Picominer is my first game made in Pico 8
it is based off an old mobile game i used to play called RoboMiner
currently is it mostly finished, it is just missing some final sound effects and could probably do with some balancing for the upgrades
there are small things i would maybe come back to add like clouds in the sky and maybe cleaning up the code some more but they are all extra things
for now i am just uploading it as it is and i may come back to finish the final bits at a later time
code can be found here: Github/Josie5734/Picominer
Welcome to British Square! The game of territory control and outflanking your opponent!
British Square is a a semi-obscure board game that was originally released in 1978 by Gabriel Games. I discovered the game at a used book sale where a friend and I picked it up for $1. We played it quite a bit and I was enamored with how simple and fun it was. A few years later and I convinced another friend to help me make a video game version. We started in GameMaker and got a prototype functioning but never finished it.
A 4 years later I wanted to dip my toes into programming and decided that making a mobile app version of British Square would be my goal. With the help of a friend, I was able to make that happen. And another friend provided a piece of music for the game. We released the game on Android and iOS and had 10's of downloads.




Hello again, all! Here's a handy little function to make setting multiple values on an object less token intensive. quickset()
is flexible and will properly identify strings, numbers, booleans and (basic 1-dimensional) tables.
It's only 74 tokens long (once you remove the assert()
, which is useful for debugging!)
function quickset(obj, keys, vals) local v, k = split(vals), split(keys) -- remove/comment out the assert below before publication assert(#v == #k, "quickset() error: key/val count mismatch ("..#k.." keys, "..#v.." values)") for i=1,#k do local p,o = v[i] if p=="false" then o=false elseif p=="true" then o=true elseif tostr(p)[1] == "{" then o = split(sub(p, 2, -2),"|") else o = p end obj[k[i]]=o end end |
Usage
Instead of doing this:
-- this is 32 tokens worth of code [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=173360#p) |

This is my implementation of Tetris, inspired by the game created in 1984 by Alexey Leonidovich Pajitnov on an Elektronika 60.
I tried to bring a bit of the original feeling, with the game entirely in text and some cursor effects on the screen that caught my attention when I first saw this version on the First Versions website.
In addition to the arrow keys, you can also use the numeric keypad to control the pieces. The instructions are displayed on the game screen.
Be careful with the space bar — it restarts the game without asking for confirmation. I plan to improve this soon.
With the Highscore feature, you can try to beat your own record.
Hi, I have a few overlapping issues I'm looking to solve and not sure where to look.
I have RSI (Repetitive Stress Injury) and do not really use a mouse very much. On my (Linux) computer with Picotron I use the i3 Window Manager, a tiling window manager, and I have keyboard shortcuts for everything. i3 uses the Alt key as its main key for navigating workspaces, so when I want to change workspaces inside picotron there is a conflict with my window manager. Any ideas how to change the Picotron shortcuts?
Secondary question: any way to hack/edit Picotron so that windows open tiling?
Sprites from Aleksandr Makarov's Heroic Asset Series.
controls are mouse only.
example: left click a hero, left click a die, left click move ability
use right-click to cancel targeting
Get your heroes to the portals.
Use dice to active abilities
mouse only, only 2 levels for now
NOTE: to interact with something you must stand beside not on. (like levers)
UPDATE 1.1 - Fixed typo - Now every 30 seconds it gets harder - Updated instructions - Added visual indicator of player stats - Grately improved random items algorhitm |
Hey, that's my first game in Pico-8.
I know, it's not good but it incorporates many things and programming skills and tricks so it's an ugly, but still loved, first baby :-).
How to play
- Use arrows to move, X to select.
- Every 2 seconds money and red $ will appear, the more money you collect the more you are slowed down.
- You must put money you collect in the chest which will add them also to the timer.
- You can use chest money to power-up at the shop.



Space Gorp
Build a spaceship in outer space!
Fight Gorp with your ingenuity.
Protect your home, and destroy evil!
- You can weld and cut parts on to your ship and off of your ship.
- You cannot enter a damaged ship before you repair it.
- You get one chance to save your ship so long as you're in it.
- Gorp is coming to get you. What will you do about it?
Controls are explained in-game.
How to play anyway








Threat-Shoreline
By James Primate
Another Rain World song, but this one's maybe the best. I didn't have enough tracks for that one percussion instrument but I think it turned out okay. (You should play Rain World)
If there are any things that don't sound right just comment!
Updates so far:
Tweaked the volumes a little.





The code Is basically just a recreation of Andy Sloane's donut.c code just made to work in pico8. I'm still not great when it comes to coding especially 3D rendering, so I'm sure there are tons of stuff that I could have done to make this code run a lot faster. Feel free to comment if there are any problems or improvents that could be made.




Controls
Use the Arrow keys to move.
Z= select/activate
X =menu
Rules
Turn off or on all the lights and get to the elevator as fast as you can. 15 floors, As you beat the game computers will unlock in the lobby for you to use. Dark mode and Hard mode computers make the game harder. Moving on void tiles will kill you as will running into some walls so be careful when the lights are out. You can complete floor 10 in lights off mode in under a minutes if you are quick. Good luck.
Dev
Don't read if you dislike AI. better skip this one.

An entry to pico 1k-jam 2025. Little memory game, test your memory or compete with a friend matching all pairs in the minimum number of tries.
Controls: Cursor + z/x
Both players share controls, active player is identified by cursor color (p1 yellow, p2 orange)
CHANGELOG:
- Cursor wraps vertically and horizontally
- Selecting cards has one color, correct pairs have another. That gives visual cue that you matched a pair correctly



This is my first ever BBS Post
It's a taskbar with a start menu where you can customise the apps in start menu and taskbar seperately, colours, sprites, widgets etc.
Lets you put any file, folders and cartridges into it and it will take their icon based on Picotron's file system (the file sprites are loaded into memory from the system files)
Does not work on the web and does not work unsandboxed as of it's use of system files </3
load #taskbar -u
What is stopping an official wasm port for development from being made? Sure we can get exports to wasm but port development to other systems and evolving oses is going to require hoops. Android hasn't happened but a containerized web version might solve that if there is some way to export p8s and lua.