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Cart #mibisafomi-0 | 2023-01-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

1 comment


Cart #planet_song_kaiba-0 | 2023-01-17 | Code ▽ | Embed ▽ | No License
7

A cover I made of a lovely song from a fantastic animated series called Kaiba. The animation is also based on that show.

I hope you enjoy!
. /) /)
.( • ༝•) ~

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2 comments


Cart #zuhifomopo-0 | 2023-01-17 | Code ▽ | Embed ▽ | No License
2

Controls

use the arrow keys to move
X opens invintory/select option
C is the go back button

tips

enemies only move when you move
bump into YELLOW objects to interact
bump into enemies to attack

objective

make it to the end to the yellow stairs at the end of the maze

thank you

thank you @Kristman for creating the "Porklike tutorial".

Code template by Krystman.

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4 comments


Cart #ksarejujo-2 | 2023-01-20 | Code ▽ | Embed ▽ | No License
3

My first game.

  • Catchit 1.1

Added better graphics.
Added high score mechanic.
Fruits fall faster over time.

  • Catchit 1.2
    ALL SCORES RESET.
    I have reset all scores due to the change in gameplay, it'd be unfair.

Added boost meter.

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1 comment


Cart #blaze_the_bong-1 | 2023-01-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


same as build a boat but with weed and a bong xD

0 comments


Cart #build_a_boat-1 | 2023-01-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A simple Arcade Game about building a Boat!
get the Axe, cut the Tree, Build the Boat!

controlls:

X to start and Restart the Game.
Arrows for moving Up, Down, Left and Right.

The player will collect the Axe and cut the Tree by himself,
you just need to walk over it.
finaly walk into the Pier to craft the Boat!

do it as often as possible to get the best Score!

enjoy!

0 comments


I wanted to take a screenshot and draw it back to the screen like a sprite.

This is useful for screen transitions, like in Bubble Bobble where you scroll up to the next level.

The nice folks on the Pico-8 discord helped me put together this, which copies the screen to 0x8000 (the extended map location in 2.4+). Then when we want to draw it we copy it over the whole sprite sheet, draw that like a sprite, then reload the original sprite sheet.

Cart #screengrab_sprite-0 | 2023-01-16 | Code ▽ | Embed ▽ | No License
1

function _init()
	cls()
	-- make something to screengrab
	for x=0,127,8 do
		for y=0,127,8 do
			rect(x, y, x+7, y+7, flr(rnd(16)))
		end
	end
	target_x, target_y = 0,0
	screengrab()
end

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=124407#p)
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1 comment


Cart #penguinbowling-0 | 2023-01-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Grab the ball and HIT THE PENGUIN to reach the flag.

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0 comments


Cart #celeste_classic_collab-1 | 2023-01-16 | Code ▽ | Embed ▽ | No License
30

Celeste Classic collab

Mimicking the idea of collaborative map pack mods from celeste's steam release, this cart has 3 maps from individual celeste modders, assembled in the form of a multicart.

Carts

Noir

Contains a few new mechanics and has a special secret route, if you're having trouble finding it you should

explore the second room a bit more

Storm

A mod containing several new mechanics. While there is no secret route, there are still a few secrets hidden in various places.

Roundelie Adventure 8

A difficult puzzle focused mod utilizing some of the more obscure mechanics of celeste for beating levels. If you need some help, you can reveal the spoilers. Remember that the enter menu has a reset level button if you get stuck.

[ Continue Reading.. ]

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13 comments


Cart #nisetekohe-0 | 2023-01-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


Press up and down arrows to move. You should automatically propell.

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0 comments


Small issue, but ctrl-8 and extcmd("rec") should work the same. Yet when you use the latter you don't get a message saying "set video starting point" pop up. It still works though, just hard to tell if it started.

0 comments


Cart #gojahfir-0 | 2023-01-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #dundy_dangion1-0 | 2023-01-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

dandy dungeon but pico-8

has all features of origional (i think!)

arrow keys to move, hold X and point in a direction to fire an arrow.

press Z to eat food and get back to 100% health

hold X then press Z to use a Bomb (will clear most enemies on screen)

has 1.5 levels but supports up to 16

edit:
reset with enter

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0 comments


Spectrum Forces Demake (Homeworld Location) made
in just 48 hours to understand original game mecanics.

Cart #spectrum_forces_demake-1 | 2023-01-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

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1 comment


Fireworks!

My first cartridge.
I wanted to learn how to instance objects

Cart #ryuzhar-0 | 2023-01-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

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Hi there,

I have recently watched a video and just learned that if you hold ctrl while drawing notes in the SFX editor you will draw notes in the C# scale.

Question; Are there other shortcuts for the other scales?

Bonus Question; what other handy shortcuts are there for music editing in Pico-08 to imporove workflow

Thanks

1
0 comments


Cart #quickerloader_slowboot-2 | 2023-01-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Update: https://www.lexaloffle.com/bbs/?tid=142452

Made a menu to navigate picowesome while running pico.pi by gamaral. Using splore to navigate large directories of carts was tedious. Mainly because there was no way to back out of a directory besides scrolling to the top.

One challenge I ran into was there was no way to use ls() on a nested directory or run cd from the cart (that I could find). So my initial version had the entire gamelist in the menu cart. This worked well but the file was to big to upload here and felt not in the spirit of writing this app as a pico-8 cart.

So I wrote a python script to move and rename all the carts to one directory so they could all be accessible by ls(). This caused a notable slower initial menu cart load time on a raspberry pi 3. Pico.pi takes ~18s to boot and then ~12s after pico-8 does its boot chime. With those carts nested in directories that 12s is saved.

[ Continue Reading.. ]

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0 comments


Cart #razumesiwe-0 | 2023-01-14 | Code ▽ | Embed ▽ | No License
1

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I've been experimenting with wave function collapse a bit, got some basics working, and wanted to share the results.

Restart the cart or press X to run the map generation again.

The rules so far are hard-coded and unsophisticated. As of now, there are a number of rules defined about which tiles can border which, without regards to direction.

I'm still experimenting and planning to add more complex rules with the ability to handle lining up mixed color tiles properly. There's also an issue with top-left tile always being black, but haven't tracked that down yet.

I'm also working on a snowball game, so you can hit Z/circle to get a glimpse of that as well.

Cart #yipihahuf-0 | 2023-01-14 | Code ▽ | Embed ▽ | No License
1

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4 comments


Does anybody have any info on what this command line parameter is? I tried a little bit of experimentation, but I didn't see anything different. The API functions are always global, otherwise how would pico-8 even work? What is this and how is it useful for debugging?

https://www.lexaloffle.com/dl/docs/pico-8_manual.html#Commandline_parameters

-global_api n           1 to leave api functions in global scope (useful for debugging)
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