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Cart #clockwise_knight-4 | 2025-10-13 | Code ▽ | Embed ▽ | No License
121

Here's Clockwise Knight !

story

Karnoth messed up big time and now sulks in his dungeon, pretending to feel guilty.
Too late! The Clockwise Knight is already on his way, and he won’t stop until Karnoth’s head rolls.

goal

  • Each run costs 1 day and rewards you with XP
  • Spend XP to lock or unlock skills between days.
  • Your final score is the number of days it took you to find and slay Karnoth.

controls

  • [Arrow Keys] move knight
  • [v] swing your sword 180°
  • [hold c] roll ( need green orb )

swing damage

  • Your sword deals 1-4 damage depending on swing distance
  • Red Orbs let you strike again if your swing is stopped by a high-HP enemy

[ Continue Reading.. ]

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Cart #ollietron-0 | 2025-10-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls

Press X to shoot
Press O/Z to use the bomb when charged
Bombs clear basic enemies as well as enemy bullets! So defensive use can be paramount to success.

About

This is my first game that I programmed essentially by myself. My method was to try to figure out what I was doing and then I would watch the LazyDevs shmup tutorial after finalizing my ideas or getting stuck. That method helped me learn a lot, but also left me with some unclean code. But I think the game is fun, and I hope you will too!

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Hey all!

I came across this website today for the first time and was playing a few carts on the main page. I was playing this EXCELLENT game from one of the selections on the right, not realizing that these carts re-load when leaving the page. I have literally been browsing for an hour and a half trying to find it, here and on itch.io. I was hoping you may be able to help.

  • Was a very polished/high quality game
  • Color scheme was nearly all black and white
  • Character design was high quality

  • Game started with you choosing 1 available character with others that were locked
  • You were shown 6 sides of your die that contained a sword, spear, shield, and sling
  • Once game starts you are on a 5x12 ish grid split into 5x6 + 5x6
  • Character could move freely on his grid, while an enemy or multiple enemies could move on their grid
  • Character rolls a die for an item (sword, spear, shield, or sling)
  • Game pauses momentarily showing you the "range" of the weapon

[ Continue Reading.. ]

2 comments


Cart #tobytheknight-0 | 2025-10-09 | Code ▽ | Embed ▽ | No License
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Cart #duckollector-0 | 2025-10-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Barnaby the duck made a deal with some bad folks! Help this poor duck repay a heavy debt by working at the factory!

Instructions

You have 10 days to repay your debt. Earn money by collecting bits that fall at the bottom of the robot factory. Make sure you cash them in: you'll lose every bit you're holding if you get hit by a robot.

Controls

  • Up/Down/Left/Right : Move
  • C/V : Cash-in (when in cash-in zone)
  • Z/X : Focus (requires coffee)

Made in 48 hours for LD58

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Cart #deadpets-0 | 2025-10-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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starring robin williams

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Cart #catchthecircle-0 | 2025-10-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Catch The Circle

This is a short reflex based game.
Challenge yourself and sharpen your skills.
The higher score the better you are.
100pts you are average.
under 50pts... do some pushups.
10pts for landing center.
Everything else gets you 2pts, unless you totally miss, then you get nothing.
Hope you enjoy getting better reflexes.
This is my first. Hopefully not my last.
This was uploaded 10/8/2025 at 10:28pm in the backroom on a Wednesday.

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Cart #dpfks_v3-0 | 2025-10-22 | Embed ▽ | License: CC4-BY-NC-SA
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Wanted to try Picotron (love it!) and shame plug an upcoming show at the same time!

Game instructions:
You have to make it to the dpfks show.

Arrow keys to move
Z to jump
X to interact

v3 includes afterlife!

Game design and art inspired by mplsjake!

Note: The player sprite is based on an 8x8 I saw somewhere in the PIco-8 forums and was always meant to be a placeholder but it was too cute and i couldn't see it any other way after a while. For the life of me I cannot find where this came from! If it's you I would love to give you credit. (Or remove it if you would so desire.)

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Cart #advoftron-0 | 2025-10-08 | Code ▽ | Embed ▽ | No License
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Hello, all. Thanks for checking out my little remake.

So, I started working on this in late 2023, and then got distracted by Picotron and, well, life. But with the release of TRON: Ares coming up, I wanted to get it to a completed state.

It's a remake of an Atari VCS/2600 game called Adventures of TRON. It was one of my favorites as a kid. But I remember wondering why they used such random colors for the levels, and for TRON himself in particular. This Pico-8 version, an exercise in pushing myself to learn enough about Pico-8 to make a complete game (as opposed to the simple screensavers and timers I was doing), was born from wanting to see that old game with better colors.

I added an introductory story, a how to play screen (accessed by hitting the O button on the title screen), and a couple jingles. But gameplay-wise, I tried to keep it true to the original. Timing changes as the levels progress is not accurate to the original.

[ Continue Reading.. ]

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Cart #squishem-3 | 2025-10-17 | Embed ▽ | License: CC4-BY-NC-SA

Another submission... Stay a while... stay forever.

This is another port of an old Atari and C64 game (and other platforms from the eighties), Squish'Em (AKA Squish'em Sam).

