possibly world's first blobtroidvania... no upgrades, no hp, no dying, no checkpoints, no jumping, no problem
i do not recommend trying an all-skulls run until you've finished a normal run at least once!



Its really good. The limitations of what you can are permitted to do ( no upgrades! sob!) work really well in the game.
I don't know if it's just me, but I'm finding it really difficult! I can't really explain where I've actually got to, so I'm going to guess at about a dozen screens in.



This is cool! Puzzled through the first few rooms, but will be back!



Escaped to the surface and working on getting all skulls. Great game with some deceptively simple rules. I hope the blobtroidvania genre catches on.
Also I saw the name and had to make this. Enjoy a meme fresh out of the oven :)




This is super cool! I want to do all skulls but there's a few rooms that I couldn't figure out how to get in on my first run



Love it. Still haven't figured out all the rules.
For example, why can't I push the bubble left in this configuration ?

Another point : there's no continue option. I understand the entire map configuration would have to be saved, and since you can put bubbles wherever, the amount of info of a save state would be much bigger than the 256 bytes of carddata, but you could still implement it with two carts and cstore() .



This is one of the screens I can actually do! I hope we are talking about the same screen (the one with two white barrels, one high up and one down below, with a green skull in the middle of the screen.
Solution:




noooooooooo!
Worst thing is, the missing skull was actually bubbled , but too early, and I forgot to re bubble it !
Also spent a lot of time on the screen below the exit.
From this screen , you can push white blocks to adjacent screens and resetting the adjacent screen returns the white block without removing the bubbles.
I was very surprised this mechanic isn’t needed anywhere in the game and is just a red herring.
Puzzles could have been built around it .



I did it!!! Argharaghgh - it probably took about an hour and I did pretty badly on the skulls.

I'm not sure I am even enjoying playing it, yet I am strangely addicted. I find the whole process quite nerve-wracking and I fear having to reset a room.
Personally I'd like a bit more presentation in this cart, such as a timer, progress indicator, map. But it is what it is and I've sunk far too many hours into it so far.... Oh well, back to trying to do a perfect run.
[Please log in to post a comment]