status (not sure if I'm able to include these in the cart, so you must get it from the actual pico-8)
api - semi-functional, pal() needs updating to make work correctly
hello - seems to work, music seems off
automata - semi-functional, memcpy() needs fixing
bounce - seems fully functional
cast - semi functional, colors wrong and you now can't move? was working in an earlier dev build but has now stopped working; any insight into this is appreciated
collide - seems fully functional
dots3d - seems fully functional
drippy - seems fully functional
jelpi - defunct, lua error
sort - seems fully functional
wander - seems fully functional
waves - seems fully functional
There's now a terminal and boot animation!
Use the credits command to see the credits for this

Mage has teleported to world. Objective - kill Dark God
Prepare traps. Stop at all costs!
- Underland two
Explore the Underworld and find all of your upgrades. Only then can you defeat the Dark God and save the Aboveground!
Mage, we have placed a Flame Orb in the underground. You can use it to power yourself up. Do not go off without it!
- Aboveground M.A.G.E society
Dig Deeper is a metroidvania where you explore the icy world of the underground to defeat the Dark Monster, Kurai, who threatens the Aboveground greatly. Use your unique skills to escape!
Also I want to thank @Gruber for making his Pico-8 Tunes Volume 1 and Pico-8 Tunes Vol. 2 which I used in this game ( For a solo coder like me who is terrible at music they are quite handy ), and my family for their playtesting and support!

Jumperlin
Hi! This is my first released game.
Jumperlin is a precision platformer made in PICO-8. There are three unique areas, each with its own palette and difficulty. Dodge moving spikes, ride moving platforms, and time your jumps. Reach the end and escape this mad place.
Controls
On the keyboard, aim using the arrow keys. Press X to launch and Z to abort the launch.
Update
I just added a "HELP MODE" that will make some levels easier in case you're having trouble.


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|
[16x8] |
Controlers
- Z or X to flap
- Up and Down to select your name on scoreboard
Lore
This little bird must flap its wings to save the world. If you flap your wings, the world will still be saved, but if you die...
Features
I sought to make a minimally complete game. I tried to make it as functional as possible. I decided to use this game to learn everything I could about Pico-8. That said, in this game you will see scene transitions, pipes that progressively increase speed, and a scoring system for playing locally against other friends.
About Code
If anyone wants to better understand how I implemented certain mechanics, I tried to explain them as clearly as possible in comments in the source code. I plan to document all of them in the future and make separate posts to help new developers.
Some Talk
Hi, I am trying to document my journey as a beginner game developer. I have been completely in love with Pico-8 since I first encountered it, so I decided to become a Pico-8 developer for fun. I created a Flappy Bird game as my first attempt, inspired by the YouTube channel Space Cat. I watched his tutorial and tried to make my own game. One of my sprites (the pipes) I got from the Space Cat tutorial, and the pixel art title I saw on the website colourbox.com. I couldn't find the author, but I searched for “pixel art lettering.”. That's it, I hope you enjoy it.

NOTE: You will need to unsandbox this (via About dialog) because it needs to be able to launch filenav.
If you're anything like me you probably have a bunch of folders open for moving things around, editing your work, and referencing other stuff. Navigating back to the same location every time is a pain, so you keep a bunch of windows open, and now you have a cluttered workspace. Well I wanted to do something about that, so I made this.
Places Pane is inspired by the left-side pane found in modern file managers, where you can drag your favorite folders to pin them for quick access later. Picotron doesn't offer a lot of screen real-estate, so having it on every filenav window would make things messy. Instead, Places Pane sits on your desktop, like a tidier replacement for desktop shortcuts.

Controls:
Goal:
Gather as many gifts into the matching colored bags as possible. Each incorrect gift sorted hurts Santa's health. Max out the Cookie Combo Meter by not making any mistakes to regain health.
An arcade action high-score chaser with unlockables in the menu. Can you get all the challenges?
Challenges:
To unlock the snow globe's background objects, beat all score targets.
To unlock all creatures inside the globe, correctly sort 100 of each game.
Made for the PICO-8 Advent Calendar 2025. Thanks to @kevinthompson and @bikibird for hosting and all the work coordinating so many devs. Also thanks to all the playtesters and @Werxzy for his lerping function.






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