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hey so i've come to the realisation that as i continue to work on new celeste mods, i am most likely going to come across alot more techs which i am not familiar with, so i guess this post can be like an area for creating cc techs and verifying which cc techs already existed.

-- dash trajectory manipulation --

the logic of this tech is pretty strange so prepare yourselves
anyway basically what i mean by "dash trajectory manipulation", is changing the direction of your dash midway through the dash itself
i don't really know how it works
i was just kinda messing around and then i got this
| | | | | | | | | | | | | | | | | | | | | | | | | |
V V V V V V V V V V V V V V V V V V V V V V V V V V

i think i was turning around as soon as i got to the edge of the screen, then performing the spike walk.
for some reason it only works on the edges of the screen tho?
anyone know anything about this?

-- vertical movement manipulation --

ok so this one is crazu

Cart #mamumibiza-0 | 2025-09-30 | Code ▽ | Embed ▽ | No License


so basically in order to pass this level, you have to dash horizontally, jump on the next frame which you can, and then dash horizontally on the next frame.

what's happening?

so basically when you dash horizontally the first time and jump, because you leave the dash early, the game assumes that you haven't left the dash yet, and slows down the movement on the y axis, offsetting you on the y axis by 2 pixels on the next frame, which allows you to dash on the one pixel that's safe.

hopefully this gives you some insight as to how to beat this thing:

Cart #gracelessnesses-1 | 2025-09-30 | Code ▽ | Embed ▽ | No License




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