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Cart #bobkiduhe-0 | 2025-08-03 | Code ▽ | Embed ▽ | No License
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4 comments


Cart #coffeecart-0 | 2025-08-03 | Code ▽ | Embed ▽ | No License
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About the Game

Coffee Cart is a casual, fast-paced coffee shop simulation game inspired by Overcooked and Lemonade Tycoon. Stock your cart and serve your customers, but as a one-person shop, things get hectic really quickly. Make sure your water is hot and coffee is ground as people rush to get the best coffee in town (yours!).

How to Play

Tap Z to start the game.

First, you need to stock up your inventory. Use the arrow keys to select between options and hit Z to buy those items.

Make sure to at least by one set of each. Beans will be used to make ground coffee, and cups are needed to actually serve your coffee!

One purchase of beans gets you 12 units, and one purchase of cups gets you 24 units.

[ Continue Reading.. ]

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0 comments


Cart #meesia-2 | 2025-08-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My little 'roguelite' farming game named Meesia, hope you enjoy.

3
7 comments


Cart #jfenyobi-0 | 2025-08-02 | Code ▽ | Embed ▽ | No License

0 comments


Hi, I am totally new to coding and have been learning little bits on pico-8 for a couple of weeks now. I was trying to practise a very basic wraparound effect, so that a circle being moved with the arrow keys can go off one side of the screen and reappear on the other.

This is the code:
'function _init()

x=63
y=63
speed=2
radius=15
leeway=2*radius

end

function _draw()
cls()
circfill(x,y,radius,8)

end

function _update()

if btn(➡️) then x+=speed end
if btn(⬅️) then x-=speed end

if x>(127+leeway) then x=(0-leeway) end

end'

The above code works as expected, but I originally wrote the wraparound effect line as:
'if x=(127+leeway) then x=(0-leeway) end'

(So 'if x=' rather than 'if x>')

But with the original version I get a syntax error of 'then' expected near '='

Can anyone explain to me why one version is functional but the other isn't?

Many thanks for any help!

3 comments


Cart #frog_it-0 | 2025-08-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Hi All,

I've got a noob question I'm afraid and sorry this is such a long post! I've tried searching the forums and wider internet but haven't been able to find an answer my tiny brain can understand! I'm pretty new to coding and very new to Pico 8, loving it so far and just trying to clone a few basic games as a learning exercise.

Currently working on a Frogger-like, but I'm really struggling to make the 'log riding' mechanic work. I'm using AABB collisions and have a hit box defined for the frog and the water area. The plan is then to make touching the water kill the frog unless it's also colliding with a log hit box.

I'm creating the frog as an object within a table during init, then using a build_level function in init to add the logs to another table as below.

[ Continue Reading.. ]

2 comments


Cart #prowrestling-0 | 2025-08-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Welcome to the Ring

Hello everyone!
I’ve made a simple pro-wrestling game called Welcome to the Ring.
You win by draining your opponent's stamina, pinning them, and getting the three count!

Controls

Button Action
←/→/↑/↓ Move
Z Punch / Kick (hold direction)
X Grapple

[ Continue Reading.. ]

10
6 comments


Cart #stockmonkey-1 | 2025-08-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This cart is best used by loading like:

load #stockmonkey
run

because it requires using the command prompt.

The story with this one is:

I unexpectedly got a really tiny amount of money and decided to split it between the (two) kids and put it into stock brokerage accounts for them. Then they had to pick stocks to invest it in, which thankfully isn't too difficult these days due to fractional shares.

One kid picked a few stocks with some help, but the other one wanted to try the "monkey throws darts at a stock page" approach.

Both are learning pico-8 though so I decided to take this opportunity to write some simple pico-8 code to pick random S&P500 stock symbols in a way that's simple enough for younger kids to understand the code.

[ Continue Reading.. ]

0 comments


N---A---L-----A---C
Not.All.Loops.Are.Circles

Cart #nalac-0 | 2025-08-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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1 comment


Cart #crimson_night-2 | 2025-08-24 | Code ▽ | Embed ▽ | No License
22

This is my very first attempt at making a game.
It’s been a challenging but rewarding ride—full of trial and error—but I’ve finally brought it to a playable state. There's still a lot to improve, but I’d love to share it with you and hear your honest feedback.

🎮 v0.8

  • Improve SFX and Music
  • UI improvements
  • Gameplay improvements
  • Enemy animations

🎮 v0.5

  • Better start screen
  • More challenging difficulty
  • lots of small but impactful visual tweaks

🎮 v0.4
Survive as long as you can.
Collect XP gems, level up, and unlock powerful abilities.

