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Cart #skeleton_gelatin-2 | 2025-02-11 | Code ▽ | Embed ▽ | No License
24

possibly world's first blobtroidvania... no upgrades, no hp, no dying, no checkpoints, no jumping, no problem

i do not recommend trying an all-skulls run until you've finished a normal run at least once!

24


Its really good. The limitations of what you can are permitted to do ( no upgrades! sob!) work really well in the game.

I don't know if it's just me, but I'm finding it really difficult! I can't really explain where I've actually got to, so I'm going to guess at about a dozen screens in.


This is cool! Puzzled through the first few rooms, but will be back!


2

Escaped to the surface and working on getting all skulls. Great game with some deceptively simple rules. I hope the blobtroidvania genre catches on.
Also I saw the name and had to make this. Enjoy a meme fresh out of the oven :)


@Verb hahahaha thank you


@dondokodon dang it looks like a old school strategy guide 🥹


This is super cool! I want to do all skulls but there's a few rooms that I couldn't figure out how to get in on my first run


Excellent level design. They are all solvable.


2

Love it. Still haven't figured out all the rules.
For example, why can't I push the bubble left in this configuration ?

Another point : there's no continue option. I understand the entire map configuration would have to be saved, and since you can put bubbles wherever, the amount of info of a save state would be much bigger than the 256 bytes of carddata, but you could still implement it with two carts and cstore() .


Anyone else too stupid to get past the 5th screen?


This is one of the screens I can actually do! I hope we are talking about the same screen (the one with two white barrels, one high up and one down below, with a green skull in the middle of the screen.

Solution:

  • Climb to the top where the white barrel is. Reset all blocks.
  • Push the barrel down and then left so it is underneath the skull.
  • Go right and down and fall in the little dip.
  • Bubble up so you're next to the white barrel
  • Move right and bubble up from the barrel to the skull. The door opens.
  • Go right and bubble up through the gap
  • Go left and use bubbles to get to the door on the left

I almost got stumped on that room too. A light hint:

There's something different about this room compared to the other rooms. focus on that.


haven't remotely finished this yet. i really like it.


@ncrecc It's great isn't it? But I wish it had a "save progress" feature . It drives me so crazy


1

noooooooooo!

Worst thing is, the missing skull was actually bubbled , but too early, and I forgot to re bubble it !

Also spent a lot of time on the screen below the exit.
From this screen , you can push white blocks to adjacent screens and resetting the adjacent screen returns the white block without removing the bubbles.
I was very surprised this mechanic isn’t needed anywhere in the game and is just a red herring.
Puzzles could have been built around it .


this game: exists
speedrunners: Yes, I like that!


I did it!!! Argharaghgh - it probably took about an hour and I did pretty badly on the skulls.

I'm not sure I am even enjoying playing it, yet I am strangely addicted. I find the whole process quite nerve-wracking and I fear having to reset a room.

Personally I'd like a bit more presentation in this cart, such as a timer, progress indicator, map. But it is what it is and I've sunk far too many hours into it so far.... Oh well, back to trying to do a perfect run.



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