washburnello [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=86166 Gamepad SP <h1>Gamepad Tester SP</h1> <p>Shows the input and button numbers of the gamepad... but fun!</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/capture_19.gif" alt="" /> <p> <table><tr><td> <a href="/bbs/?pid=166392#p"> <img src="/bbs/thumbs/pico64_gamepad_sp-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=166392#p"> gamepad_sp</a><br><br> by <a href="/bbs/?uid=86166"> washburnello</a> <br><br><br> <a href="/bbs/?pid=166392#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=148743 https://www.lexaloffle.com/bbs/?tid=148743 Fri, 02 May 2025 16:25:17 UTC Legendables - Alpha 1 Release! <h2>Legendables: (WIP Title)</h2> <p>What started as a Zelda 1 clone has developed into a multi-player couch co-op adventure game. The engine is still VERY much a work in progress, and honestly I'm just making this post to grab hold of the name first.</p> <p><em>Version: Alpha 01</em><br /> <table><tr><td> <a href="/bbs/?pid=166085#p"> <img src="/bbs/thumbs/pico64_legendables-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=166085#p"> legendables: Alpha 1 Release!</a><br><br> by <a href="/bbs/?uid=86166"> washburnello</a> <br><br><br> <a href="/bbs/?pid=166085#p"> [Click to Play]</a> </td></tr></table> </p> <h2>Controls: Designed for use with gamepads</h2> <h3>Gamepad</h3> <p>D-pad or Left stick:<br /> Move player</p> <p>Right stick:<br /> Aim attacks (While wielding the Dance Slippers)</p> <p>Start button:<br /> Pause (Player 1 only)</p> <p>Face buttons (oxsh, abxy, etc.) and Left &amp; Right bumpers:</p> <ul> <li>Pick up item: Press a button while standing on an item assigns it to that button</li> <li>Drop item: Holding a button for a few seconds drops its item</li> <li>Use item: Press a button to use its item</li> </ul> <h3>Keyboard (Default Picotron controls)</h3> <p>Arrow Keys:<br /> Move player</p> <p>WASD Keys:<br /> Aim attacks (While wielding the Dance Slippers)</p> <p>Enter Key:<br /> Pause (Player 1 only)</p> <p>Action Buttons: Z, X, F, G, Q, and E</p> <ul> <li>Pick up item: Press a button while standing on an item assigns it to that button</li> <li>Drop item: Holding a button for a few seconds drops its item</li> <li>Use item: Press a button to use its item</li> </ul> <h2>Progress &amp; Screenshots</h2> <h3>2025-05-23</h3> <ul> <li>Added: New art assets for the family of protagonists, the Kotron Family! <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/legendables_73.gif" alt="" /></li> <li>Added: Pressing start pauses the character (incomplete) <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/legendables_75.gif" alt="" /></li> <li>Added: Animated tiles</li> <li>Added: New Item, the Acorn Lantern lights up the area around the player. Multiples makes the area larger <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/legendables_71.gif" alt="" /></li> <li>Change: Beenerang can now be thrown diagonally</li> <li>Change: Shield now does zero damage but bumps baddies back</li> <li>Fixed: Shield drop time is too short --Extended drop timer to 180 for now</li> <li>Fixed: Enemy attack aminations are broken --Was using old single frame anims</li> <li>Fixed: Container Berries re-spawn --Container berries are now items</li> <li>Fixed: When full on hearts, picking up a Container berry, crashes the game --Reworked container berries to be consumable items</li> <li>Fixed: Hidden room crashes the game --Removed unfinished items in room</li> <li>Fixed: Leaving a room while your boomerang is out, deletes it --Boomerang now tracks what room it is in and deletes if player leaves</li> <li>Fixed: Dance Shoes + Shield only spins when starting facing down --Implemented overrides for anim, frame, and facing</li> <li>Fixed: Life berry varieties need to be more distinct in color/shape --Made sprite bigger for gold life berry</li> <li>Fixed: Drops can bounce off screen edge --Added fence collision to drops</li> <li>Fixed: When an enemy enters a door and the player pans the screen, the player teleports --All actors were sharing an inhereted hitbox table</li> <li>Fixed: You can break your own seeds if you turn quick with the shield on your back</li> <li>Fixed: Boomerang tile collision is too big and hits walls --Seperated the tile collision hitbox from the object collision hitboxes and shrunk it</li> <li>Fixed: Buttons fire off immediatly when picked up or when a player is created</li> </ul> <h3>2025-05-17</h3> <p>Alpha 1 release!