Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #kiyoshi_t3cm0-0 | 2024-09-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


æ—ĨæœŦぎプログナマãƒŧぎ間で一時期ミãƒŧムãĢãĒãŖãĻいた「ã‚ēãƒŗãƒ‰ã‚ŗã‚­ãƒ¨ã‚ˇã€ã‚’PICO-8でäŊœæˆã—ぞした。

元ポ゚ト https://x.com/kumiromilk/status/707437861881180160

[操äŊœ]
〇 (z) …ã‚ēãƒŗãƒ‰ã‚ŗã‚­ãƒ¨ã‚ˇé–‹å§‹
× (x) …ãƒ‡ãƒãƒƒã‚°į”¨īŧˆįĸēåŽšã§ã‚­ãƒ¨ã‚ˇãŒã§ããžã™īŧ‰

[for English Users (from DeepL)]

This runs “ZUN-DOKO KIYOSHI” on the PICO-8.
It was briefly popular as a challenge for programming beginners in Japan, like FizzBuzz.

The rules are as follows...
ãƒģRandomly output either “ZUNīŧˆã‚ēãƒŗīŧ‰” or “DOKOīŧˆãƒ‰ã‚ŗīŧ‰” to the rhythm.
ãƒģWhen the sequence of “ZUN”, “ZUN”, “ZUN”, “ZUN”, “DOKO” is established, a “KIYOSHIīŧˆã‚­ãƒ¨ã‚ˇīŧ‰” chime is added.

[ Continue Reading.. ]

1
1 comment


I bought a couple of bluetooth gamepads off Amazon:
KIWITATA 2.4G Wireless NES USB Controller
Which are imitation NES classic, 2-button, D-pad, select start controllers.

It gets recognized right away by my latest Linux Mint OS and works in Pico-8
EXCEPT that both buttons do the same thing (I think they are both X).

I ran this code:

function _draw()
 cls()
 ?btn()
end

--both B and A output 32

and sure enough I get different values for all the buttons except both B1 and B2 print 32.

I've found this thread https://www.lexaloffle.com/bbs/?tid=3623 where one poster talks about the same problem. But its from 2016 and was for pocketCHIP and they solved it by getting a different controller.

I've also installed the SDL2 gamepad-tool for Linux but had issues. It sort of works EXCEPT that it wont recognize left/right on the dpad. I tried a million times and also tried skipping and mapping it to the little joysticks instead but it didn't work.

[ Continue Reading.. ]

6 comments


Cart #clotet_jumpy-1 | 2024-09-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

1
0 comments


Hello,

I'm wondering if include has a return value similar to require that would allow me to keep my various modules defined locally and not pollute my global environment, or if there is a trick to using require in Picotron. I'm keeping things pretty organized, but it would be really nice to have the flexibility of require. I thought Picotron used Lua 5.4? Or is it just a subset?

Thanks,
Mushky

3 comments


Cart #pomodorotimer-1 | 2025-02-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Notice: Updated to version 1.1. In this version you can change the amount of time, and I've also cleaned up the UI layout a bit.

Hi folks, this is my first upload. Rather than do my work today, I procrastinated by building my own Pomodoro Technique focus timer. Consider this a v1. It literally just counts to 25 minutes after you trigger it to start. I could add the 5 minute break and other features, but thought I'd start with this. It's really simple!

Cheers.

4
2 comments


Gunzle P-8

Cart #psihonof-0 | 2024-09-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

ver 1.1:
small corrections
ver 1.2:
minor in-game collision fixes and sound effects.

Controls:
[32x8]

Move Clover with: the left and right arrow keys.

[24x16]

[ Continue Reading.. ]

7
4 comments


Cart #timecauldron-0 | 2024-09-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Hi! I'm a 3D animator and generalist working in the games industry. Usually you'll find me deep in Blender doing all sorts of 3D stuff. But I've always loved pixel art! Recently I've enjoyed making Bitsy games (kednar.itch.io) but I always wished I could add more animations and JUICE to them. So it was about time that I tried Pico-8! (Don't worry Bitsy, my heart is big enough for both of you).

Thankfully there's loads of tutorials and courses, and I followed the Roguelike tutorial by Lazy Devs Academy (thanks Krystian!) which took me all the way here.

I'm posting this cartridge to get used to all this, and to let you all know you inspire me every day! If I ever made a list of "Best games I ever played", there'd definitely be a few made in Pico-8.

[ Continue Reading.. ]

3
1 comment


Parkanoid, the Pico-8 Arkanoid.

The most significant deviation from the original game is the "Powerbar". It loads every time the ball hit bricks and loads faster you hit several bricks in a row before bouncing in the paddle (ship).
When the Powerbar loads enough, the ball can break tougher bricks with one hit, and when its fully loaded it can destroy every brick, until it hits the ship again.

Have fun! Let me know your thoughts and feedback in the comments.

Cart #kinageheye_1_2_2-0 | 2024-11-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

v-1.2.2
Bug fixes:
-Glue powerup was not removed after game over
-Loading high scores was throwing 'out of memory' error.

v-1.2.1

Bug fix for sticky ball not placing in paddle correctly.

[ Continue Reading.. ]

7
10 comments


Cart #neguse_long_break_block-0 | 2024-09-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


This is the longest block breaking game ever!
I made my first pico8 game for GMTK Game Jam 2024.
https://neguse.itch.io/super-looo0000ong-break-block

Progress is auto-saved.
Whether the game is running or not, time passes - just like your life.
Enjoy!

1
0 comments


Hey all,

I've decided to pursue my game making hobby, I'm as green as they come when it comes to coding/programming.
I've bought PICO-8 and Picotron, I'll be tipping my toes making games with PICO-8 to wrap my head around programming, and my initial end goal is to make a memorable 2D metroidvania game in Picotron.

