
I've got this bunch of enemies that run after the player, but i can't seem to figure how to make them collide each other since they all are in a same table.
I've managed to do it with two for loops that calls them differently, but this makes a game overload after there's more then 40 enemies spawned.
Maybe somebody could give me a hint on this one.



I've started up a new project and I'll be making extensive use of the trig-functions, so I started playing around with them. I soon found out about the input range and the inverted sin, but I still can not explain the behavior I'm seeing.
What you would expect from sin(x)cos(x) and what you can intuitively read from the graph is that first peak of sin(x)cos(x) should be negative, and the second positive. The actual behavior can be explained by the inverted sin-function, but with the inverted sin-function, I would expect the sin-graph to reflect the inversion, which it does not.
Code:
function _draw() cls() print("cos(x)",10) print("sin(x)",12) print("sin(x)*cos(x)",14) for x=1, 127 do pset(x, 64,3) pset(x, 64+32*cos(x/127),10) pset(x, 64+32*sin(x/127),12) pset(x, 64+32*sin(x/127)*cos(x/127),14) end end |
(Sorry, I don't know how to format code on the BBS)


i made a new profile picture for my Game Jolt and itch profiles, so for Lexaloffle i made it again but in PICO-8:

gradient effect is from this post:
[New PICO-8 Feature] Enabling more than 16 colors on the screen by @BoneVolt
Based in this coding chalenge: https://www.youtube.com/watch?v=Ggxt06qSAe4
and this article: https://mathworld.wolfram.com/ElementaryCellularAutomaton.html
Use arrow keys to change the seed.
This is my first blog update. I'm feeling a bit defeated. I'm not making meaningful progress any more. The progress I have made is all but entirely owed to tutorials from nerdy teachers and lazy devs. I'm now spending way more of my time trying to find relevant content to learn from than I am actually learning. I've spent hours combing through BBS posts, reddit, youtube, and discord. When I do find discussion that seems relevant to what I want do, it's rare that I am able to parse the code to learn from it. Trying to stay motivated and move forward.
What I have thus far:
-A running, jumping player sprite which I don't understand how to further animate without continuously looping through a cycle of sprites (How do I do a once-and-done animation?)


Hello! I was working on a 2D platformer, and I was wondering about how to make enemies. The cartridge that is attached above (I hope it is attached) shows a small demo of the game thus far.
(NOTE: this is based off the Nerdy Teachers 2D platformer tutorial)
As you can see, there is collision, semisolid platforms and even some spikes that can kill the player however, I am focused on the "frog" on the middle left platform. So far I have gotten it to walk forward and change directions when hitting sprite 2 (left turns) and sprite flag 3 (right turns). But I cannot for the life of me get the frog sprite to flip when turning. More importantly I cannot get the frog to kill the player like the spikes do. If you have any ideas or advice about the enemies or just in general please crack open my code and take a look.



(Cover Art by Zep)
This December issue is the twelfth in the series. 12 issues in 12 months for the entire 2023 year! Because of that, this issue will be a little different, as we don't just look back on the month of December, but the entire year! What a year it has been!
Contents:
-Playing with Visual Effects - Tubeman
-December Games Rapid-fire Reviews - Achie
-Top 10 Games of 2023 - NerdyTeachers
-Developer Interview - LouieChapm
-Developer Interview - LokiStriker
-Apskeppet: Year in Review - Johan Peitz
-Curated Games Library - NerdyTeachers
-Outstanding Outliers - KumaKhan22
-Pixel Art Gallery and Interview - SaKo
-The Past and Future of Pico-View - Nerdy Teachers
-Closing Remarks
Read it here:
https://nerdyteachers.com/PICO-8/Pico-View/?issue=12

Jebediah Peppermint - The Gun Wizard
~WORK IN PROGRESS~
Hi I'm Wash, 👋
I'm making small games based on every player character in the actual play D&D podcast, The Winged Badger Tavern that I play in.
In this game you play as my first character, Jebediah Peppermint, the molefolk gun-wizard who spits fire and fires spit. You'll fly through the sky atop your trusty blunderbuss 'Big Boy' and shoot down the evil forces of The Brightworld Company.
Watch live Monday's at 8:00pm EST
The gameplay is based on Lazy Dev's Academy shmup tutorial
Shoot baddies to fill your ammo. Use your ammo to fire BIG BULLETS and get a high score!
Controls
⬅️+➡️
Explaination
This is just a demo, and I'm sort of tired of sprite-stacking. These past few months have been kind of rough on me, and I honestly can't make this into the game I was planning...

Thx for clicking/playing! Love you guys!
Credits
Marina Makes - https://twitter.com/MarinaMakes
so, how does it work? you may ask.
well right now, i have the map editor
and you can do this:

![]() |
[13x7] |
but why?
because im bored
What is this?
This is a short cute lil' game about a tiny cat visiting its dream(z). This game has three quick mini-games to play, from math problems, to a chase sequence. This was made for the GW Game Jam #2, and was made in Pico - 8 under 7 days. The music was made by Gruber Music and the dialogue system used was DTB made by Oli414.
How do I play?
The game is incredibly simple. The controls are:
Left / Right / Up / Down Arrow Keys -> Move
X / V / N -> Do action
Z / C / M -> Hold while moving to move faster. Press to advance through text.
(Also, Itch.io link)

Quiet Helix
You are agent Casey Quiet of the Office of Unbordered Nations (OUN). The OUN has sent you to an unregistered base in the Arctic circle which has been rumored to be performing genetic tests on human subjects. These subjects have been taken against their will by Leader Bank, a former scientist in the United States Navy.
Your mission consists of 3 main tasks.
1: Recover all genetic vial samples of Bank's tests.
2: Rescue or dispose of any living test subjects.
3: Eliminate Leader Bank by any means necessary.
Be careful while exploring the base. Intel suggests Bank has installed electric fences and security cameras to defend against exactly what you are doing, and our infrared scanners have also detected a number of landmines in the vicinity.
I have a handheld device (RG351V) that runs Pico 8 and Splore. I like to browse Splore at home while connected to Wi-Fi and Favorite games that I like. When I do that, some games are playable even offline, but some are not and give the error "could not connect to BBS."
I am not doing any special steps like downloading the cart manually. Some just seem to randomly work offline without me doing anything. Can anyone help me figure out what's going on? I'd like to play them all offline as easily as possible.