</p> <ul> <li>Added: Death warps you to the starting area for now</li> <li>Added: All findable items are usable and have either a combat ability, utility, or both.</li> <li>Added: Fully explorable section of the overworld map</li> <li>Added: One explorable cave</li> </ul> <h3>2025-05-08</h3> <p>Big Milestone: Combat is done!</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/legendables_36.gif" alt="" /> <p>The Item framework is now finished and enables things like movement enhancements as well as ranged attacks</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/legendables_37.gif" alt="" /> <p>Melee attacks are also now possible</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/legendables_41.gif" alt="" /> <p>The actor system now supports baddies with their own unique movement behaviors and attacks are now handled by giving the baddie an item. The octomatos in this image have the slingshot that shoots seeds</p> <h4>Other</h4> <ul> <li>Actors have more stats now (life, max_life, str, def, knockback, steady)</li> <li>Reworked projectile system</li> <li>Added roadmap</li> </ul> <h3>2025-05-04</h3> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/legendables_24.gif" alt="" /> <p>Dash Boots - Sprint in a direction</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/legendables_33.gif" alt="" /> <p>Health bunch can fill and empty</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/legendables_34.gif" alt="" /> <p>Dance Shoes - Unlock aiming with the right stick as a passive. Activating them makes you pirouette on a cooldown.</p> <ul> <li>Status bar got a huge update <ul> <li>Mini map</li> <li>Items with buttons</li> <li>Health bunch (hooked to player health)</li> <li>Placeholders for sugar cubes, keys, mail, etc</li> </ul></li> <li>Per player inventory (only code for now) <ul> <li>Holds items</li> <li>Items can be assigned to buttons</li> </ul></li> <li>Items (kinda done-ish) <ul> <li>Slingshot</li> <li>Dash Boots</li> <li>Dance Shoes</li> </ul></li> </ul> <h3>2025-04-25</h3> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/legendables_4.gif" alt="" /> <ul> <li>Up to 4 players</li> <li>Independant viewports that support edge scrolling</li> <li>The entire map is drawn and handles every entity (will probably break into rooms for performance)</li> </ul> <h2>Roadmap to a Vertical Slice</h2> <ul> <li>[x] Player</li> <li>[x] Map</li> <li>[x] Items</li> <li>[x] Weapons</li> <li>[x] Monsters</li> <li>[ ] Boss Monsters</li> <li>[ ] NPCs</li> <li>[x] Drops</li> <li>[ ] Upgrades</li> <li>[ ] Shops</li> <li>[x] Inventory</li> <li>[ ] Title Screen</li> <li>[ ] End Screen</li> <li>[ ] Settings</li> </ul> <p><em>DM me on the Picotron discord if you're interested in playing with alpha carts.</em></p> https://www.lexaloffle.com/bbs/?tid=148612 https://www.lexaloffle.com/bbs/?tid=148612 Fri, 25 Apr 2025 14:55:14 UTC Modulus (modulo calculator) <h1>Modulus</h1> <p><em>The Fun Modulo Calculator</em></p> <p>Modulo (%) is a mathematical operator that performs a division and returns the remainder.<br /> It's very handy for creating timers that loop at specific intervals like for animations or counters.</p> <p>I have a hard time visualizing how the formulas work so I made this silly tool to visualize it in a fun way.</p> <p> <table><tr><td> <a href="/bbs/?pid=165149#p"> <img src="/bbs/thumbs/pico64_modulus-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=165149#p"> modulus</a><br><br> by <a href="/bbs/?uid=86166"> washburnello</a> <br><br><br> <a href="/bbs/?pid=165149#p"> [Click to Play]</a> </td></tr></table> </p> <h2>How to Use a Modulus Panel</h2> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/infographic.png" alt="" /> <p>1.Animation: Changes animation frames when the Results (7) equal 0.0<br /> 2.Timer: Choose between 'fps' and 'time()'.