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Features:

  • Print hangul strings on screen. Outlines and general control characters are supported, but most of the kana(Japanese characters) are disabled.
  • Import drag-dropped txt file(utf-8 only). p8scii special characters can be written in \000 ~ \256 (3 digits decimal) form.
  • Type hangul by keyboard. Keyboard layout is 두벌식(two-set).
    Cart #hangul_machine-0 | 2025-08-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Technical details:

  • Hangul characters are stored in 2 characters, which corresponds to 2-byte unicode, big endian. First byte of such code is 0xAC ~ 0xD7, so this blocks the usage of kana.
  • Originally single-consonants or single-vowels correspond to 0x1100 ~ 0x11FF, but storing such value will conflict with regular ASCII. It is replaced to codespace of 0xD800~. 0xD800~0xD812 is single (first) consonant, 0xD820~0xD834 is single vowel.

[ Continue Reading.. ]

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Cart #tuzuwowupu-1 | 2025-09-04 | Code ▽ | Embed ▽ | No License
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This is my frist game in Pico-8

Cart #tuzuwowupu-0 | 2025-08-30 | Code ▽ | Embed ▽ | No License
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Made in 5 days

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A simple demonstration of using a horizontally stored set of single screen levels in a vertical tower.

Move left and right and hold jump to rise.

Cart #nerudinebe-0 | 2025-08-30 | Code ▽ | Embed ▽ | No License
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Cart #threedotp8-0 | 2025-08-30 | Code ▽ | Embed ▽ | No License
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ive finally worked out most of the bugs, its still laggy though.

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Cart #binarath-0 | 2025-08-29 | Code ▽ | Embed ▽ | No License
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Cart #purdy_weight_loss-0 | 2025-08-29 | Code ▽ | Embed ▽ | No License
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In late 2023 I had a yearly physical with my doctor.
The results? Not good.
I knew I was steadily gaining weight during/after covid, thanks to a sedentary lifestyle and joining in whenever my kids had ice cream, but I still was surprised with the results of the visit.

I was the biggest I've been in my life, a whopping 266 pounds, and my bloodwork wasn't that good either. Prediabetic with high-cholesterol.

Something had to change.

In early 2024 I focused on eating less frequently and consuming less overall, and put a conscious effort to walk often.
It wasn't really enough, though.

So I began running, like I used to 10+ years ago.

Starting with a Couch-to-5k program and developing into a true love for running, I've lost over 65 pounds.

[ Continue Reading.. ]

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I've been playing around with PICO-8 to explore what it might be like to use for computer game art and philosophy. Here's one of my first attempts:

Should the Louvre Be Burned Down?

A tiny art-game about the avant-garde.

"I made this one after visiting the Musée des Beaux-Arts de Nancy. They had an exhibition titled 'Should museums be burned down?' It was sort of a history of burning art. I loved the idea that a museum could still be bold enough to ask such a question. Perhaps only in France. I then learned that the exhibition was inspired by a question asked much earlier in the 1920s. L'Esprit Nouveau asked its readers in 1921: faut-il brûler le Louvre? Or, should the Louvre be burned down? So I decided to make a little art-game asking that question, and give players a chance to answer it. Yes or no. The player is free to choose. The game ends with some of the answers people gave in 1921."

-- James LaGrande

If you'd like to learn more about the history behind this game, check out this essay by Yann Rocher:

[ Continue Reading.. ]

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While troubleshooting why unwanted shortcuts were triggering on my handheld, I noticed that map_scancodes does not suppress the original scancode if it corresponds to a modifier key.

For example, you can add the following line to your config.txt:

map_scancodes 4=5,224=6,

This will remap:

  • the A key (scancode 4) to B (scancode 5)
  • the LEFT CTRL key (scancode 224) to C (scancode 6)

Then, download this test cart and run it in PICO-8.

  • when you press the A key, it will detect only scan code 5 (key B)
  • when you press the LEFT CTRL key, it will detect both scancode 6 (key C) and scancode 224 (LEFT CTRL, not supressed).

You can test this with left and right CTRL, ALT and SHIFT.

Keep this in mind when mapping your handheld buttons, especially if they are originally assigned to modifier keys... So you don't end up accidentally triggering unwanted shortcuts.

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Alphabet Rush

Collect the alphabet in order, as fast as you can! Use the arrow keys to move and press Z/X to pick up letters. The clock starts at GO and only stops when you’ve grabbed A-Z. Be careful — picking the wrong letter adds a time penalty. Simple, fast, addictive.

Cart #alphabet_rush-0 | 2025-08-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cheers, Marko 🎮

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New Feature: Texture Loop can now be set to 1-4.

Small Feature: Texture image import can now be undo'd.

Sample Code

The rendering engine for this tool has been adjusted to make it easier to handle multiple models.

Global rotation, camera coordinates, pivot coordinates. We'll refine these features as we create game models, and if we find any useful patterns, we'll share them.

