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My submission for the Summer Slow Jams 2023: Idle

Mutation Mayhem (a prototype)
Its kinda like a base building/defense game.
I dunno anymore. You can play it yourself if you want.

Cart #mutation_nation-5 | 2023-06-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Available on itch: https://guest122ev.itch.io/mutation-nation

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Cart #boxplcr-0 | 2023-06-13 | Code ▽ | Embed ▽ | No License
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Box Placer is a bare-bones tool for ui visualization.

Controls:

Grow Mode:

  • right - grow horizontally
  • left - shrink horizontally
  • up- grow vertically
  • down - shrink vertically
  • 'x' - change mode (to Move)
  • 'c' - finish and add new box

Move Mode:

  • right - right
  • left - left
  • up - up
  • down - down
  • 'x' - change mode (to Visual)
  • 'c' - change box color

Visual Mode:

  • 'x' - change mode (to Grow)
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a Head On demake for Pico-8
I started this speed-remake yesterday and worked like 7-8 hours in total. I'll have a couple off-dev relaxing weeks (posted the WIP so I can playtest) and finish it back home.

Arcade history: Head On (1979 by Sega/Gremlin) is the first game introducing the "collect dots in maze" idea. You can tell where Pac-Man took the inspiration from.

WIP:
Still work in progress but playable (infinite lives, no score).
You can push ❌+⬆️⬇️ to change the difficulty level (after a crash the new level setting will be used).

Cart #head8n-0 | 2023-06-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls:
⬆️⬇️⬅️➡️ Change lanes
⭕️ Accelerator

Gameplay:
Two cars continuously drive forward through rectangular channels in a simple maze. At the four cardinal directions are gaps where a car can change lanes. The player goal is to collect all dots in the maze while avoiding collisions with the computer-controlled car that is travelling in the opposite direction.

[ Continue Reading.. ]

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Cart #corrider-0 | 2023-06-13 | Code ▽ | Embed ▽ | No License
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First time I've ever coded in pico 8. Just practicing from scratch and using this to understand various specific part of the language. Currently trying to come up with a jump function that uses loops to animate the wall moving up and down a little to simulate the player jumping.

POSSIBLE eventual goal would be to make a simple game with the goal of getting to the end while dodging traps and the like.

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this might be the cutest image ever taken

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This could be a game jam if enough people try it

Graphics Requirements


You must use a 1-bit color palette and a 64x64 screen.
so, a jelpi game might look like this:

Sound Requirements

You must use only 3 sound channels, the square channel, the triangle channel, and the noise channel.

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Cart #jocdenaus-0 | 2023-06-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #fogefogebandido_0307-9 | 2023-06-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Work in progress, project to learn about Pico8.

Graphics inspired by https://s4m-ur4i.itch.io/pico-8-pixelart-free-tiles

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He likes eating through your hard drive because it tastes like the milkweed leaves he used to eat back home.

A hardcore action game about a bloodthirsty worm chewing through all the numbers that make up your computer. (Don't worry though: this game does not actually affect your computer.)

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Cart #opakarsh-2 | 2023-06-13 | Code ▽ | Embed ▽ | No License
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The final boss fight from my mod/game, Olden Peak: Godslayer, so you can fight him without going through the rest of the game!

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Cart #opgodslayer-6 | 2023-06-12 | Code ▽ | Embed ▽ | No License
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The unofficial sequel to Olden Peak

I plan to make all the bosses harder, then change the level layout and mechanics, for now, it just makes the final boss much harder and changes the story

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i changed my pfp to squiddy

Play Squiddy


Cart #squiddy-0 | 2021-09-28 | Code ▽ | Embed ▽ | No License
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Cart #howabupube-0 | 2023-06-11 | Code ▽ | Embed ▽ | No License

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When i try to copy sprites from the sprite editor, they do not copy to the clipboard.
It seems that the actual clipboard and the pico-8 clipboard are not both stored in the actual clipboard

Also, i'm using pico 8 education edition on an android.

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Cart #cavediver_0307-0 | 2023-06-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #alw_random_art_generator-0 | 2023-06-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Press X or Z to make art.

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After watching this video about the map generation in the Binding Of Isaac, I wanted to play around more with the map generation in my game. The maps in my game consist of 4 rooms which are randomly chosen from a list of rooms. I wanted to try something similar where it checks to see if adjacent rooms are compatible when generating them.

Original game with the current map generation

Cart #siyupisesi-1 | 2023-06-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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Cart #diefence-0 | 2023-06-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first game, Diefence, is out!
[16x16]

This was meant to be my ntry for last year's GMTK jam, but I was still very much a noob with Pico-8. The idea kinda stuck, so I waited until I learnt enough (thanks to all of you guys!) and began coding it. I took around three months in which I tried to code at least half an hour a day.

Diefence is a simple Tower defence. Place your soldiers in front of the wall to your village to defeat the attackers!

[ Continue Reading.. ]

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Cart #warwind-6 | 2023-06-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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WARWIND is an open world shmuptroidvania game with a focus on challenging , yet rewarding bullet hell boss fights- and achieving a sense of exploration in a vast open world . Fight your way through 4 different areas and unlock new ships by killing bosses !

Controls

  • Use the arrow keys to move
  • Use the X key to shoot
  • Use the Z key to dash

Behind the Scenes

WARWIND was solo developed over a month to take part in the Lazy Dev's "SHMUP Showcase" . I'd like to thank everyone that offered feedback on the game during development , particularly in the Lazy Devs discord community . Unfortunately I didn't get the time to make the final boss in time for the deadline . As this is quite an old project by now , I likely won't be touching it again

[ Continue Reading.. ]

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