</p> <ul> <li>fps - Starts at 0 and is incremented by 1 for each frame.</li> <li>time() - calls the time() function which counts up the number of seconds since modulus started.<br /> 3.Modulo: Clicking this will cause Modulo (3) and the Operator (5) to change places, modifying the current formula.<br /> 4.Number One: The first adjustable number in the formula. Click the arrow buttons to change the number.<br /> 5.Operator: Click to change between &quot;*&quot; (multiply) or &quot;/&quot;(divide). Can have its place swapped with Modulo (3) for different formulas.<br /> 6.Number Two: The second adjustable number in the formula. Click the arrow buttons to change the number.<br /> 7.Result Box: Shows the result of the formula every frame (60fps).<br /> 8.Extra Panels: Clicking the -/+ buttons will add or remove extra modulus panels. Useful for comparing formulas.</li> </ul> <p>The default formula is (f % 5 * 1) and can be adjusted by using the various buttons on the panel.</p> <p>(Tool tips can be enabled in the window menu.)</p> <p>Thanks for Reading Me,<br /> -Wash</p> https://www.lexaloffle.com/bbs/?tid=148295 https://www.lexaloffle.com/bbs/?tid=148295 Mon, 07 Apr 2025 16:50:51 UTC Anim-8 ~ Picotron Edition <h1>Anim-8 Comes to Picotron</h1> <p>Ever wish you could see your sprites animate while you're drawing them?</p> <p>Anim-8 (pe) launches inside Picotron's current workspace and shows sprites from the numbered gfx files in /ram/cart/gfx/</p> <ol> <li>Anim-8 (pe) must be run unsandboxed to access the sprites in /ram/cart/gfx/0.gfx <ul> <li>Right click Anim-8 (pe) cart &gt; About &gt; Uncheck [x] Sandboxed</li> </ul></li> <li>Changes must be saved with CTRL-S before they show up in Anim-8 (pe).</li> </ol> <p>&quot;May this tool help bring your creations to life 🙇&zwj;♂️&quot; -Wash</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/Start v3.gif" alt="" /> <hr /> <h2>Change Log</h2> <p>v0.3 (2025-03-26)<br /> - Change: Controls completly rewritten to support<br /> mouse gui<br /> - Change: Cleaned up cart folder structure<br /> - Change: Click to choose animation frames<br /> - Change: Renamed T variable to F for GUI<br /> compatability<br /> - Change: Removed &quot;pe&quot; from icon cause it felt too<br /> cluttered/busy<br /> - Change: Palette changes now only effect sprite<br /> - Added: Settings are now collapsable<br /> - Added: Extra animation types forward, reverse,<br /> bounce, ease-in, and ease-out<br /> - Added: Extended palette now supported with toggle<br /> - Added: Palette reset button 'x'<br /> - Added: Reset settings option in menu<br /> - Added: Menu links for Help and Changelog<br /> - Added: Settings now have version number and will<br /> be purged and recreated if older than current<br /> - Added: Move sprite within viewport. Click home<br /> to reset position<br /> - Added: ???<br /> - Removed: Gamepad controls (replaced by mouse gui)</p> <p>v0.2 (2025-02-23)<br /> - Change cart now launches into current workspace<br /> (Launch from tooltray)<br /> - Fixed pcur_r being saved in settings.pod<br /> - Added checks for if it's sandboxed and displays<br /> an error message<br /> - Added ReadMe.txt<br /> - Added ChangeLog.txt<br /> - Added new setting to change *.gfx file<br /> feature recommended by Garrett(@the_garrett)</p> <h1>Controls</h1> <p>The mouse is used to interact with the components of Anim-8 (pe). Most components are left clicked, but some can be right clicked (0.gfx or palette balls, for example).</p> <h2>Control Boxes</h2> <p>Settings and the Palette, are now located in their own control boxes. These control boxes can be un/folded by clicking on the 'v' shaped arrow in their center. Only one can be unfolded at a time, but both can be folded to save screen space.