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Does anybody remember rock-falling puzzles?

Our first PC, back in the late 80s, was an Olivetti M20. It didn't have many games: Battle Chess, Crazy Golf, Solitaire, Digger and this weird little falling-rock puzzle game called Felix. This last one seems to have been completely lost to time, so I thought I'd try and recreate the mechanics as best I remember (it was like 35 years ago). The garden theme was added after.

It would be interesting to find out if there's a reason these type of puzzles died a death.

The game is tricky, but I assure you it can be completed. (My PB is 437 steps)

Cart #zejuhesuda-2 | 2025-03-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Update:
-Added clarification if keys are used in the wrong door
-Added extra checkpoint near beginning

[ Continue Reading.. ]

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Cart #tdannecy_betweenle-0 | 2025-03-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Guess the secret word hidden between two other words.

Dictionary is sorted in alphabetical order.

Enter any word to see if the secret word is placed in the dictionary before or after the word.

A demake of the Nebula Bytes Betweenle word game.

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Hello, is there a bump n jump game for Pico8?

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This is a (heavily) Puzzle Bobble-inspired match-the-bubbles puzzle game with a Bee theme.
Can you make it through to the end?
Score big points by dropping bubbles out of the hive.
Watch out for the Evil Bee that jams up the hive with rocks!

Cart #bubble_bee-2 | 2025-03-27 | Code ▽ | Embed ▽ | No License
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Credits

Code & graphics by myself

Music: Several tracks from Gruber, a remixed version of 'Cuban Cake Walk' by packbat, and other bits by myself.

SFX from Gruber's SFX pack, and some by myself.

Release history

1.2

  • new label image

1.1

  • hold O (z on keyboard) for fine-tuned aiming

[ Continue Reading.. ]

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Cart #solitaire_chess_v2-0 | 2025-03-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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If you find a puzzle you think is impossible, let me know in the comments. enjoy!

Solitaire Chess -- Vol. 2

-400 solitaire chess puzzles
-50 puzzles each from 4 to 11 pieces
-navigation map and autosave

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Hi everyone!

I'm making a game where two players try to knock their opponent's balls off a table. Functionally it works just like pool, except instead of a cue ball you pick one of your balls on the table to shoot.

I'm stumped trying to make a game state where you can cycle through the balls you have on the table to pick which one you shoot.

I want to collect the xy of all p1's balls in a table, just once, each time p1 starts their turn. Is it possible to do that in the update function?

Currently my code looks like this, but it's not working as intended because it just keeps adding to the table infinitely as long as a ball meets the conditions:

function ballselect()
	foreach(balls, playerballs)
end

function playerballs(pb)
	if pb.ontable==true then --check ball still in play
		if player==1 then --check player
			if pb.c==12 then --check ball is p1 colour
				add(bc1,{
					x=pb.x,
					y=pb.y,
					n=count(bc1) --assign number to cycle thru?

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=163753#p)
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Cart #snowballerfix-0 | 2025-03-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Fixed an issue with it!

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Cart #pavilion_polestation_1-0 | 2025-03-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
36

Hi everyone,

Pole Station is a short, linear, 2bit color platformer with secrets!

Goal

Navigate through the levels and find the exit to the next stage. The first five stages each contain three secret pineapples (15 secrets in total). Collecting minerals protects you from one hit (except for freezing water). If you are protected by minerals, your boots will turn white. If you collect more than 25 minerals, you will receive a 1-up.

Controls

  • Walk with the left and right arrow keys / D-pad
  • Use Up or Down to climb ladders
  • Press Z to jump
  • Press X to use the current item or break crates

[ Continue Reading.. ]

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Cart #banditaccountancy-0 | 2025-03-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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very silly game. d-pad only. try to stay in the floooowww

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Cart #paintingsftwre-1 | 2025-03-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Description

Use the arrows to move, and the z, x, c, and v buttons to paint (X and O buttons on mobile). If you get bored painting with the regular tool, try using a different tool! and see what changing the color does to the paint!

