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Cart #iscdataempty_bc-0 | 2024-10-12 | Code ▽ | Embed ▽ | No License
1

Use this to check that the saved state of the game, such as mid-game progress, is the initial state (all 0).

print(iscdataempty() and 'cartdata empty' or 'cartdata found')
  • Returns true if it is in the initial state.
  • Returns false if there is any data contained in it.
  • This function consumes 14 Token.

With this test cart, we will verify that entering CARTDATA with the mouse will cause it to return to its initial state.
You can reset CARTDATA in the pause menu.

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0 comments


Cart #podiatrist-1 | 2024-10-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

Guide one (or more) moths to the podiatrist’s office.

Controls:

Left click: Turn on light
Right click: Turn off light
x: retry level

Inspired by the Moth Joke of Norm Macdonald

RIP Big Man Gone but not forgotten

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1 comment


Cart #p8ng2024-0 | 2024-10-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

p8ng

This is the first game I've ever published, and I would greatly appreciate your feedback. My game is an homage to the most important videogame of all time.

Story

This is the end of a long journey. After a mysterious system failure, two rockets, Nebula 6 and Mars 18, are plummeting towards an unknown planet.
To avoid a catastrophic crash, they must compete in an intergalactic match during their descent.
The high-energy plasma sphere they exchange can rupture, adding an extra layer of danger, requiring skills from the crew.
The winner will gain control and steer towards salvation, while the loser faces inevitable explosion.
Tension rises with each point, as survival is at stake.

[ Continue Reading.. ]

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0 comments


Cart #prototype_tower-3 | 2024-10-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Prototype idea for an RPG, was messing about just trying to get the basic ideas down.

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3 comments


Hello everyone

I want to add an item for pick up on my procedural generated levels.
I have a pick up quantity and a table to hold them, and an individual table for each object.

I want items to be placed on tiles with the flag 5 because it's a busy street where my character can't get to a lot of the places.

Seemingly my only option is to use a while loop to iterate through x and y positions until it finds a flag 5 and then discount 1 from the pickup quantity until it's 0.

Unfortunately this results in the game not loading.

while crateamt > 0 do
        local x = rnd(map_end)
        local y = rnd(map_endy)
        if fget(mget(x*8,y*8),5) then
            add(crates, crate:new({
                x=x,
                y=y
            }))
            crateamt -=1
        else
            x = rnd(map_end)
            y = rnd(map_endy)
        end

end

What other options do I have?

2 comments


Cart #zx_loading-0 | 2024-10-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Is ZX Spectrum loading screen that boot a ZX Spectrum cartridge in your ZX Spectrum computer

0 comments


Cart #badelinechapter1-3 | 2024-12-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #badelinechapter2-0 | 2024-10-20 | Code ▽ | Embed ▽ | No License
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Cart #badelinechapter3-1 | 2024-11-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #badelinechapter4-0 | 2024-11-20 | Code ▽ | Embed ▽ | No License
2

[ Continue Reading.. ]

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0 comments


Cart #mumarujon-2 | 2026-06-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
31


Cortex Override v0.3 is here, and it's basically a from-scratch rebuild.

I went back to my first PICO-8 game and rebuilt it almost entirely now that I've got better tools and more experience. What's new:

  • Real-time lighting engine, your nano-drone is the only light in the dark
  • Bigger, hand-built levels using extended memory (72x72 maps)
  • Overcharge system: grab a data shard and your weapons go supercharged for a few seconds (more pellets, extra missiles, instant plasma)
  • Browser autosave, close the tab and pick up where you left off
  • Faster, nastier enemies and a reworked economy
  • Rewritten intro and mission briefings
  • Lots of polish and bug fixing

[ Continue Reading.. ]

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1 comment


Hello everyone, I'm thinking about de-making Xblast, a linux clone of bomberman that allows up to 6 players at the same time.
Here's a early WIP screenshot :

What I'm worried about now is the 6 players local game play.
On paper, Pico-8 has native support of up to 8 controllers.
I wrote a simple cart that just highlights in red the active buttons of the 8 controllers.
Could anyone confirm that this actually works for up to six controllers before I go further into the dev ?
I'm a bit worried as I've never encountered a pico8 game that plays with more than two controllers at the same time so far.
If you get it it to highlight buttons of players 3 to 7, could you please tell me how you set it up ?

Cart #zuhapiheku-0 | 2024-10-11 | Code ▽ | Embed ▽ | No License

0 comments


Cart #feparabona-0 | 2024-10-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


Self-explanatory! Have fun with this janky little game.