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13 comments


Cart #fayuyimuwu-0 | 2025-08-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Controls

Since this is a basic shmup, it's only fitting the controls are as basic as as it gets.
Arrows keys (up, down, left, right) move you about the screen, and holding down X continuously fires.
Simple as that.

Rules

Kill the enemies to progress through the fight as it adds more and more enemies to the screen.
Once you reach the last stage, you need to defeat the Big Boss Lad before your health bar reaches zero.

Behind The Scenes

This is my first ever game of any sort on any engine. I've never coded anything before (so if you wanna see a bunch of horrible inefficient code, treat yourself.) But I decided to give gamedev a go after a friend mentioned it's not that difficult.

[ Continue Reading.. ]

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2 comments


Cart #hipejeyub-0 | 2025-08-01 | Code ▽ | Embed ▽ | No License
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2
0 comments


Cart #swapsides_flashinglights-0 | 2025-08-01 | Code ▽ | Embed ▽ | No License
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1
0 comments


Cart #mantle_beta_1-0 | 2025-07-31 | Code ▽ | Embed ▽ | No License
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Playable first demo of my demake of the "Mantle" minigame from Deltarune Chapter 3. It's not even close to finished, but since I recently worked out enemy spawners, I figure now would be a good time to put something out for others to play. You can die, and there's a room where once you've reached it you'll know you've finished the demo. That's all for now.

I've also been posting updates on my YouTube channel if you're interested (though I typically post music there): https://www.youtube.com/channel/UCRNsDJ_HmynJ2gNP5ILbRNQ

Enjoy!

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9 comments


so basicaclly, in the
download older versions section of pico-8,
there's a file named "rc", heres a image:

if you try to access it, it says
Forbidden


You dont have permission to access
[REDACTED]
also theres some other weird things,
like pico-8 0.0.3 being at the latest section
for some reason

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7 comments


Cart #kekimuris-14 | 2025-08-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

Layla the knight finds herself in a randomly generated dungeon full of monsters! Find the key and the ladder down to the next floor! How far can you go?

22 enemy types! 7 bosses! COMPLETELY RANDOM FLOOR DESIGNS AND LAYOUTS EVERY TIME!

  • Enemies spawn in greater numbers and have slightly more health as you descend.
  • Line-of-sight lighting system akin to holding a torch!
  • A curse of darkness may be placed on you randomly past floor 5! Good luck!

Arrow keys to move. Press X to swing your sword! Hold Z to guard, blocking all damage. (Seriously, blocking is your best friend.) While you can attack while guarding, if you hold it too long, blocking goes on a cooldown!

[ Continue Reading.. ]

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2 comments


Cart #pico_triune_v1-0 | 2025-07-31 | Code ▽ | Embed ▽ | No License
7

This is my first attempt at using the techniques of a chess engine on a game that isn't quite chess. It's an implementation of a game I read about in the 90s:

https://www.sjgames.com/pyramid/sample.html?id=670

But with an AI opponent!

I got the start for my engine idea from Krystian of LazyDevs in his articles:

https://krystman.itch.io/pico-checkmate/devlog/41150/making-chess-in-pico-8-3-chess-engine-basics

https://krystman.itch.io/pico-checkmate/devlog/42380/making-chess-in-pico-8-4-chess-engine-tuning

The soundtrack is my rendition of Gymnopedié #1 by Satie.

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1 comment


Cart #yragael2078_space_flop-0 | 2025-07-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Space Flop

Space Flop is my first pico-8 game.

It's a one button game taking place in space.

Controls

In Space Flop you use one single button, (X), to apply a boost to your ship in order to make it get higher.

System

Your ship is flying at a constant speed and is subject to gravity.
In order to fly through gaps in posts you must rise it by applying boosts.

Your ship is equiped of shields on its top and bottom.
These shields protect you if you touch the borders of the gaps.

Pickups:

  • gold: boost your score
  • green: recharge your shields

Credits

This game was written by me, Sylvain Gaillard, when discovering Pico-8 and game developpement.

[ Continue Reading.. ]

3
4 comments


Cart #colorsamp-0 | 2025-07-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

It's best to load this into pico-8 using:

load #colorsamp
run

Because it requires the command prompt to invoke.

This is something that I wrote to be simple enough for a 9 year old to use to get some practice typing function calls and looking at code, so it isn't very fancy, but it gets the job done.

It's intended to be used by loading the program, run, then follow the instructions printed to the cli.

Basically it just shows what a particular foreground color looks like on a background color while also showing the color numbers used in decimal and hex.

0 comments


Cart #wingogoli-0 | 2025-07-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Fun little game. It's my first pico 8 game. I look forward to your feedback.

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1 comment




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