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Cart #wuzekibika-0 | 2025-04-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Hello! Publishing the cart of my little shmup which I coded with the help of this brilliant tutorial: https://www.youtube.com/watch?v=81WM_cjp9fo&list=PLea8cjCua_P3Sfq4XJqNVbd1vsWnh7LZd

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Cart #steroids-2 | 2025-04-07 | Code ▽ | Embed ▽ | No License

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Cart #picopride-1 | 2025-04-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


A cartridge to display pride flags to the screen!

To go to the next flag, press the O button; to go to the previous flag, press the X button.

Currently, there's a total of 14 flags that can be displayed (with some concessions due to Pico-8's limitations):

  • Modern, 6 color pride flag
  • Gilbert Baker pride flag
  • Leather pride flag
  • Bisexual pride flag
  • Pansexual pride flag
  • Femboy pride flag
  • Trans pride flag
  • Non-Binary pride flag
  • Gender-fluid pride flag
  • Philadelphia pride flag
  • Aromantic pride flag
  • Agender pride flag
  • Asexual pride flag
  • 2022 polyamory pride flag

Feel free to add more flags!

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Cart #chesstactics-2 | 2025-04-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my first proper game and I couldn't be more thrilled with how it turned out!

It's Chess, but jazzed up a bit.

Instead of capturing pieces, you now have to attack and reduce the piece's HP to zero.

Each type of piece now also has special skills that cost SP (skill points).

The board has been expanded a bit to allow for additional shenanigans.

Each piece moves the way you would expect it to, however on each turn, there are two phases.

You can select how you use these phases (moving, attacking, using a skill, or passing your turn).

Each piece type has a different HP and SP max.

All attacks (except for one in particular) deal 1 damage.

Here is a rundown of the piece skills:

[ Continue Reading.. ]

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Cart #wihifuzuju-0 | 2025-04-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Made this simple gravity simulator. It starts with the same 3 bodies each time with arbitrary masses, positions, and velocities. Should be simple to change those in code and the format for each planet will be down below. Also if you uncomment some of the code in the populate function it will populate randomly. I might update this someday, I might not, in any case it was a fun project.

Planet format is {x, y, x velocity, y velocity, id, mass}
the id is just the position in the array.

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Hi to all,

finally I decided to start coding my personal game, and as first PICO-8 project I will design a "Choplifter" style game. I am not going to make an arcade conversion but something a little bit different.

Let me introduce"Ap8kalypse"

My goal is to enjoy while learning PICO-8 by doing, and in second place I need something special to do that will keep me alive in this particular moment of my life.

Choplifter is a game by SEGA where the player has to pilot an helicopter (Bell UH-1 Huey) to rescue hostages from enemy bases.

I will post all my work in progress steps of my "AP8kalypse" game here, meanwhile this is the gameplay from the arcade:
URL Choplifter gameplay

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Cart #peakofempires-6 | 2025-04-09 | Code ▽ | Embed ▽ | No License
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Best played in fullscreen or with a controller

Welcome to Peak Of Empires v1.0!

How To Play

  • Mouse Or Arrow Keys to Move Pointer
  • Left Mouse Button or X to Choose Units
  • Right Mouse Button Or C to Send Units
  • ESDF or screen edges to Move Camera

Click units or buildings to view their stats and actions. Keep an eye on your resources, which are wood, food, stone, gold and housing. Make sure to build enough houses and send your workers to work! Once you've given them a task they will try to keep doing it until there is nothing in their vicinity left to interact with.

[ Continue Reading.. ]

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Cart #ledarcade-1 | 2025-04-06 | Code ▽ | Embed ▽ | No License

I have a Raspberry Pi based project that draws all sorts of animations on an LED panel. I am just getting started to see if I can transfer some of my animations to PICO-8.

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Cart #king_beta-0 | 2025-04-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello everybody! This is an early beta version of the adventure game "Become a King".
[16x16]

How to play:

arrows - move the cursor
Z - make a move
X - change the piece
Write suggestions for the game in the comments, I will be glad to receive any comment.

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Cart #guputukagi-1 | 2025-04-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Working on a game for ludum dare 57 "Distressing Depths"

Cart #difejatuji-6 | 2025-04-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #denuzuyara-0 | 2025-04-06 | Code ▽ | Embed ▽ | No License

WIP

Instructions:

  • single button flyer - press button to ascend
  • beat 99 other flyers to win the cup
  • avoid ground, landscape and other obstacles
  • collect stars to temporarily speed up
  • avoid running out of fuel!

Future:

  • add music and sound effects
  • fix plane crash
  • ? convert to stages/levels instead of continuous racer
  • ?add ability to hit other planes from above or behind
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Cart #dafojutifo-0 | 2025-04-06 | Code ▽ | Embed ▽ | No License

WIP

Inspired by amidar-style games.

Instructions:

  • cursor keys move red getaway car
  • avoid other cars
  • surround a city block to find key to unlock gates
  • open gates along city wall to escape with money
  • press 'x' to drop bomb if you have one

Future:

  • add music and sound
  • improve HUD
  • improve AI of police cars
  • develop scoring/bonus system
  • ?change theme
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Cart #rukubipoga-0 | 2025-04-06 | Code ▽ | Embed ▽ | No License
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Instructions:

  • press any keyboard key to make mirrored piggy jump.
  • collect coins - but your piggy can only hold 10 at a time
  • if your piggy has too many coins, he cannot collect any more until dropped into flashing chest.
  • obstacles: avoid columns and holes. hammers cause you to lose coins; umbrellas bring storms
  • collect powerups.

