Wash's Game - 2024 Game Jelly
I'm participating in the 2024 Game Jelly and needed a place to stash my project so folks can play it.
v0.4 - Final Day!
We're all done! This was a lot of fun to make and I'm super proud of how it came out.
I will say, I didn't get to balance it much so it's currently very hard, but I plan to do some bug fixes so make sure to post about them here. :)
v0.3 - Day 6
There is now a core game loop though it isn't very flashy at this point and needs more variety.
- Added lots of sprites for future enemies and attacks
- Map now moves!
- Wag attack fades out
- Added sfx for damage, enemies, and picking up bones
Bonjour,
j'ai créé un jeu sur pico 8, et j'ai besoin de vos connaissances pour corriger des erreurs.
Lorsque l'on crée des sprites, nous avons plusieurs pages de sprites. 0, 1, 2 ,3.
J'ai rempli tous les sprites pour mon jeu et utilisé les 4 pages, mais dans mon jeu, la page de sprite 2 est générée automatiquement, au hasard, dans les emplacements vides. Cela fait un désordre dans les cases que je n'occupe pas dans mon jeu. Connaissez vous la solution svp ????
Je Vous le montre dans l'exemple ci dessous...


Hello hello,
I wanted to share my first Pico-8 game.
presenting the
gothic rouge-like arcade mini-golf bonanza
You can also play it on itch.io
Featuring
- 44 levels
- 1 cute goth
- loads of different parts
- buggy physics
Release notes
0.3.7
First public release, physics are still buggy, but since this is my first time programming physics in any engine, I am satisfied for now.
The concept could be expanded on mainly with adding more levels and improving the physics, but I am also open to any other suggestions.
Excited to start sharing stuff with the Pico-8 community!

This is a cart that I created as part of a team in 24 hours for the 2024 Binghamton HackBU Hackathon! I worked on the combat and gameplay, and my partner Liz worked on the procedural generation for the map in the background. Right now, it's very unfinished - there's a lot of stuff that I didn't get a chance to add, including changing enemy types based on the map, and what's there is often very unpolished. Still, this works as a good example of the potential of procedural generation in a PICO-8 game, and we will hopefully develop this more in the future!
Gameplay:
Find the four monuments, defend them, and save this land!
Once you find a monument, get close to it in order to summon the enemies you need to defeat






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