_p_grot={0,0,0}
_p_gscale=3

v1=objload({1,2},{3},{4,5}) --eggplant
v1.scale={1,1,1}
v1.rot={0.18,0.02,0}
objrot(v1,nil,nil,nil,5) --hold rotated vtx
v1.orig={-8,-1.5,0}
v1.rot={0,0,0}

v2=objload({1,2},{3},{4,5}) --eggplant(reversed)
v2.scale={1,1,1}
v2.rot={0.08,0.24,0}
objrot(v2,nil,nil,nil,5) --hold rotated vtx
v2.orig={0,-6,0}
v2.rot={0,0,0}

v3=objload({1,2},{3},{4,5}) --eggplant
v3.scale={1,1,1}
v3.rot={0.12,0.02,0}

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=172994#p)
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Cart #hikikfan-1 | 2025-09-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a very early and rough prototype for a my deep see exploration game.
There still isn't a really game loop at the moment more of just a proof of concept/visiual demo.

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Cart #rbojopipu-0 | 2025-08-29 | Code ▽ | Embed ▽ | No License
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My first game, feel free to speedrun!

MOBILE CONTROLS

Cart #rbojopipu-2 | 2025-08-29 | Code ▽ | Embed ▽ | No License
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Cart #rustlung-0 | 2025-08-29 | Code ▽ | Embed ▽ | No License
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Very rough, still needs polishing, but technically playable.

O(Z) to Interact, X(X) to open inventory
Interact with the shuttle (center tile) to open crafting dialogue and end the day, must deposit scrap to craft
Interact with tiles, vents provide oxygen, etc.

Feedback VERY welcome, please break my game I've still got like 2k more tokens or something to fix problems haha

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Cart #libryinth-0 | 2025-08-29 | Code ▽ | Embed ▽ | No License
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The DARK LORD's dungeon denizens are hungry: for KNOWLEDGE.

Maintain a vast collection of books and fulfill your ghoulish patrons' requests in this tiny library simulator!

Dear Head Librarian,

Thou art aware thine predecessor hath failed me. 

For neglecting mine minions and placing mine library in disorder, 
they have been cast into the deep mines.

Thou art henceforth bound to serve unflaggingly, lest thou meet a similar fate.

- The DARK LORD (your boss)

How to Play

Requests

Patrons at the counter will request a book by its Title, Author, Subject, or Call Number.

[ Continue Reading.. ]

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Cart #finojsma-6 | 2025-08-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I'm learning Pico 8 (and game design in general) and this is the first "feature-complete" thing I've made. Basic existing puzzle as a foundation to learn other things.

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Cart #autociv-1 | 2025-09-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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AutoCiv

A minimalist automated civilization game where you guide your civilization through high-level strategic decisions rather than micromanaging individual units.

Game Modes

AutoCiv offers three distinct modes that determine how your empire develops:

🌱 Grow Mode

Focuses on economic development and city growth. Your empire will:

  • Build farms (20 gold each) in the first available city with space.
  • Grow city size (25 gold per level) when no farm spaces are available.
  • Benefits your entire empire by improving one city per turn.

⚔️ War Mode

Concentrates on military expansion and defense. Your empire will:

  • Build barracks (30 gold each) in available city spaces.

[ Continue Reading.. ]

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Cart #hurupafama-0 | 2025-08-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello, this is my first pico-8 game, Rolling Bones! In it, you are a skull who wants to go out on a date, but all your bones have been scattered to the winds! Roll around the field to find them but watch out for assorted junk! Sticks and stones can break your bone and other items can look like bones but will not fit anywhere in your skeleton (I promise, I've tried). Can you collect all 20 bones to get ready for your big date?

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Cart #test_scancodes-1 | 2025-08-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Note: this cart was mostly based on New Raw Key Reader, from dw817.

This is a very simple tool to show scancodes (and SDL key names) for keys pressed on a keyboard.

This can be useful when remapping handheld buttons. For example, I have an original RG35XX and I'm using the MyMinUI custom firmare. I wasn't satisfied with the default button mappings, so I decided to remap everything from scratch.

First, I commented the map_scancodes line in config.txt and ran this cart.

  • The A button was mapped to scancode 44 (spacebar).

[ Continue Reading.. ]

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hey so i've come to the realisation that as i continue to work on new celeste mods, i am most likely going to come across alot more techs which i am not familiar with, so i guess this post can be like an area for creating cc techs and verifying which cc techs already existed.

-- dash trajectory manipulation --

the logic of this tech is pretty strange so prepare yourselves
anyway basically what i mean by "dash trajectory manipulation", is changing the direction of your dash midway through the dash itself
i don't really know how it works
i was just kinda messing around and then i got this
| | | | | | | | | | | | | | | | | | | | | | | | | |
V V V V V V V V V V V V V V V V V V V V V V V V V V

i think i was turning around as soon as i got to the edge of the screen, then performing the spike walk.
for some reason it only works on the edges of the screen tho?
anyone know anything about this?

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