Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #molemole-1 | 2025-04-18 | Code ▽ | Embed ▽ | No License
40

Both buttons do the same thing, which is place bombs if you've collected any. 25ish levels of hopefully fresh-ish puzzle goodness <3

40
18 comments


Everytime I write a comment or something, some part of me always thinks it comes off as rude or agressive. If that side of me is right, I'm sorry if I have offended you in any way, shape or form.

Best apologes
~proatwork456

0 comments


I made this magnet game prototype.
does anyone know how to make it so you can't go back to the last magnet push/pulled from?

Cart #finatemiti-0 | 2025-04-17 | Code ▽ | Embed ▽ | No License

e
1 comment


Cart #gslihuseyin-0 | 2025-04-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

1
0 comments


Cart #soko2-0 | 2025-04-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

Arrow Keys : Move

X / C : Rewind

Enter / P : Pause Menu (Reset Level / Select Level)

Welcome to Sokobird 2 !

Sokobird 2 is a sokoban game based on Aymeric du Peloux levels.

Can you solve the 32 puzzles ?

Bird sprite inspired by chien_bleu

Levels by Aymeric du Peloux

11
3 comments


Cart #combo_galaxy_cartidge-0 | 2025-04-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

How to Play

Combo Galaxy is an arcade shoot-em-up game inspired by Space Invaders and Cherry Bomb. Destroy round after round of aliens in your path with your ship the Crimson Swift and try to get the highest score you can!

Controls

Keyboard

• Arrow Keys – Move your ship
• Z / N / C – Blast Lasers
• X / M / V – Deploy Star Bombs

Controller

• L Stick / D-pad – Move your ship
• A / Y – Blast Lasers
• X / B – Deploy Star Bombs

Star Bombs

Star Bombs are a collectible that defeated enemies will sometimes drop. Collecting it will increase your star bomb ammo count by 1 and the more ammo you have the more bombs you will deploy all at once! Collecting 4 Star Bombs will restore 1HP but also reset your star bomb ammo count to 0. If you have full HP, collecting 4 Star Bombs will instead reset your star bomb ammo count to 0 and give you 2500 points, so consider saving your ammo to get a higher score if you feel you can beat the game without them.

[ Continue Reading.. ]

9
2 comments


Cart #infinitemininggame-1 | 2025-04-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


SSPR sandbox

According to the documentation, sspr is pretty self explanatory :

QUOTE

SSPR(SX, SY, SW, SH, DX, DY, [DW, DH], [FLIP_X], [FLIP_Y]]
Stretch a rectangle of the sprite sheet (sx, sy, sw, sh) to a destination rectangle on the screen (dx, dy, dw, dh). In both cases, the x and y values are coordinates (in pixels) of the rectangle's top left corner, with a width of w, h.
Colour 0 drawn as transparent by default (see PALT())
dw, dh defaults to sw, sh
When FLIP_X is TRUE, flip horizontally.
When FLIP_Y is TRUE, flip vertically.

END OF QUOTE

So I was pretty surprised to see an upside down sprite while debugging, when I knew I wasn't even using the flip parameters anywhere.
Things are pretty normal as long as the coordinates are in the 0-127 range and the sizes in the 1-128.
What happens otherwise is unclear, so I wrote this little test cart. (image in the sprite sheet by Freds72)

Cart #sspr_sandbox-0 | 2025-04-17 | Code ▽ | Embed ▽ | No License

[ Continue Reading.. ]

0 comments


Cessna airplane flying over a farm

16
2 comments


💠💠💠💠

1 comment


Cart #gameformelike-0 | 2025-04-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Flappy Fetus

Cart #flappy_fetus-1 | 2025-04-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

My first game, made with great help of this tutorial

5
2 comments


Hello!

I haven't bought pico-8 yet, and i was considering doing so, but i wanted to find out from the people who actually own it, is it worth it? how active is the community? Is Voxatron dead or also worth it? Answers would be appreciated

Sock Muffin (potentially to be a new member)

1
5 comments


Cart #ash1337-6 | 2025-04-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
28

8SH – A tiny precision platformer adventure

Hello everyone,

I'm happy to share my latest project: 8SH, a small adventure platformer made in Pico-8.
It features smooth movement and tight, responsive controls, with short levels that focus on timing, flow, and precision.

Inspired by The End is Nigh by Edmund McMillen and Tyler Glaiel, I aimed to capture that same snappy feel in a more compact format.

This is a personal Pico-8 release, and I’d love to hear what you think — feedback is always welcome!

.gif[/img]

28
17 comments


Cart #elizabethoyunu-0 | 2025-04-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #platform_basics_jstr8-0 | 2025-04-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Cart number 2!!

Continuing to learn how to manipulate tables...

This is an extension of the basics with self contained entities that are modular and behavior override friendly. It includes basic platform and entity collision logic with soft camera tracking. Frame set animation with integrated low resolution mode (64x64) as well. I hope it helps other beginners out there learn the amazing quirks of pico-8!

Entity oriented programming adapted from a study of https://www.lexaloffle.com/bbs/?pid=116846 by Johan Pietz.

-JS

3
0 comments


Cart #ekonunoyunu-0 | 2025-04-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


My first attempt at a pico 8 cartridge! I've spent a few evenings working through this, and wanted to publish my work.

I've implemented a demake of the amazing Lights Out Tiger handhelds - one of which I had as a kid and spent many an hour playing.

Cart #sfdigiti-1 | 2025-04-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I'd love any constructive criticism or feedback.

0 comments


One year ago, I released 'Knight and Prison of Ice,' my favourite game so far! To celebrate its anniversary, I’ve added an 'Easy' mode, so more players can enjoy and complete it. Check out the game here: https://www.lexaloffle.com/bbs/?tid=141420

3
0 comments


Cart #hobblins_prototype-0 | 2025-04-15 | Code ▽ | Embed ▽ | No License

This is an early prototype for the card game mechanic in my upcoming game, Hobblins.

This mechanic is heavily inspired by the game Potionomics, and I intend to use this prototype to explore alternate mechanics as I continue to playtest.

Press X to leave the splash screen, and to restart after game over.

Your goal is to raise the "opponent"'s interest (in blue) before running out of patience (in red). The cards say how much interest they raise and how much patience they cost. If you run out of patience, you lose. If you get to 20 interest, you win. Ending your turn and drawing a new hand costs 1 patience.

Feel free to leave feedback! I'm primarily interested in the mechanics of the game, rather than the presentation, at this time.

0 comments




Top    Load More Posts ->