The game I mentioned in my post yesterday, here it is! I spent maybe a week total working on it, probably 6 or 7 hours a night, and got plenty of help both from Aslas (my artist friend, she's amazing and did all of the lovely sprites) and my amazing play testers (N. Borel, Nathaniel B., Candy, Julia Inferno, and Angie Miller). Special thanks to them because they are 2/3rds the reason this project is here.
I hope you all like it! Any feed back would be appreciated as technically this is a "demo" build and I still have features I want to ad, such as additional game modes, more unique variants for zombies, etc etc. Also if you notice any bugs please, also let me know, so I can fix them.

Hello everybody! This is an beta version of the adventure game "Become a King".
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[16x16] |
Items:
potion - restores one life
big potion - restores all lifes
How to play:
arrows or mouse - move the cursor
Z or click - make a move
X - open menu
in menu:
left-right - change piece
up-down - change item
X - exit
Showcase: https://youtube.com/shorts/Oc1Ek9irGDY?si=v7PJ5CbBzyyXH6Ga




Uname util! It displays OS info.
Here it is!
-- uname.lua - Simple terminal utility to display info about your OS! -- VERSION: 1.0.0 -- AUTHOR: VinnyRules -- INSTALLATION: Throw this file into your /appdata/system/util folder, or make one if you don't already have one! -- USAGE: Just run "uname" in your terminal! local info = fetch_metadata("/system") print(tostr(info.title).." "..tostr(info.version).."\n"..tostr(info.author).."\n"..tostr(info.notes)) |
Example output:
Picotron Workstation OS 0.2.0d lexaloffle (c) 2022-25 Lexaloffle Games LLP |
Animtron alpha release
I have created an animation studio that I use for my games, and feel it's polished enough to be released for early feedback.
Features:
- Loading of any cart's gfx data
- Might need to unsandbox Animtron to edit carts in RAM
- Saving/loading animations to .pod files
- LERPing, speed controls
- Playback, looping, pingponging
- Saves a bitfield (similar to the sprite one) per animation frame
- Allowing you to specify what frames in the animation have special properties like:
- invincibility frames, parry timing, etc.
Quick how-to:
- Install by running
load #animtron_01_1-0
in the Picotron terminal - Load a cart by clicking the appropriate button (you have to type the cart's name in the open box, can't just double-click)
- Add frames by right-clicking in the sprite pane, or by clicking the appropriate insert button in the animation pane



Hi !!
I made this game back in 2020 for the GMTK. I used the html export and forgot to add it to lexaloffle bbs. Thanks to
rvreqTheSheepo for pointing that out to me.
Objective :
- You only have 12 minutes before the sun goes down
- Collect 20 / 40 / 60 sheeps for a bronze / silver / gold medal
- Each level can be replayed to improve your time / sheep score ( the record won't be modified if you can't beat at least one of them )
Controls :
[z] jump
[x] bark
Known issues :
The game is not properly finished. There's a lot of missing features and bugs :
- You can collect medals even if your time is out. I wanted the player to be unable to get medal if had no time left, but for now, only access to new level is blocked





Hello :)
I start up Pico 8 but there is no sound - even the home screen shows just symbols for notes instead of playing the actual startup sound. Sound works for other applications.
Tried uninstalling snd reinstalling, turning off and on etc, no luck.
Any idea what the issue is? Using a MacBook Air M2.
Many thanks


This is my second Pico-8 game, a demake of asteroids...with a small twist.
That is, when you thrust, the ship stays centered and the viewport moves around a 256x256 play area.


Controls
L/R to rotate the ship
O is fire
X is thrust
note: there is no hyperspace in this game
Rules
Destroy all rocks!
Watch out for saucers - they can shoot you and become more frequent the longer you take to clear the rocks.
As time goes on the small saucer is more likely to appear - this one is more accurate - beware!
Free ship every 10000 points.
Behind the scenes
PicoCo Clicker 🍪
A bite-sized idle empire, baked fresh in PICO-8
What is it?
PicoCo Clicker is my year-long love letter to Cookie Clicker and the wider idle-game genre—hand-crafted inside the delightfully tiny, 128×128-pixel world of PICO-8. I’ve polished it until it gleams, squeezed every token I could out of the fantasy console, and wrapped it all in crunchy retro charm. It’s not “perfect,” but it’s exactly the flavorful little treat I hoped to serve.
Why you might lose track of time playing
Core Loop Why it’s delicious
Click → Earn cookies → Upgrade → Repeat The classic feedback loop, tuned for quick dopamine hits and long-haul AFK sessions.







Can you imagine living under constant existential threat? Crazy, right? TweetTweetJam#10
https://voidgazerbon.itch.io/rock-of-damocles
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