I'm honestly not sure where to start though, I know there are free content I could watch on YouTube or read on websites, but I'm trying to find the foundational content/book(s) I can cling to and learn from, so I get a good grasp what it takes to be a decent beginner and eventually an independent intermediate game programmer.

Y'all are more than welcome to make some suggestions, I'll do my best to interact with the comments below.

I wish y'all a good day!

  • 84ggy
4 comments


Cart #infarm2-0 | 2024-09-02 | Code ▽ | Embed ▽ | No License
1

1
2 comments


Cart #kosufabuse-0 | 2024-09-02 | Code ▽ | Embed ▽ | No License


press âŦ…ī¸ to turn left
press âžĄī¸ to turn right
press âŦ†ī¸ to move forward
press âŦ‡ī¸ to move backward
press đŸ…žī¸ or z to fire
press ❎ or x to boost

0 comments


I found Pico-8 a few months ago (I've been living under a rock), and I've been having a blast learning it's particular brand of Lua. After nights and weekends of watching @Krystman's Beginner Shmup Tutorial, this is the result. The code is clunky and not optimized at all, but I feel it's a "minimum viable product". Let me know what you think. Any advice is greatly appreciated.

Just added a few small updates

Changelog:

  • Fixed the bug preventing the boss from moving

  • Extended time between enemy waves
  • Added indicator for the Wave number as it starts
  • Player hitbox has been halved - 4x4 pixels instead of 8x8
  • Slight adjustment to Drone enemy movement
  • Added dev logo before the title screen
  • Caused a bug that prevented the boss from moving onscreen (oops)

Defender of Coryx VII

The Va'nals Empire is sweeping through the galaxy, conquering system after system with their fleet of vat-grown bio-mechanical spacecraft. The peaceful people of Coryx VII have never known conflict or war, and are woefully unprepared to face the Va'nals' threat. In a last ditch effort, the greatest minds of Coryx VII gathered together and created the prototype starship X2-SLP "Slipstream", to be piloted by a brave volunteer. Drawing its power from the dreaded bio-mech ships themselves, the Slipstream may be the people of Coryx VII's only hope. Take the controls of the Slipstream, and defend your people!

[ Continue Reading.. ]

9
4 comments


Cart #complicit_cards_0-0 | 2024-09-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Made for Micro Jam #21 - Underground

Loot - illicit gains by public officials

---Merriam Webster dictionary

You are a nameless public official who has stolen taxpayer money to give to an underground society. Evade detection and detectives and get to the safe house.

If you get caught, B.S. your way out.

Like always.

Overworld: (Arrow keys to move, X to run)

Card Game: (Arrow keys to move, Z to enter, X to go back)

Green bar is stamina for running.

Step on save tiles to create a checkpoint.

Collision is bottom of player.

Use Cards button in-game to see summary of cards.

EXPECT BUGS

1
0 comments



Cart #pico_1k_jam_2024-0 | 2024-09-01 | Embed ▽ | License: CC4-BY-NC-SA
5

PICO-1K Jam 2024

The 4th annual PICO-8 1K Jam (#Pico1k) has now started! đŸĨŗ
🌐 https://itch.io/jam/pico-1k-2024

You have until the end of September to make cool things in PICO-8 (or Picotron)
...by using only 1K (1024) Compressed Bytes of code đŸ—œī¸

No using of built-in Gfx, Map or Sound data (or external files)
ALL content must be created using code submitted.

It can be a:
đŸ•šī¸ Game
đŸŽžī¸ Demo (Animated or Interactive)
đŸ› ī¸ Tool or Utility
...whatever you can fit within 1KB, basically!

It's a relaxed, non-competitive jam, running for a whole month.

Please refer to the PICO-1K 2024 Jam page for Rules, FAQ & Resources & more info.

[ Continue Reading.. ]

2
1 comment


Cart #pico_1k_jam_2024-0 | 2024-09-01 | Embed ▽ | License: CC4-BY-NC-SA
5

PICO-1K Jam 2024

The 4th annual PICO-8 1K Jam (#Pico1k) has now started! đŸĨŗ
🌐 https://itch.io/jam/pico-1k-2024

You have until the end of September to make cool things in PICO-8 or Picotron
...by using only 1K (1024) Compressed Bytes of code đŸ—œī¸

No using of built-in Gfx, Map or Sound data (or external files)
ALL content must be created using code submitted.

It can be a:
đŸ•šī¸ Game
đŸŽžī¸ Demo (Animated or Interactive)
đŸ› ī¸ Tool or Utility
...whatever you can fit within 1KB, basically!

It's a relaxed, non-competitive jam, running for a whole month.

Please refer to the PICO-1K 2024 Jam page for Rules, FAQ & Resources & more info.

[ Continue Reading.. ]

5
2 comments




Orange Hill

Cart #orange_hill-0 | 2024-09-01 | Embed ▽ | No License
2

Howdy, this is my first cartridge/wallpaper.

How to use

To add this to your picotron wallpapers type this in Terminal (which assumes you've already created a /appdata/system/wallpapers folder):

load #orange_hill
save /appdata/system/wallpapers/orange_hill.p64.png
2
0 comments


Today I finished some code restruction,from scatch and noticed I forgot to "copy" the sprites and the map and no problem
export foo.png //nice
export foo.map.png //nice
and easy
import foo.png //nice

and
import foo.map.png //ups just spritesheet is full
? okay
import map foo.map.png //nope

Of Course I can just copy the code to the cart with the map I want, but is there a command I didn't found? There are parameter import foobar.png -L, that do not help me.
The Pico-8 manual has only export map...

3 comments




Top    Load More Posts ->