Future:

  • ? convert to levels rather than endless runner;
  • add music and sound effects
  • add powerups and obstacles
  • speed up as each level progresses
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Cart #basogotisa-0 | 2025-04-06 | Code ▽ | Embed ▽ | No License

WIP
single screen action puzzler

Instructions:

  • single button to jump.
  • hitting walls will change direction
  • collect 3 stars to activate flag. Hit flag to progress to next screen.
  • use as few jumps as possible, no limit to number of deaths

Future:

  • add music and sound
  • add powerups
  • ? better name
  • ? change colours and backgrounds every 10 levels
  • ?add backgrounds
  • ?change theme
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Cart #arcadesurvivor-1 | 2025-04-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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What if Vampire Survivors was a Pac-Man style arcade game?

Well, I guess this is what you'd get: A single-screen bullet heaven experience.

You start off slow, by killing a few enemies, and picking up XP and Coins.

Every time you level up you get to pick a free upgrade.

Defeat the boss at the end of all 3 stages.

Buy permanent upgrades with the coins you gathered.

And see how long you can survive, when things start getting hectic.

[ Continue Reading.. ]

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Cart #tmirobot_baseball-27 | 2025-05-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Overview

In-progress version of a 2-Player simplified baseball sim, with animal-based teams.

Currently implemented features:

  • Team selection, with each team having unique player stats
  • Pitching, fielding, and batting controls supporting live 2-player on any device
  • Strikes, balls, walks, hit by pitch, and outs
  • Hitting angle and power determined by the angle the bat is at when contacting ball, the speed of the pitch, and player BAT skill
  • Foul ball handling (including run-backs)
  • Non-controlled fielding players running to cover bases (including coverage by pitcher or short stop when the controlled player moves off their base position)
  • Tagging players for outs, or tagging the base in a force situation

[ Continue Reading.. ]

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Cart #metrogdvania-0 | 2025-04-05 | Code ▽ | Embed ▽ | No License
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After soooo many time, finnaly, there is my 4th cartridge on PICO-8! It's a texture pack / """mod""" for the game Metro Cube Vania, so there's all the mechanics of the original game. The only things i change in this cartridge is ALL the textures of the game and a few texts. Also... This mod haves an story! and this is the story:

Story of MGDV (Metro GD Vania): In 5/04/2025, GD Starlyax was normally jumping obstacles in GD but... An mysterious portal appears. GD Starlyax can't skip it, so he is teleported to an strange world where the blocks are a little bit strange and RobTop is the villian of that world. So now, GD Starlyax, an cube that is smaller than RobTop, have to stop the evil plans of the villian. But to defeat RobTop, GD Starlyax will need the powerups that are in all the strange world, to give peace again to that lonely world!

[ Continue Reading.. ]

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Hi!
Let's start a library of transition effects!
They should take one argument called progress. If you want to fade out instead of in you just use fade(1-progress).
My first contribution:

function fade(progress)
	for xx=0,15 do
		for yy=0,15 do
			circfill(xx*8+4,yy*8+4,8*(1-progress)+sin((yy)/15),0)
		end
	end
end
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ABOUT:
PICO-8 Sprite Clipboard Tool is a tiny Windows desktop utility that lets you copy sprite data between PICO-8 and image editors like Photoshop.
(TESTED IN PHOTOSHOP AND ASEPRITE, and a few others)

INSTRUCTIONS FOR USE:
Copy sprites from PICO-8 using Ctrl+C, then click "Export" to convert the [gfx] block into an image you can paste into Photoshop. To go the other way, copy a ≤128×128 image from Photoshop, click "Import", and the tool will generate a [gfx] block you can paste back into PICO-8 with Ctrl+V.

COMPILE:
To compile it, save the code as main.cpp and build it as a Unicode Win32 app using a C++ compiler like MSVC or MinGW (e.g. g++ main.cpp -municode -mwindows -o sprite_tool.exe).

VISUAL STUDIO:
Open Visual Studio.
Create a new project.
Choose "Empty Project" under C++ and click Next.
Name the project (e.g., SpriteClipboardTool) and click Create.
In Solution Explorer, right-click "Source Files" > Add > New Item.
Select "C++ File (.cpp)", name it main.cpp, and click Add.
Paste the full code into main.cpp and save.
Right-click the project in Solution Explorer > Properties.
Under Configuration Properties > Advanced, set "Character Set" to "Use Unicode Character Set".
Under Configuration Properties > Linker > System, set "Subsystem" to "Windows (/SUBSYSTEM:WINDOWS)".
Click OK to close the Properties window.
Build the project using Build > Build Solution (or press Ctrl+Shift+B).
The compiled .exe will be in the Debug or Release folder inside your project directory.

ENJOY!!! :-)

GITHUB:
https://github.com/Mettle83/PICO-8-Sprite-Clipboard-Tool

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