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Cart #minesv2-4 | 2025-05-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

A Minesweeper game submitted to the TweetTweet Jam X.

Now improved with 0-fill and flags!

Basics:

  1. Left click a blank square to reveal the block; the number in the block shows how many mines are next to that block (vertically, horizontally and diagonally)
  2. Reveal all the non-mined blocks to win; which will reveal the board (green mines)
  3. Hitting a mine will reveal the board (red mines)
  4. You can flag blocks you think might be a mine with Right Click; right click again to remove the flag (flagged squares cannot be clicked to avoid accidentally revealing a mine and losing the game)
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13 comments


Cart #minesv1-1 | 2025-05-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A tiny shmup in an absurdly tiny space. Inspired by Krystman's tutorials, but using absolutely none of the code. ;)
https://www.lexaloffle.com/bbs/?tid=149073

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Cart #sector498-0 | 2025-05-19 | Code ▽ | Embed ▽ | No License
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Galactic year 2387. Things have been rather dull on your first assignment for the Star Corps, patrolling a quiet trade route. Suddenly a massive, deadly Zorlon swarm appears, seemingly from nowhere, and you're the only thing standing between it and a nearby peaceful planet. You frantically punch out a distress call, but a sinking feeling in your gut tells you help might not come soon enough. Well, time to blast as many as you can...


Controls:
Dpad - Move
Z/X - Fire


This is my attempt at fitting a simple shmup into <=500 characters for Tweet Tweet Jam 10. Shoutout to Krystman, whose Youtube shmup tutorials were a big inspiration.

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2 comments


Cart #pyramiddemo-0 | 2025-05-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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First pico-8 game. My old trig brain is getting a workout from this!

Game mechanics are loosely based on Andy Looney's game Icehouse.

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Cart #sleepy_dad-0 | 2025-05-18 | Embed ▽ | License: CC4-BY-NC-SA

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Cart #zdddodge-0 | 2025-05-18 | Code ▽ | Embed ▽ | No License
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The game I mentioned in my post yesterday, here it is! I spent maybe a week total working on it, probably 6 or 7 hours a night, and got plenty of help both from Aslas (my artist friend, she's amazing and did all of the lovely sprites) and my amazing play testers (N. Borel, Nathaniel B., Candy, Julia Inferno, and Angie Miller). Special thanks to them because they are 2/3rds the reason this project is here.

I hope you all like it! Any feed back would be appreciated as technically this is a "demo" build and I still have features I want to ad, such as additional game modes, more unique variants for zombies, etc etc. Also if you notice any bugs please, also let me know, so I can fix them.

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1 comment


Cart #rrectbug-0 | 2025-05-18 | Embed ▽ | License: CC4-BY-NC-SA


If the x or y position of rrect() or rrectfill() is too negative (depending on the radius), the shape will break and not render correctly. Through some trial and error, it seems to break if xpos+radius*2+2<0 or ypos+radius*2+2<0.
Thank you!

1 comment


Cart #king_beta_0_7-1 | 2025-06-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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beta:
Cart #king_beta_0_7-2 | 2025-06-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Hello everybody! This is an beta version of the adventure game "Become a King".
[16x16]

[ Continue Reading.. ]

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6 comments


Cart #neonhighway_soundole-0 | 2025-05-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Neon Highway is a pseudo-3D micro-challenge, inspired by games such as Trailblazer and Cosmic Payback. It's my submission to TweetTweetJam 10; it uses no assets, and its code is 499 characters long.

Use arrow keys or d-pad on a controller to move, try not to fall off!

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HELLLLLLLLLLLLLLLLLLO!

This is my first post, tomorrow I'll be uploading a game on here! Not my first one by any means but, still!

Pleasure meeting all of you!

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Uname util! It displays OS info.

Here it is!

-- uname.lua - Simple terminal utility to display info about your OS!
-- VERSION: 1.0.0
-- AUTHOR: VinnyRules
-- INSTALLATION: Throw this file into your /appdata/system/util folder, or make one if you don't already have one!
-- USAGE: Just run "uname" in your terminal!
local info = fetch_metadata("/system")
print(tostr(info.title).." "..tostr(info.version).."\n"..tostr(info.author).."\n"..tostr(info.notes))

Example output:

Picotron Workstation OS 0.2.0d
lexaloffle
(c) 2022-25 Lexaloffle Games LLP
0 comments


Cart #lunar_lander-0 | 2025-05-17 | Code ▽ | Embed ▽ | No License
4

Another tutorial complete from Gamedev with Pico-8 PDF. I'm learning a lot.

Apart from Particles, I don't see myself adding much to this game.

Next up, Rapid Roll! Pico

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Animtron alpha release

I have created an animation studio that I use for my games, and feel it's polished enough to be released for early feedback.

Features:

  • Loading of any cart's gfx data
    • Might need to unsandbox Animtron to edit carts in RAM
  • Saving/loading animations to .pod files
  • LERPing, speed controls
  • Playback, looping, pingponging
  • Saves a bitfield (similar to the sprite one) per animation frame
    • Allowing you to specify what frames in the animation have special properties like:
    • invincibility frames, parry timing, etc.

Quick how-to:

  • Install by running load #animtron_01_1-0 in the Picotron terminal
  • Load a cart by clicking the appropriate button (you have to type the cart's name in the open box, can't just double-click)
  • Add frames by right-clicking in the sprite pane, or by clicking the appropriate insert button in the animation pane

[ Continue Reading.. ]

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5 comments


Cart #ganemagone-1 | 2025-05-17 | Code ▽ | Embed ▽ | No License


But you can't win.
Submitted to https://onehourgamejam.com/?page=main

0 comments


Cart #sheepdog-0 | 2025-05-17 | Code ▽ | Embed ▽ | No License
25

Hi !!

I made this game back in 2020 for the GMTK. I used the html export and forgot to add it to lexaloffle bbs. Thanks to
‪rvreqTheSheepo‬ for pointing that out to me.

Objective :

  • You only have 12 minutes before the sun goes down
  • Collect 20 / 40 / 60 sheeps for a bronze / silver / gold medal
  • Each level can be replayed to improve your time / sheep score ( the record won't be modified if you can't beat at least one of them )

Controls :

[z] jump
[x] bark

Known issues :

The game is not properly finished. There's a lot of missing features and bugs :

  • You can collect medals even if your time is out. I wanted the player to be unable to get medal if had no time left, but for now, only access to new level is blocked

[ Continue Reading.. ]

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5 comments


Hello :)

I start up Pico 8 but there is no sound - even the home screen shows just symbols for notes instead of playing the actual startup sound. Sound works for other applications.

Tried uninstalling snd reinstalling, turning off and on etc, no luck.

Any idea what the issue is? Using a MacBook Air M2.

Many thanks

2 comments


Cart #space_rocks-0 | 2025-05-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

This is my second Pico-8 game, a demake of asteroids...with a small twist.
That is, when you thrust, the ship stays centered and the viewport moves around a 256x256 play area.

Controls

L/R to rotate the ship
O is fire
X is thrust

note: there is no hyperspace in this game

Rules

Destroy all rocks!
Watch out for saucers - they can shoot you and become more frequent the longer you take to clear the rocks.
As time goes on the small saucer is more likely to appear - this one is more accurate - beware!
Free ship every 10000 points.

Behind the scenes

[ Continue Reading.. ]

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Cart #sophoboni-0 | 2025-05-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


A Tussle between 2-5 players to control the most Turf!

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