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Cart #happyvalentine-0 | 2025-02-14 | Code ▽ | Embed ▽ | No License
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This is a very short game I made for valentine's day, it was mostly made for my friends to play but I decided to post it here too, because it's the first pico8 project I've finished

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Cart #gowibunime-1 | 2025-02-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #kp_bombs-0 | 2025-02-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a pretty simple version of minesweeper I made a while ago, mostly to to try out a few visual tricks. In particular I'm happy with how the half-offset tiles look. I doubt I'll work on it more, but I wanted to upload it in case someone found it interesting.

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Cart #tuzejazeda-0 | 2025-02-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Conway's Game of Life

Ive been learning how to code PICO-8 - making other games, but I did this as a little side project - implementing Conway's Game of Life on Pico-8

Probably next steps are

  • play / pause
  • editing
  • sharing / seeds?

Bugs/Suggestions?

This is my first Pico-8 "game", if anyone has any suggestions for features that would be awesome! Thanks!

Have Fun!

Thank you!

3 comments


Cart #plumbsum_2-1 | 2025-02-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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left+right+down to nudge / z+x to rotate / up to slam / enter to pause

Connect pipes to edges or blocks to clear them. The top of the board is an edge!


The long-anticipated sequel is here! This version focuses on what was clearly the best part of the original: clearing blocks. It's Just Fun™.

Some other changes include:

  • Revamped scoring system and new thresholds for bronze/silver/gold plungers
  • "Bag system" of randomness for the incoming pieces
  • Very slightly improved soundtrack
  • Personally, I find this version a LOT more fun than the original.

This is a different style game than the original and will require developing some new strategies :)

[ Continue Reading.. ]

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Avoid the incoming blocks — xo

Cart #joyride-0 | 2025-02-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I made this game for the second title in the 20 games challenge. At first I spent a lot of time drawing the objects as squares, then adding lines to create some sense of depth. Eventually I decided to invest some time in Asesprite for some neat pixel art, and I am so glad I did.

The game itself is quite simple, press ❎ or 🅾️ to start the game, then lift up your sick board for tight avoiding maneuvers. Don't fly too high and max out the score!

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Cart #stretchykart-1 | 2025-02-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Stretchy Kart is a old school racer with pseudo-3D perspective and pixel art drivers.

Z: Accelerate
X: Charge jump (release to jump)
Collect hot dogs to gain more acceleration.

This game was made as Stretchy Buoys Jame 2025. It features racers from the other games made during the jam. You can unlock all the tracks and characters by looking for four-letter codes in the other SBJ jam games:
https://tipsheda.itch.io/stretchy-buoys-jam-2025

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Cart #raposhoyi-1 | 2025-02-12 | Code ▽ | Embed ▽ | No License
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A brand new version of Tweetie_pong that includes some new tweetcarts + a '1k demo' of my composition modified for the occasion. 21 coders in total are credited including 1 for the music. The menu has 2 difficulty levels + a demo mode that displays all the tweetcarts, as well as the possibility to exit each mode with the 0 button and to stop or start the music with the 4 key. As a reminder, 1 tweetcart is a technical and graphic demonstration of a coder that must fit in a message from X (formerly Twitter...) in 280 characters maximum. The game is stable and is already used (for free of course) for family reunion or association challenges. Have fun.

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Cart #wfcdemo-0 | 2025-02-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's some pipes made with wave function collapse procedural generation. Press X to generate. The basic idea is random tiles are placed and used to rule out what the tiles around them can be. I found the link below helpful to understand the concept.
https://oskarstalberg.com/game/wave/wave.html
If you want to use it in your own project (although I didn't really optimize) here is the devtool I made to generate the numbers at the beginning.
Cart #wfcdevtool-0 | 2025-02-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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A platformer game without jumping. Instead, use a hook shot.

Cart #hook_mountain_1-1 | 2025-02-11 | Code ▽ | Embed ▽ | No License
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Cart #br4vesnake-0 | 2025-02-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Snake: A Certified Classic

Hello, everyone! This is my first game made in Pico-8. I thought it'd be fun to recreate snake since it's one of my favorite arcade style games!

How to Play

Gameplay is straightforward; use the d-pad/arrow keys to move the snake, and x/o to interact with the title and game over screens. Eat as many apples as you can in order to grow in length, and don't hit the walls or bite yourself!

Bugs/Suggestions?

Like I said, this is my first Pico-8 game, so if you have any bug reports or coding suggestions, I would love to hear them.

Have Fun!

Thank you so much for playing my game!

