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berry_sauvage

🐒 Bouh 🐌
✏️ Traditional and Digital artist πŸ–₯️
πŸ’» Web developer, Designer and Illustrator πŸ’»
πŸ“Author of a TTRPG called "Astromancie" 🎲

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Cart #charactron-1 | 2024-04-21 | Embed ▽ | License: CC4-BY-NC-SA
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What is this tool?

This project was done for Picotron Game Jam (March 17th 2024 to April 20th 2024).
(Link to the game jam)

My plan was to do a character maker, something similar to what you can find on Picrew but for Picotron.

What can I do with this?

Everyone can use this avatar maker to make their own characters for any of their game projects (RPG or visual novel I guess?), mostly for Picotron. You can change the sprite, edit the character... The only constraint is to give a link or at least name this tool somewhere.

My ultimate goal is that people can reuse the cart and change the sprite sheet to create their own character maker. Currently, everything is a mess, so it's not really easy to change things with this tool. But I will try to make it as easy as possible in the future!

What's next?

I want to add some things that I did not have time for during the jam. Here is a list :

  • More sprites
  • Adaptable sprites (Right now, if you select certain ears or body type, you have white spots or akward spacing. I want to prevent this from happening.)
  • Code easier to read and more efficient
  • Export as a Picotron sprite (I have currently no clue about how to do it... If you know, tell me!)
  • Save slots in the cart (I also have no clue, please explain if you know!)

DEVLOG

This game jam was enjoyable, even though I discovered how bad of a dev I am. Picotron is quite new, there is almost no documentation... So it was a struggle for me. I thought doing a doll maker was an easy project. It was not. Thanks to really kind people on Picotron's Discord, I finished everything I wanted to implement before the end of the jam. I had a rough time managing my time too, between my work, my family and my friends... But I'm so happy to have almost finished this tool. If you want to help me improve the code, let me know. I would love to have some help haha.

Where to find me!

@berry_sauvage on Instagram, Discord and Youtube.
https://linktr.ee/berry_sauvage
Also available on itch.io !

Credits

Code and Pixel Art by Berry’ (me).

P#147030 2024-04-20 19:15 ( Edited 2024-04-21 09:12)

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Cart #nanpa_kule-0 | 2024-04-04 | Embed ▽ | License: CC4-BY-NC-SA
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nanpa kule, "color code"

This is a little tool I created for displaying all 32 colors with their corresponding color code.
I know a lot of people already did thoses kind of tool, but I wanted to do mine !

Please do not look to close in the code, it's bad, I'm not good with Picotron yet...

P#145653 2024-04-04 07:57

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Captain Harlock, Battle against the Armada (THE ENGLISH TRANSLATION CAN BE INCOMPLETE. IF YOU SEE ANY BUGS OR MISTAKES, PLEASE CONTACT ME.)

Cart #harlock-0 | 2023-09-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Albator, Bataille contre l'Armada (ATTENTION, LA TRADUCTION ANGLAISE PEUT ÊTRE INCOMPLÈTE. SI VOUS VOYEZ DES BUGS OU DES ERREURS, MERCI DE ME CONTACTER.)

Cart #albator-1 | 2023-09-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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How to play ?

ENG: Press X to shoot and press C to switch weapons.
FR: Appuyez sur X pour tirer et C pour changer d'armes.

Mazone ships | Les vaisseaux Sylvidres

The Zoness | Destructeur

Battleship | Vaisseau amiral

Fighters | Vaisseaux de combat

Pickups | Collectables

Weapons | Armes

What is this game ?

ENG: This game was created for a contest. The theme was “Create a mini-game about audiovisual creations”. Because I did not want to create a game with a camera flying around and shooting lasers, I chose to do a Schmup (Shooting game) based on Captain Harlock (called Albator in French). I tried to be as close to the original design as possible with the Pico8 limitations.
This project was fun to make. It was not easy, for sure, but I think I managed to do something great. I hope you will like it!

FR: Ce jeu a été créé pour un concours de création de jeux vidéo. Le thème était : « Créer un mini-jeu autour de l’audiovisuel ». Comme je ne voulais pas faire un jeu avec une caméra qui vole en tirant des lasers, j’ai préféré faire un jeu sur Albator (Captain Harlock est le nom original, en japonais). J’ai essayé de respecter les designs originaux au mieux, avec les limitations Pico8.
Le projet a été vraiment fun à réaliser. Ce n’a pas été facile, c’est sûr, mais je pense avoir réussi à faire quelque chose de bien. J’espère que vous allez l’apprécier !

Where to find me!

berry_sauvage on Instagram, Discord and Youtube.

Credits

ENG: Game and Pixel Art by Berry’ (me).
I used tutorials by Lazydevs and Game Dev Alliance. (https://www.youtube.com/@LazyDevs | https://www.youtube.com/@GameDevAlliance)
Music by Robby Duguay. (https://www.lexaloffle.com/bbs/?tid=2619)
SFX by Gruber. (https://www.lexaloffle.com/bbs/?pid=64837)
Captain Harlock’s rights are owned by Leiji Matsumoto.

FR: Jeu et PixelArt par Berry’ (moi).
Avec l'aide des tutoriels par Lazydevs et Game Dev Alliance. (https://www.youtube.com/@LazyDevs | https://www.youtube.com/@GameDevAlliance)
Musique par Robby Duguay. (https://www.lexaloffle.com/bbs/?tid=2619)
SFX par Gruber. (https://www.lexaloffle.com/bbs/?pid=64837)
La Licence Albator appartient à Leiji Matsumoto.

P#134831 2023-09-24 09:36