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/Control Box v3.gif" alt="" /> <h2>Menu</h2> <ul> <li>Extended Palette: Same as the X button in the Palette control box. (See below)</li> <li>Open Help: Opens this document</li> <li>Open ChangeLog: Opens ChangeLog.txt</li> <li>Reset Settings: Resets all settings, Palette Balls, *.gfx file, tabs, animation frames to their defaults. (This can be done manually by deleting the file /appdata/anim_8_pe/settings.pod)</li> </ul> <h2>Background</h2> <p>Click the arrow buttons to increase or decrease the color index used for the background behind the sprite. An index of -1 will show a clip of Anim-8 (pe)'s 0.map file. (Note: This is not your cart's 0.map)</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/Background v3.gif" alt="" /> <h2>Outline</h2> <p>Click the arrow buttons to increase or decrease the color index used to draw an outline around the sprite. An index of -1 will turn the outline off.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/Outline v3.gif" alt="" /> <h2>Size</h2> <p>Click the arrow buttons to increase or decrease the size of the sprite in the animation preview. Sprites are clipped to the size of the animation preview.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/Size v3.gif" alt="" /> <h2>Speed</h2> <p>Click the arrow buttons increase or decrease the speed that the animation plays at. A speed lower than 1 will pause the animation.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/Speed v3.gif" alt="" /> <h2>Type</h2> <p>Click the arrow buttons to cycle through the following types of animations</p> <ul> <li>Forward: Frames increment, looping from orange to blue.</li> <li>Reverse: Frames decrement, looping from blue to orange.</li> <li>Bounce: Frames bounce back and forth, looping between orange and blue.</li> <li>Ease In: Frames increment, starting slowly then speed up exponentially, looping from orange to blue.</li> <li>Ease Out: Frames increment, starting quickly then slow down exponentially, looping from orange to blue.</li> </ul> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/Animation Types v3.gif" alt="" /> <h2>Palette</h2> <p>Changing colors in the palette is useful for testing sprites with alternative colore (Palette shifting) without needing to redraw your sprites.</p> <p>Hover over a Palette Ball to update the info bar.</p> <ul> <li>INDX: The index number of this Palette Ball's position in Picotron's palette</li> <li>COL: The color assigned to this Palette Ball</li> </ul> <p>Click a Palette Ball to change its Color.</p> <ul> <li>Left Click: Increase color number</li> <li>Right Click: Decrease color number</li> </ul> <p>Control Box Buttons:<br /> There are two buttons in the corners of the Palette control box that offer some options.</p> <ul> <li>X: Reset all changes made to Palette Balls</li> <li>I/II: Alternate between the standard and extended color palettes. (I 0-31, II 32-63)</li> </ul> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/Palette v3.gif" alt="" /> <h2>Frames</h2> <p>Anim-8 (pe) will use the sprites that are between the Orange and Blue markers for the Animation Preview.</p> <p>Setting Markers:</p> <ol> <li>Click a sprite to set the Orange Marker</li> <li>Move mouse and click a different sprite to set the Blue Marker.</li> </ol> <p>(Note: Setting the Blue marker before the Orange will cause it to snap to the same sprite as the Orange. If you want the animation to play in reverse, set the Type option to 'Reverse'.)<br /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/Frame Selection v3.gif" alt="" /><img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/Frame Control v3.gif" alt="" /></p> <h2>Tab</h2> <p>Clicking on the grey 0/1/2/3 tabs will shift the spritesheet by 64 sprites, like Picotron's sprite editor.</p> <h2>Gfx File</h2> <p>Anim-8 (pe) reads sprite data from the *.gfx files in /ram/cart/gfx.</p> <ul> <li>Left Click: Increase index of *.gfx file</li> <li>Right Click: Decrease index of *.gfx file</li> </ul> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/Gfx and Tabs v3.gif" alt="" /> <p>(Note: Anim-8 (pe) will march through the gfx files in order from 0-31 and stop before a number that does not exist. For example, if 5.gfx does not exist, you can only choose 0-4, even if 6.gfx does exist.)