This project is almost at beta stage, all the sprites, logic and levels are in. 95% of the sfx/music is done.

In my todo list I have a bunch of ideas to juice the game up and add a bunch of new stuff to this classic game.

The current state of the port is quite faithful to the original apart from a very different way of managing player deaths. In the original game when the player is hit by a falling hazard or when colliding with an enemy, then the game restarts at a near level position after a brief cutscene where the player falls down the building. I hate this and decided to be creative and modern. In my port, the player loses a life when hit and turns invincible for a couple of seconds without breaks. Another small change I made is at level 16 which is one of the last levels with randomized enemies which also move faster than normal. In my port the game is endless after level 16 with enemies having increasing moving speed and shorter respawn times.

[ Continue Reading.. ]

2 comments


Cart #necrotron-5 | 2025-10-19 | Embed ▽ | License: CC4-BY-NC-SA
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My first bbs submission, yay!

Been dabbing in game development for a couple of years with long breaks in-between. My current obsession is our beloved Picotron and my classic passion is retro-gaming, especially C64 and computers from the eighties.

This is a very early alpha of the C64 version of Necromancer by the late genius Bill Williams.
The sprites are placeholders.
The current codebase uses the great libraries hit.p8, locus.p8 and eggs.p8 from kikito as well as some of his older lua libraries (middleclass and stateful for OOP and game state).

In the current version of the cartridge I use eggs.p8 to manage game entities with several granular systems (moving, drawing, animating, resetting, colliding). locus.p8 and hit.p8 manage entity collisions.

[ Continue Reading.. ]

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Cart #waterfallgoblin-0 | 2025-10-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

My first game, still much to add and much to polish

LEFT and RIGHT to move
X to interact (hint: collect three pieces of clay)

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Cart #revengeexe-0 | 2025-10-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #bisectors-6 | 2025-10-24 | Code ▽ | Embed ▽ | No License
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Hi there, Mx. Casey here!

Here's a little toy I made to show my class the concurrency of the special segments in a triangle. It highlights points of concurrency, so you can see where the points lie for different triangles.

CONTROLS:

< and > change which vertex of the triangle is selected
Arrows + holding X drags the selected vertex
O switches between medians, altitudes, angle bisectors, and perpendicular bisectors being drawn.

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Cart #big_top_bounce-0 | 2025-10-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first Pico-8 game. Open to feedback for improving. Hoping to find time to make more carts.

Overview

Welcome to “Big Top Bounce” — the chaotic circus showdown where balance is everything and balloons don’t play fair. Use your two acrobats to bust balloons, dodge clown heads, and snatch powerups as you climb through increasingly harder levels. Whether you're in NORMAL mode or braving HARD mode's ruthless tweaks, every bounce counts. Can you survive the spotlight?

Backstory

The circus is in trouble. After a mysterious mishap involving a rogue cannon and a crate of cursed balloons, the Big Top’s performers have vanished — leaving acrobats Flippo and Trixie to keep the show alive. With only a seesaw and a supply of powerups, you must entertain the crowd, defy gravity, and restore order to the chaos. But beware -- hazardous clown heads drop when you least expect it. Switch to HARD mode if you dare — shorter planks and powerups await.

[ Continue Reading.. ]

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Cart #firstgame111-0 | 2025-10-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A small PICO-8 app that displays the current time and Imperial date, along with an inspirational quote from your local Departmento Munitorum's Commissariat office.

Cart #tftd-11 | 2026-01-11 | Code ▽ | Embed ▽ | No License
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This is based on my earlier web version for munitorum.net.

The calculation of the year fraction of the date is horribly imprecise. I have an idea how to improve this, by basically creating my own version of a UNIX epoch date (which we can't access in PICO-8). That would mean creating an algorithm that takes into account different month lengths (in days) and leap year changes. It's doable, but definitely some work. I might get around to that some time. The current version calculates the Imperial date quite well, I feel.

[ Continue Reading.. ]

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Cart #moyewagada-0 | 2025-10-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Baby drop is the like the game fruit drop, but higher stakes because it's not fruit. It's an innocent helpless baby.

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posting here to save my progress! will post more as more is completed

Cart #yuzu_infiniskii-0 | 2025-10-07 | Embed ▽ | License: CC4-BY-NC-SA

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I find myself in an interesting position I wasn't looking to be in, which is that for fun and curiosity, I started downscaling Adventure Island into a single sprite sheet (as best I can) usable by Pico8 to, with clever coding, reproduce everything from the original game, down to multiple bosses, etc. knowing full well I'd have no intention of actually trying to figure out how to stuff 32 levels, many that are 2-3 screens tall and 32+ screens long, far larger than the built in MAP() memory, blah blah blah list of things i can't do trails off into the distance

And then I stumbled into PicoMap, and was like, 'Oh snap, the thing that sucks trying to figure out and get working, the bane of every designer, the engineering portion, has been basically swept off the table of problems?' So that got me interested in actually completing ALL of the graphics at the very least and probably the music too and map out all the stages, but THEN...something struck me...a position of great power...and thus great responsibility...

[ Continue Reading.. ]

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