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Rabbit Rush

Cart #rabbitrush-4 | 2025-03-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Introdution

Are you quick enough to keep your rabbit fed? 🥕🐇
In this fast-paced game, you control a hungry rabbit on a mission: eat the carrot before time runs out! But be careful—the clock is ticking, find a carrot to get more time! If not, it's game over.

Luckily, mysterious mushrooms can be collected to pause the countdown, giving you extra time to find your next meal.

How to Play

  • 🕹 Use the arrows to move the rabbit around the map.
  • 🥕 Eat carrots to reset the timer.
  • 🍄 Collect mushrooms to stop the countdown for a few extra seconds.
  • 🌙 Watch the moon—it shows how much time you have left!

Main Game

[ Continue Reading.. ]

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Cart #mk_sphongos-0 | 2025-02-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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-

Controls

  • Navigate the world and UI: Arrow keys/d-pad
  • Interact the world and UI: X key/X button (Both Pico-8 buttons work)

How To Play

  • Go out and gather samples from your surroundings
  • Research samples in the lab to unlock and upgrade abilities
  • The game saves everything automatically!

Post Mortem

This post mortem is mostly me documenting the development of SPHONGOS and sharing some of my learnings. If there is anything specific you would like to know, just ask!

[ Continue Reading.. ]

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Hi! This is a PICO-8 port of Maverick Bird, a Flappy Bird fangame originally created in 2014 by Terry Cavanagh. I created it in about two evenings purely on a whim, and I'm pretty happy with how it turned out. Jukio Kallio's track "Vietnam", which featured in the original, was remade for this port by a friend named MH.

(If you want to play the original Maverick Bird, you can try the original Flash version if you have Ruffle, or check it out in Terry's upcoming collection Terry's Other Games!)

Cart #reese_mavbird-1 | 2025-02-10 | Code ▽ | Embed ▽ | No License
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[ Continue Reading.. ]

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repro steps:

  • run cart bitplane_grid-3 in the web player
  • press ctrl-c
  • paste into an external text editor

expected behavior: clipboard should have poke(0x5f5e,0xff) in it
actual behavior: clipboard is unchanged (my specs: linux, firefox, 0.2.6c dev8)

(cart from here)

Cart #bitplane_grid-3 | 2025-02-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Maybe this is a known bug, which is part of why it's "0.2.6cdev8" instead of "0.2.6c"? But here's a ping just in case you don't know about it @zep. (web clipboard stuff seems like a huge pain, I don't envy you trying to fix it...)


The cart has some debug print statements -- open the browser dev tools and you can see it print out "copying str:" right before calling printh(str,'@clip'). I noticed there's no red "press c to copy" prompt that the web player used to show, maybe that's a clue.

[ Continue Reading.. ]

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Cart #ijustwannasavethis-1 | 2025-02-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #skeleton_gelatin-2 | 2025-02-11 | Code ▽ | Embed ▽ | No License
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possibly world's first blobtroidvania... no upgrades, no hp, no dying, no checkpoints, no jumping, no problem

i do not recommend trying an all-skulls run until you've finished a normal run at least once!

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lowridersim_prototype🚗💨

My First PICO-8 Project!

This is my first small project in PICO-8! 🎉 Inspired by classic lowrider hydraulics, I wanted to create a simple but fun bouncing car simulation. I might expand on this idea in the future!

How to Play

Control the hydraulics of your lowrider and make it bounce!

⬆️ Up → Raise the car
⬇️ Down → Lower the car

  • The car stops at three height levels and has a slight bounce effect at each stop.
  • When fully lowered, sparks and glowing stars appear! ✨

Features

  • Smooth hydraulics animation 🛠️
  • Fun visual effects: sparks & twinkling stars when hitting the lowest point 🌟🔥
  • Simple but satisfying movement
  • A sound effect when lowering and lifting the car 🎵

Future Plans

I might add more lowrider moves, different cars, or even a full lowrider simulator! Stay tuned!

Hope you enjoy my first PICO-8 project! 😊 Let me know what you think!

[ Continue Reading.. ]

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Cart #emblaze-0 | 2025-02-09 | Code ▽ | Embed ▽ | No License
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green frog with a cowboy hat
collect firewood, build fire

my first pico-8 game. enjoy!

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Cart #mallowsim-0 | 2025-02-09 | Code ▽ | Embed ▽ | No License
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MallowSim Controls:

arrow keys - move and rotate your mallow for the perfect toast.
Press "X" to eat and get new mallow.

There is no objective or win condition. Just kick back and roast some marshmallows.

my second game jam! and second game on itchio!
Made for Trijam 308, prompt: "Camp site fire", 3hr time limit.

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