New Feature: Texture Loop can now be set to 1-4.

Small Feature: Texture image import can now be undo'd.

Sample Code
The rendering engine for this tool has been adjusted to make it easier to handle multiple models.
Global rotation, camera coordinates, pivot coordinates. We'll refine these features as we create game models, and if we find any useful patterns, we'll share them.

_p_grot={0,0,0} _p_gscale=3 v1=objload({1,2},{3},{4,5}) --eggplant v1.scale={1,1,1} v1.rot={0.18,0.02,0} objrot(v1,nil,nil,nil,5) --hold rotated vtx v1.orig={-8,-1.5,0} v1.rot={0,0,0} v2=objload({1,2},{3},{4,5}) --eggplant(reversed) v2.scale={1,1,1} v2.rot={0.08,0.24,0} objrot(v2,nil,nil,nil,5) --hold rotated vtx v2.orig={0,-6,0} v2.rot={0,0,0} v3=objload({1,2},{3},{4,5}) --eggplant v3.scale={1,1,1} v3.rot={0.12,0.02,0} objrot(v3,nil,nil,nil,5) --hold rotated vtx v3.orig={8,-1.5,0} v3.rot={0,0,0} v4=objload({16,17,18}, |
Learn more
https://bitchunk.itch.io/pelogen2/devlog/1018175/pelogen2-v24-released
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