</p> <p><em>(Test it out in the browser using some default sprites that are included)</em><br /> <table><tr><td> <a href="/bbs/?pid=162558#p"> <img src="/bbs/thumbs/pico64_anim_8_pe-3.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=162558#p"> Anim-8 (pe)</a><br><br> by <a href="/bbs/?uid=86166"> washburnello</a> <br><br><br> <a href="/bbs/?pid=162558#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=147439 https://www.lexaloffle.com/bbs/?tid=147439 Thu, 20 Feb 2025 05:25:24 UTC Anim-8 <h1>Final Release</h1> <p>Anim-8 is a very basic sprite animator meant for making an amination real quick.<br /> Great for beginners, just learning or helping someone real quick online!<br /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/Splash 1.gif" alt="" /><img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/Splash 2.gif" alt="" /></p> <h2>How to use</h2> <ol> <li>Draw sprites</li> <li>Run the cart</li> <li>Watch it animate!</li> </ol> <p> <table><tr><td> <a href="/bbs/?pid=161413#p"> <img src="/bbs/thumbs/pico8_anim_8-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=161413#p"> anim_8</a><br><br> by <a href="/bbs/?uid=86166"> washburnello</a> <br><br><br> <a href="/bbs/?pid=161413#p"> [Click to Play]</a> </td></tr></table> </p> <h2>Instructions</h2> <h3>Palette</h3> <p>Choose a color from the palette, then change it to any color (Even secret ones!)<br /> Palette changes stay in the editor so you can continue to use them when drawing.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/Pallet.gif" alt="" /> <h3>Background</h3> <p>Test your sprites on a background color or a map</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/Background.gif" alt="" /> <h3>Outline</h3> <p>Add a colored outline to make your sprites stand out</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/Outline.gif" alt="" /> <h3>Width &amp; Height</h3> <p>Anim-8 has full large sprite support (up to 4x4)</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/Width Height.gif" alt="" /> <h3>Size Preview</h3> <p>Increase the size of your sprites. Useful for sharing gifs of smaller sprites.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/Size.gif" alt="" /> <h3>Speed</h3> <p>5 different animation speeds plus pause.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/Speed.gif" alt="" /> <h3>Spritesheet Tabs</h3> <p>Switch spritesheet tabs with &lt; &amp; &gt; then shange the First and Last animation frame with O/X and &lt;/&gt; respectivley.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/Tabs.gif" alt="" /> <p>(Beginner Tip: Press ctrl-8 to start recording a gif, then ctrl-9 to end)</p> https://www.lexaloffle.com/bbs/?tid=146907 https://www.lexaloffle.com/bbs/?tid=146907 Fri, 31 Jan 2025 15:56:12 UTC Hog Runner <h1>Hog Runner</h1> <p>WIP: Endless Runner Test with some cusom Sonic sprites</p> <p> <table><tr><td> <a href="/bbs/?pid=153448#p"> <img src="/bbs/thumbs/pico8_hog_runner-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=153448#p"> hog_runner</a><br><br> by <a href="/bbs/?uid=86166"> washburnello</a> <br><br><br> <a href="/bbs/?pid=153448#p"> [Click to Play]</a> </td></tr></table> </p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/floor_runner_5.gif" alt="" /> https://www.lexaloffle.com/bbs/?tid=143939 https://www.lexaloffle.com/bbs/?tid=143939 Thu, 29 Aug 2024 19:04:09 UTC Poochie Survivors <h1>Poochie Survivors!</h1> <p>Can you survive to 11:00 minutes in the new 'Help me Balance' update?</p> <ul> <li>4 new Poochies</li> <li>2 new weapons</li> <li>2 new items</li> <li>Old weapons have been buffed (maybe too much?)</li> <li>Fetch Stick now targets enemies</li> <li>New results screen</li> <li>Stuff to do at home</li> <li>Make the clock faster</li> <li>Faster performance</li> <li>Bangin' music</li> <li>1 secret character</li> <li>Take a snooze</li> <li>Bark for fun!</li> </ul> <p> <table><tr><td> <a href="/bbs/?pid=145075#p"> <img src="/bbs/thumbs/pico8_poochie_survivors-5.