1
0 comments


Cart #fresh_dvd_bounce-0 | 2024-10-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Bounce bounce, don't go too fast!

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1 comment




3 and a half months ago, I had a silly idea of "What if Celeste was randomized?". So, I started to work on a little proof of concept, and I really liked it, so I kept improving and adding more content to the point that it really should be shown to the world.

So, here it is. Celeste Randomizer. A cart-mod of Celeste-Classic that randomizes the entire game with a variety of in-game settings to select from.

Cart #celeste_randomizer-0 | 2024-10-10 | Code ▽ | Embed ▽ | No License
13


Original celeste game made by Maddy Thorson and Noel Berry

Randomizer Options

  • Seed customization, allowing for people to play the same seed (maybe for races?)
  • Changing player spawning or even have multiple at once!
  • Berry placement, or none at all
  • Changing the map to be vanilla, random tiles, or even procedural generated!
  • Changing background and spike tile placements
  • Game modes to select from
  • Custom player graphics!
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8 comments


Cart #salamancer_03-0 | 2024-10-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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5 comments


Cart #hal9000heaven-0 | 2024-10-09 | Code ▽ | Embed ▽ | No License
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I got this idea a week or so ago and got curious if Speako8 could sing. Turns out it can! It's my homage to 2001: A Space Odyssey. The idea is Hal 9000 is now in heaven with Daisy, (who of course was built by Bell Labs) on a bicycle built for two.

Thanks to @bikibird for speako8, making this possible.

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4 comments


Cart #thunder_castle-3 | 2024-10-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
40

My Pico-8 remake of the glorious Thunder Castle by INTV Corporation (1985) for Intellivision, with some quality-of-life improvements.

Manual

The vintage game manual is available as PDF file in the Thunder Castle Itch.io page here

TL;DR

⬆️⬇️⬅️➡️ move
⭕️/❎ [Z,X,C,V] Action button

Touch the flashing creatures (bats, rat and skull) to energize your knight in order to slay all the guardians (Dragon, Sorcerers and Demons). Collect and use at your advantage the magic objects that appear (details in the manual above or in the Pause/Enter menu choose "CHEAT SHEET" for a quick in-game help).

[ Continue Reading.. ]

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18 comments


Cart #b9f-7 | 2024-10-14 | Code ▽ | Embed ▽ | No License
53

A simple fighting game.

---You start on the -9 floor
---Fight your way to the 1 floor.

Control:

Arrow keys to move

Z to dash

X to attack

also support gampad

update:

  • add a menu item that can close the flashing effect
  • add a epilepsy warning in the begining
  • change the cover image and the lable image
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14 comments


Cart #perpetual_calendar-9 | 2026-10-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

A calendar for when you need to know what day of the week any date is on but don't want to leave Pico-8 for some reason

⬆️/⬇️ change year
⬅️/➡️ change month

Allows years between -32767 and 32767 because why not?

Disclaimer: This is NOT a historically accurate calendar. This is a Proleptic Gregorian Calendar, a calendar which gives Gregorian dates to all days, including those before it was introduced on October 15th, 1582. Credit to @RealShadowCaster for pointing this out to me

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9 comments


Cart #oscars_adventure-0 | 2024-10-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
26

Collect coins and race against the clock as you traverse 4 unique levels in Oscar's Adventure! Do you have what it takes to beat the fastest times?

Controls

Action Keyboard
Move Left/Right
Jump Z/C
Crouch Down
Slide Down + X
Pause Enter/P

Pro Tips

  • When you jump while performing a slide you can carry the speed of the slide into the air. Try using this technique to reach those hard-to-get coins.
  • Press Pause to access some additional options, like toggling the ghost player and Restarting the level.

  • The Gold medal is the fastest time you can view for each level, but there is another hidden medal that's even faster than Gold. Do you have what it takes to beat the Platinum time?

[ Continue Reading.. ]

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20 comments


Cart #sogahugasu-0 | 2024-10-09 | Code ▽ | Embed ▽ | No License


hey everyone, having some trouble.
im trying to make it so that when you collect the emerald a bit into the first level, it prints "gem get!" next to it.
however, when I collect it, nothing happens.
i would also like the text to disappear after a few seconds. how would I do that?

the emerald code is in tab 5 under function upickups2(). apologies if any of the code is difficult to read, I'm pretty new to this.

also, any further feedback for the game is much appreciated!

(please don't mind the door sprites at the beginning of the level, its just for debug purposes so that I can test level 2 quickly!)

11 comments




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