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A small game I made with Pico3D, a 3d engine I am making for pico 8. Its pong, but 3D!

controlls:

⬆️ player 1 paddle up
⬇️ player 1 paddle down
➡️ or mouse 1 move camera forward
⬅️ or mouse 2 move camera backwards
e player 2 paddle up
d player 2 paddle down
❎ restart game
🅾️+❎ turn on ai for player 2
🅾️+⬆️ move camera up
🅾️+⬇️ move camera down
🅾️+⬅️ move camera left
🅾️+➡️ move camera right
can also use mouse.

Cart #pico3d_pong-0 | 2025-06-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #pizzasushipuzzlegame-0 | 2025-06-19 | Code ▽ | Embed ▽ | No License

subission to PIGsquad's puzzle summer slow jam 2025

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Cart #nullsflappyduck-0 | 2025-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #lionking-2 | 2025-07-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This is but a small tribute to the 90s classic.

I always loved its beautiful sprites, music, and charming atmosphere, and wanted to recreate a bit of that magic in pico form. Hopefully this reflects a bit of the feeling I get as I look back to it with love and nostalgia. Hope you enjoy!

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Cart #ntefwp-0 | 2025-06-18 | Code ▽ | Embed ▽ | No License


Test: Draft 2 of "Sickle Cell" by Diego Ortiz Quintero.

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Hey everyone!
Is there a way to change the menu items' texts?
I know I can add/remove menu items with menuitem(), but I want to have a full multilanguage UI in my next games, and for that I need to translate the default menu items
Any help is appreciated!
[8x8]

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My music cover dump + A fun music visualizer for you to use!

This visualizer observes everything about your music except:

  • Arpeggios
  • Custom instruments (but it can handle custom waveforms, though!)
  • SFX modification effects (buzz, detune, reverb, dampen)
  • Instead of bandfiltered Pico8 noise it just shows plain white noise (and doesn't observe the NOIZ modification effect)
    If you want to try this visualizer on your music, just COPY the code from this cartridge into your music cart OR copy your music into this cartridge (if you publish your music cart with this visualizer, please make sure to credit me somewhere) (you can also tackle some controls in the _init section):
    Cart #collinnewmaker_vizualizer-0 | 2025-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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Tutorial

Cart #zikstena-0 | 2025-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Slightly updated my game

Things to fix:
Player falling out of map
Reposition player when hitting wall

Cart #zikstena-1 | 2025-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Added the fixes, still not perfect but better
Update sprites and added sfx for losing lives

Cart #zikstena-2 | 2025-06-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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Cart #piyuyasemu-0 | 2025-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A cave game with decreasing jump height and a gauge to show it.

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Cart #kuwunamed-1 | 2025-06-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls

Use z or x to flap and avoid hitting the pipes. You get points for flying in-between the pipes
and it is endless. There are 3 difficulty's easy medium and hard(witch is extremely hard).

Behind the Scenes

This is a remake of Flappy Bird in Pico 8. Some things that were harder
than I thought they would be is coming up with ideas for games so I just decided
to make a remake, and backgrounds. I did also try to add in the rotation when the
bird is falling but I found it did not look the best so I took it out.
Over all I thought that it was pretty fun to do.

[ Continue Reading.. ]

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Cart #pinvaders_kupuhinezo-0 | 2025-06-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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..just another space invaders clone...why?

Well, because as a teenager I always wanted to write a space invaders game but lacked the knowhow.
Now at 56, I have finally achieved it :)

I tried to capture the essence of the game, with original sprites and similar movement.
Soundwise, I did my best to emulate the original sound effects as best I could.
Particulary hard to emulate was the invader killed sound.

It's not perfect, I have seen the invaders split sometimes and start moving in opposite directions...if this happens...bad luck!

However, I am still proud of how it turned out.

[ Continue Reading.. ]

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Cart #nihanefeta-0 | 2025-06-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my first Pico-8 game, it is inspirde by the arcade game you can play in Stardew Vally

use the arrow keys to move and the X button to shoot

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Take a look at this card-flipping animation. It sure gives it some much needed flavor.


Here's an improved version that uses some shading tricks to make the cards look 3d

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Cart #gguduyka-1 | 2025-06-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Lincoln's Adventure v3.1

get to the end!

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Cart #mijijihoyi-1 | 2025-06-17 | Code ▽ | Embed ▽ | No License
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She does nothing.
You do nothing, too.

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Cart #adventureofwirm-1 | 2025-06-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Controls:
Arrows or ESDF - move Player

Mouse to aim

Left click - swing sword
Right click - fire magic

Z to move HUD from top to bottom or back

X to talk


This is a WIP expansion on my Zomboslash concept from a few years back. I'm not sure when I'll work on it next and it is woefully incomplete, but I wanted to put out what there is in case I forget to come back to it.

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Cart #picopet-0 | 2025-06-16 | Code ▽ | Embed ▽ | No License
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A cute Tamagotchi-like game made in 2.5 hours

  • 4 unique pets
  • 18 names

Hope that they will seek out food and drink, they probably won't

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Cart #ignitedcircs-1 | 2025-06-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Defeat The Superhuman

Made in a couple of days for the Mini Gim #4. The theme was Ignite.

A simple reaction game themed around the upcoming AI invasion. I'm proud with how this turned out, simple as it is. The art for this was a ton of fun to make!

There's a lot of destroying robots and turning them into dust. If that's your sort of thing, enjoy!

Itch.io Page -> https://stadam.itch.io/ignited-circuits
Game Jam Page -> https://itch.io/jam/mini-gim-4/rate/3640432

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made using a 3d engine I am developing. the plan is to make it usable by anyone. a post about it can be found on my profile or here: https://www.lexaloffle.com/bbs/?tid=149569

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Pico3D is a 3d engine I have been working on. The engine is mostly finished. What is missing is proper documentation for use (there is some present in tab 3 of the carts but it needs to be better worded and more explanatory). The intent is for anyone to be able to use it for 3d rendering in pico 8! Its highly optimized and feature packed. It includes drawing of polygons, lines, spheres, textures in 3d space and textured polygons as well as angle based lighting or distance based fog, custom resolutions and fov. A bunch of functions that are necessary to make the 3d rendering work are included as separate functions that can easily be reused. It should be stated though that there are some drawbacks/faults. Firstly the way faces are sorted may lead to incorrect drawing order, there is not a better alternative that i have found that would fix the problem without presenting other drawbacks, what can be done is manually splitting the scene up so that its drawn in correct order. Second is that there is bad texture warping for textured polygons, done this way for the sake of speed. Third, if polygons get to big they stop being drawn correctly because of integer overflow, can be overcome by scaling everything down or splitting larger faces.

[ Continue Reading.. ]

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