AutoCiv: A Guide to Game Modes
Welcome to AutoCiv, a minimalist automated civilization game! In AutoCiv, you guide your civilization not by micromanaging units, but by setting a high-level strategy for your entire empire. Your choice of mode determines how your faction automatically builds, fights, and expands each turn.
Understanding these modes is the key to victory. This guide breaks down what each mode does and how it affects your cities.
Grow 🌱
This mode helps your empire grow overall, but it only performs one action per turn on a single city.
- Building Farms (Cost: 20 Gold): The code looks through all your cities and builds one farm at the first available city it finds that has space.
- Growing Cities (Cost: 25 Gold per level): If it can't build a farm, it picks one random city to try and increase its size. The cost increases with the city's current level (e.g., upgrading a level 2 city costs 50 gold).
In short: It benefits your whole empire by picking one city to improve each turn.
Attack ⚔️
This mode has two alternating actions, and one of them is truly faction-wide.
- Building Barracks (Cost: 30 Gold): This works just like building a farm. It builds one barracks at the first available city it finds.
- Spawning Soldiers (Cost: 25 Gold): This is the big one. The code looks at every single barracks you own, across all your cities, and tries to spawn a soldier from each one simultaneously (if you have enough gold).
In short: It expands your military infrastructure one building at a time but mobilizes your entire army at once.
Expand 🗺️
This mode is focused on creating a single new settlement.
- Spawning Settlers (Cost: 250 Gold): The code looks through all of your cities and spawns one settler from the first city it can. It does not create a settler at every city.
In short: Your whole empire contributes to the cost, but the unit is produced at a single city.
Summary Table
Mode | Action | Scope / Target | Cost (Gold) |
---|---|---|---|
Grow | Build Farm | One farm at the first available city. | 20 |
Grow City Size | One random city. | 25 x Level | |
Attack | Build Barracks | One barracks at the first available city. | 30 |
Spawn Soldiers | Every single barracks you own. | 25 | |
Expand | Spawn Settler | One settler from the first available city. | 250 |
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