Follow me? See if you can keep up with this sequencing game of colors and sound. How much memory can you store? Share your scores in the comments!
CONTROLS
X = Start/restart the game
UP ARROW = top square
DOWN ARROW = bottom square
LEFT ARROW = left square
RIGHT ARROW = right square
Z = center square
This game was made for the 2023 PICO-1K Game Jam, where the goal is to create a PICO-8 game in under 1KB of compressed memory.
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This is a function that draws a book with some custom content to the screen. My inspiration was morrowind and its plethora of books. All this function needs to work is an external,global page
variable.

How to use:
- copy this function to your code
- declare a global
page
variable (that starts at -1, which is the cover page) - keep in mind that it resets
camera()
to print the book on screen regardless of the camera offset, so use it after you already printed you game with desired offset - add your book as a pair of title and a long content string like this:
{"Title","Super long and cool content"},
to the books table
My submission for code guessing round #43. It's a visualisation of a spirograph with adjustable parameters:
- R1: radius of the blue, centered circle
- R2: radius of the white, rolling circle
- D: length of the drawing rod coming from the rolling circle


PICO-8 print
behavior is inconsistent with Lua standard:
mmt={} mt=setmetatable({},mmt) t=setmetatable({},mt) function mmt:__index(k) print('mt.'..k) end print(t) |
This code should not output mt._tostring
as, per language manual, I quote: "the access to a metamethod does not invoke other metamethods". You can check it on the official Lua demo too.


Version 2
- Added Tutorial/How to play (❎ from title screen);
- Music: you can now play the music at a slower tempo like in the original game;
- Added: "Last score" in Stats page;
- Fixed bug: jumping while easing on ladders (thanks to Pico-8 Gamer)
Controls:
⬆️⬇️⬅️➡️ move
⭕️ [Z] Jump
❎ [X] Skip / continue / Start tutorial (from title screen)
Remake:
The original game for Commodore 64 is "China Miner" by Ian Gray.
(c)1984 Interceptor Software.
How to play
Miner Wally is the only person to know the location of the Jade Mines belonging to the Pong Dynasty in China. On each of the 30 screens you must collect four objects (pickaxe, candle, lantern and jade vase) before collecting the key to move onto the next stage. As well as the platforms to negotiate you must also avoid the various creatures that populate the mine and if you touch any of them then you lose one of the nine lives, are sent to the start of the screen and all objects reappear. There are various obstacles to avoid or use like lasers, moving platforms and platforms that disintegrate when stepped on. Falling from heights also loses you a life.




So I wanted to experiment with Pico-8's bitplane drawing features (see https://www.lexaloffle.com/bbs/?tid=54215) and specifically to see if I could make a palette that worked sort of like the idea behind 16-color CGA: four-channel (one bit per channel) RGBI color. (Pico-8 doesn't have quite enough blue for this to work comfortably but I'll keep experimenting.) But to play with it, I wanted to be able to scribble with the palette, drawing "with specific bits".
So I threw together a thing!
This mouse-driven cart lets you scribble using a velocity-sensitive pen. Left four checkboxes in the tool panel set the high four bits of the palette mask, right four set the low four. (For some reason this made more spatial sense to my brain for where "color" and "mask" go even though it's backwards from the bits.) Click the "explosion" button to clear the drawing area. I have been too lazy to implement a KABOOM sound effect but patches are welcome.

Quoridor: Apples VS Oranges
This is my port of the board game Quoridor created by Mirko Marchesi.
In my version of the game, the pawns are replaced with "fruit" because it works better with the color palette. All of the rules are programmed into the game logic to prevent any illegal moves. Unlike other online versions of the game, the fruits start on the sides of the board, rather than on top and bottom. I think this makes it much more comfortable to play in local multiplayer.
There are a few more features I want to add, but this version is basically complete. Have fun!
The physical game is published by Gigamic Games and is available from many stores. Check out the

Hello Lexaloffle community, I have spent a couple of days learning Picotron. Figuring out how to modify files etc. I was wondering if anyone would be interested in me writing a full tutorial/documentation on how to use it, containing a full list of terminal commands (not only the ones specified by using the help cmd) and a full list of commands for the programming language. Containing information about each command. If anyone is interested in this please tell me.
Best Wishes, @grandel234
Picotron Playground:
https://www.lexaloffle.com/picotron.php?page=playground
All Official Documentation:
Gfx Pipeline: https://www.lexaloffle.com/dl/docs/picotron_gfx_pipeline.html
Picotron Pod: https://www.lexaloffle.com/dl/docs/picotron_pod.html
Picotron Usr Data: https://www.lexaloffle.com/dl/docs/picotron_userdata.html









Here is my first attempt to program a game with Pico-8. The goal is to drive 3 cats to the 4 marked fields in the left center. They will only go to these fields if Luna, the shepherdess and heroine, is at this moment at most 2 fields away. There are 3 levels in total. And if you complete all 3 levels in a short enough time, you get to enter a high score list. Attention: In the last level you can be run over by 2 vehicles!
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Miracle Warriors Remake
Looking like I will likely hit the compression limit so will need to redesign or multicart maybe
Currently:
- bump into walls to gain XP and gain levels - to test systems
- slow moving through forest or mountains remove HP - to test systems
pressing X on some villages/castles will give the following - to test systems
- get ship1 and ship2 at the original game locations
- first cave (cave6) will give random item
- Kosama Village will give random equipment
- Castles will give random pouch items - guilders,fangs,herbs,reputation etc
-
Resurrection village will give new party member if you have enough XP
- all maps should work although not very interactive
- healing system with herbs should work
-
save system should work
- initial monster spawn system if press X in open .. you can only run away -- but their might be bugs .. sorry.
CONTROLS-
⬅️⬆️➡️⬇️ to move blocks
🅾️/ Z to place blocks & confirm
❎/X to rotate blocks
▶ to start the game
HOW TO PLAY-
Move the blocks around, and connect the arrows to get a better score.
HOW IT WAS MADE-
Made within 18 days for the CRE-8 jam. I will link a dev blog detailing the development when it comes out.
This will sound silly; It was a really tough development emotionally, but it's finished! Thanks a ton for playing!
SOCIALS-