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=145075#p"> poochie_survivors</a><br><br> by <a href="/bbs/?uid=86166"> washburnello</a> <br><br><br> <a href="/bbs/?pid=145075#p"> [Click to Play]</a> </td></tr></table> </p> <p>I'd love some feedback on how easy or difficult you think it is. Balancing the attack powers and enemies has been quite the challenge. &lt;3</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/poochie_survivors p8_7.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/poochie_survivors p8_10.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/poochie_survivors p8_11.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/poochie_survivors p8_9.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/poochie_survivors p8_15.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/poochie_survivors p8_1.png" alt="" /> <h1>Old Updates</h1> <h2>- Wash's Game Jelly Submission -</h2> <p>I just finished my very first game jam where I did the coding. This is also my very first complete game!<br /> It took me two weeks to finish.</p> <p>The balancing didn't get finished so it's a little on the hard side but I'd like to follos with game dev experiment with a bug fix experiment as well.</p> <p>How it's going.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/21_poochie_survivors p8_6.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/poochie_survivors p8_0.png" alt="" /> <p>How it started.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/19_poochie_survivors p8_0.gif" alt="" /> https://www.lexaloffle.com/bbs/?tid=141262 https://www.lexaloffle.com/bbs/?tid=141262 Sat, 30 Mar 2024 04:21:16 UTC Poochie Survivors - 2024 Game Jelly <h1>Wash's Game - 2024 Game Jelly</h1> <p>I'm participating in the 2024 Game Jelly and needed a place to stash my project so folks can play it.</p> <p> <table><tr><td> <a href="/bbs/?pid=142768#p"> <img src="/bbs/thumbs/pico8_poochie_survivors-4.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=142768#p"> poochie_survivors</a><br><br> by <a href="/bbs/?uid=86166"> washburnello</a> <br><br><br> <a href="/bbs/?pid=142768#p"> [Click to Play]</a> </td></tr></table> </p> <h2>v0.4 - Final Day!</h2> <p>We're all done! This was a lot of fun to make and I'm super proud of how it came out.<br /> I will say, I didn't get to balance it much so it's currently very hard, but I plan to do some bug fixes so make sure to post about them here. :)</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/poochie_survivors p8_6.gif" alt="" /> <h2>v0.3 - Day 6</h2> <p>There is now a core game loop though it isn't very flashy at this point and needs more variety.</p> <ul> <li>Added lots of sprites for future enemies and attacks</li> <li>Map now moves!</li> <li>Wag attack fades out</li> <li>Added sfx for damage, enemies, and picking up bones</li> <li>Pick up bones for EXP!</li> <li>Added EXP and LV system <ul> <li>Level ups refill health</li> <li>Level ups decrease time between wag attacks</li> <li>In the future they will give the option for different weapons</li> </ul></li> <li>Added sprites for another dog (co-op?)</li> </ul> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/poochie_survivors p8_5.gif" alt="" /> <h2>v0.1 - Day 1</h2> <p>Boy, figuring out how to get the enemies to follow you was hard, but it works now!</p> <ul> <li>Changed BG to black</li> <li>Cleaned up sprites to show better on black BG</li> <li>Added tail wag attack (collision is buggy)</li> <li>Added cats as placeholder enemies</li> <li>Cats can be tail wagged at</li> <li>Cats follow you (so hard to figure out!)</li> <li>Barking is still just for funzies</li> </ul> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/poochie_survivors p8_2.gif" alt="" /> <h2>v0.0 - Midnight Start</h2> <p>Put in two solid hours tonight and got a lot accomplished. The current idea is to make a vampire survivors style game.