Made for the 2025 Scrapyard Busan Hackathon

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the screen address remapping when using weird values crashes my pico8 often and when it doesn't as shown in the gif is kinda weird. overriding the ide and splore I think I understand but then the framerate for games played like bubblegum spin here is less than normal and I'm not sure why that'd be?

But the main thing is the crashes. (on mac 0.2.6b)
I wasn't sure if you were already aware or not about the address remapping stuff being odd still @zep and I don't know if there's problems with the other addresses or not.

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Cart #rotd-4 | 2025-03-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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click the cookle
use Z to buy
use up/down to browse shop
this took me like an hour

Cart #cookieclicked-14 | 2025-04-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

finished my pico-8 cookie clicker "remake"
similar to the nintendo wii version but NOT a console window

patch notes

v1.1.0 (rev 1)

added sweden
replaced clicking power with clicker(s)
changed the UI a bit

v1.1.1 (rev 2)

x to click for convenience

v1.1.2 (rev 3)

clicker count updates

v1.2.0 (rev 5?)

added background

1.2.1 (rev 6)

loop music

1.3.0 (rev 7)

added title screen
you can now know how to shop without reading my post

1.3.1 (rev 8)

overflows!

1.4.0 (rev 9)

added farms!
made costs more accurate:
changed cost calculations
changed cursor cost to 15

1.4.2 (rev 10)

changed name from "sh**ty cookie clicker" to "cookie clicker pico"

1.4.3 (rev 11)

changed label

1.4.4 (rev 12)

the silence haunts me
removed the silence

1.5.0 (rev 13)

added mines

1.5.1 (rev 14)

fixed overflow crashes
overflow stops clicking cookie
overflow stops buying stuff

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Cart #space_mercenary-0 | 2025-03-14 | Code ▽ | Embed ▽ | No License
3

Hey y'all, this is my first PICO-8 game. Here are the controls + some tips:

A to use weapon
Hold B + Direction to switch weapons, press B to switch to gun.
Hold sword attack to charge laser.
Sword can deflect enemy projectiles.
Shield projectile will delete other projectiles.
Boost weapon will speed you up and insta-kill normal enemies.
Missiles insta-kill normal enemies and do AOE damage.
Enemies will drop missile and health pickups.
Occasionally boss enemies will spawn with 30 health.
Higher rank + chain gives you higher score per kill.
Higher rank spawns enemies faster.
Game is not finished yet, but close to being done.

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Cart #ccpico-0 | 2025-03-14 | Code ▽ | Embed ▽ | No License


Cart #ccpico-1 | 2025-03-14 | Code ▽ | Embed ▽ | No License


i made cookie clicker except its exactly as the name entails

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Cart #berrytony-1 | 2025-03-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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my first pico 8 game

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Cart #poptire-1 | 2025-03-14 | Code ▽ | Embed ▽ | No License
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So I've been working on this off and on for a couple of years now, and I just kind of got tired of sitting on it. There's definitely some improvements (mostly cosmetic) that could be made, but it's in a playable state at least now!

Homestar Runner universe copyright Matt and Mike Chapman

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Hi! Does anyone have any nice tips on how to do wavetable modulation? I tried some stuff but I think I lack some basic knowledge and skills to get started.

edit: to be clear I'm talking about LFOs, filtersweeps, phase-shifting, etc

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This isn't 100% complete but I made this tileset as a little detour to the project I'm currently procrastinating on. I encourage anybody and everybody to expand on the ideas presented here. I just made this post quickly because I wanted to post this somewhere so it's not just sitting on my hard drive until the end of time. I don't really intend on finishing it but here's what I did do:

All playing cards + variants
All planet cards
All tarot cards
All spectral cards
Card pack base
6 joker elements (~20 or more of Balatro's standard-looking Jokers can probably be made with them)
Interaction icons

NOT done...
Most non-standard jokers
Vouchers
Tags
???

Here's some mockups...

And here's the sheet:

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