</p> <ul> <li>Got my basic project set up</li> <li>Plugged in my game intro</li> <li>Hooked up my dog sprites</li> <li>Got movement working and a basic animation system in place</li> <li>Added &quot;press O to bark&quot; for funzies</li> </ul> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/poochie_survivors p8_0.gif" alt="" /> https://www.lexaloffle.com/bbs/?tid=140602 https://www.lexaloffle.com/bbs/?tid=140602 Mon, 11 Mar 2024 20:37:03 UTC Jebediah Peppermint - The Gun Wizard <h1>Jebediah Peppermint - The Gun Wizard</h1> <h3>~WORK IN PROGRESS~</h3> <p>Hi I'm Wash, 👋</p> <p>I'm making small games based on every player character in the actual play D&amp;D podcast, <strong>The Winged Badger Tavern</strong> that I play in.</p> <p>In this game you play as my first character, Jebediah Peppermint, the molefolk gun-wizard who spits fire and fires spit. You'll fly through the sky atop your trusty blunderbuss 'Big Boy' and shoot down the evil forces of The Brightworld Company.</p> <p><a href="https://twitch.tv/wingedbadgergaming">Watch live Monday's at 8:00pm EST</a></p> <p> <table><tr><td> <a href="/bbs/?pid=139629#p"> <img src="/bbs/thumbs/pico8_jeb_gunwizard-5.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=139629#p"> jeb_gunwizard</a><br><br> by <a href="/bbs/?uid=86166"> washburnello</a> <br><br><br> <a href="/bbs/?pid=139629#p"> [Click to Play]</a> </td></tr></table> </p> <p>The gameplay is based on Lazy Dev's Academy shmup tutorial</p> <p>Shoot baddies to fill your ammo. Use your ammo to fire BIG BULLETS and get a high score!</p> <p>O - Shoot Bullets<br /> X - Change Weapon</p> <p>Big Bullets take shells. Regain shells by killing blue enemies.</p> <p>Shooting Temp Baddies</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/jeb-gunwizard p8_3.gif" alt="" /> <p>New Weapon: Lightning Bolt!</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/86166/jeb-gunwizard p8_13.gif" alt="" /> https://www.lexaloffle.com/bbs/?tid=55618 https://www.lexaloffle.com/bbs/?tid=55618 Thu, 04 Jan 2024 21:58:57 UTC FP-62's Burrito Stand <h3>~WORK IN PROGRESS~</h3> <h1>FP-62's Burrito Stand</h1> <p>Hi I'm Wash 👋</p> <p>This is my first attempt to make a game. It's based on the actual play D&amp;D podcast <strong>The Winged Badger Tavern</strong> that I play in.<br /> I love my characters so much that I decided I needed to make games featuring each of them.</p> <p>In this game you play as fan favorite, newly sentient robot looking for a life, FP-62 as he mans the Four Guys Adventures &amp; Vibes Magical Bean Burrito stand! Serve burritos to your customers but watch out for 'The Dead Eyes' gang trying to steal from your stock.</p> <p><a href="https://twitch.tv/wingedbadgergaming">Watch live Monday's at 8:00pm EST</a></p> <p> <table><tr><td> <a href="/bbs/?pid=138865#p"> <img src="/bbs/thumbs/pico8_fp_62-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=138865#p"> fp_62</a><br><br> by <a href="/bbs/?uid=86166"> washburnello</a> <br><br><br> <a href="/bbs/?pid=138865#p"> [Click to Play]</a> </td></tr></table> </p> <h3>Changes</h3> <p><strong>v0.41</strong><br /> Adding my changes now that the holiday is over and I'm back to my full-time job.</p> <ul> <li>Started work on gameplay music</li> <li>Added win/lose state and screen</li> <li>Placeholder gameplay</li> </ul> <p><strong>v0.4</strong><br /> I'm still undecided on game mechanics so I've been tinkering until something sticks.</p> <ul> <li>Rebuilt scene transition system</li> <li>Added placeholder how-to screen</li> <li>Crunched down some tokens in the splash screen</li> <li>Updated animation system</li> <li>Added some tool functions like print to center of screen and sprite outlines</li> </ul> <p><strong>v0.1</strong><br /> This is my first attempt at making a game so feedback is very much welcome.</p> <ul> <li>Splash screen is done</li> <li>Main Menu is done</li> <li>Basic 'how to' screen is done</li> <li>Scene transitions are pretty solid</li> <li>Basic player movement is mostly done</li> <li>Missing core gameplay loop and mechanics</li> <li>Music and sfx for the menu is done</li> <li>Gameplay music is missing</li> </ul> <p>Thanks for taking the time to play my game :)</p> https://www.lexaloffle.com/bbs/?tid=55374 https://www.lexaloffle.com/bbs/?tid=55374 Mon, 18 Dec 2023 20:55:28 UTC