The Game :
Your mission is to discover the neighbourhood around the new school's address(in Paris) and get out of your comfort zone to discover the final surprise.
Controls :
Arrow keys - Move Picolas
[X] - Run and Close dialogue
Background :
We are four students from Ada Tech School Paris and for our first group project we had to make a game with Pico 8 in two weeks.
Credits :
Anne, Cyril, Helene and Myriam.
Four students at Ada Tech School

After a week of programming I'm happy to release Mars Defender.
It's my first game for PICO 8.
5 waves of attack will keep you occupied for about 10-15 minutes.
Your mission: Destroy all the aliens and save your men.
Keyboard controls:
Start game with x
Navigate ship with cursor keys.
x = fire
z = Go to intro page after game over.
Or use our favorite controller.
Enjoy!



Control
Movement: arrow keys
Attack: x
Dash: z
SPOILER (GAME GUIDE)
[hidden]
The attacks has patterns, try run away first and see what the pattern is!
First attack

Stand slightly off center to the enemy, and you won't be hit while still be able to hit the enemy
Second attack

There is 2 + attack and 3 x attack in that sequence. Its easier to avoid the + then attack during the x
Third attack

There is 2 vertical attack followed by 1 horizontal attack. Try to time it and it should be pretty easy







Here is my work on this years "Brackey's game jam"
It was my first gamejam! I did not finish, but man i had fun.
My brain felt like mush by the end. Thanks for peeping
I might finish this someday!
Second pico-8 project, this unfinished/abandoned gameplay clone of "copycat" by terry cavanagh (distractionware.com)
Unfinished because the cart's design is just too stupid and any sort of effort to fix things via contrived hack solutions would be wasted compared to just starting fresh.
One day i want to make a "replic8r 1" from the ground up that is actually good, but in the meantime, figured if I'm done with this i might as well post it even if it's broken.
if you enjoyed the gameplay you should check out the original, and maybe even make your own take on it.



I challenged myself to complete a creative project every week for the rest of 2022, and this week was Pico-8.
For this week I decided to tackle a favorite infinite waves-of-enemies survival title from my childhood. It is my take on Worm Whomper by Tom Loughry on the Intellivision. I have included an Intellivision mode that gets a bit closer to the classic graphics.
Gameplay
Defend your corn from an onslaught of hungry pests!
Controls
- Move with direction keys
- Z for plow ball
- X to shoot
If you lose your gun grab a new one from the barn.
I am not a game artist, musician, or developer. As such, the code in this game is filled with redundancies, magic numbers, and is wildly optimized. I have a lot to do, but it is (mostly) playable for the limited effort I was able to put in while simultaneously trying to learn all the things. I had a blast getting this far, I learned a ton and can't wait to revisit Pico-8 in an upcoming week.

Phew, 48 hours can feel really short.
This is my version of a simple tower defense game with fungi. Instead of buying stuff, fungi reproduce.
Using the mouse, you can place fungi anywhere on the map, which then shoot vertically at crossing bacteria.
After hitting bacteria, fungi are "loaded" and can produce spores. If clicked on, they release their spores and create new fungi. If spores of two different kinds of fungi mix together, there a new type of fungi grows.
Join the historical battle against bacteria on the FUNgi side!

hi, so i'm working on this seal game thing; it's like a burrito bison type game, where you launch the seal and get stuff so you can upgrade it and some other animals and stuff
i just added this launch function which is supposed to stop the seal from moving and allow you to charge power to launch it, and it seemed pretty ok, but when i ran the program, literally nothing even happened
can anyone maybe look through everything and help me figure out why this is happening? i'm drawing a blank, and i really appreciate if i could have some support or whatever
also i better not see anyone saying "rename your variables they're stupid" it's my flipping game i get to type whatever the heck i want




Hello.
I want to use the clipboard to paste SFX data to another console as shown in the image below.
With the current (0.2.4b) function of PICO-8, you can only paste SFX data on the same console.
It would be simpler to share sound effects if they could be pasted to the clipboard in a format like
[gfx] wwhhpp... [/gfx)



Lets say I'm creating a game with an item shop that carries only one item (potions for example). I want the user to be able to buy up to 99 potions at a time.
function _init()
cls()
potions = 0
gold = 200
cost_of_potions = 4
buy_potion_amount = 0
end
I want the user to be asked how many potions they want and then they would need to enter it via the gamepad. I know Pico-8 now allows keyboard entry, but I don't want to use that as I want the game to be playable on handhelds like the Gameforce Chi which don't have keyboards. The code would need to check the number of potions the user is buying and compare it to the amount of gold they have and only let them buy the amount if they have enough gold. What would be the best way to implement this? I want it to be easy and quick for the user to enter any of the numbers between 0 and 99. Is there any things I should avoid because they use up to many tokens or are unwieldy code wise? Any suggestions would be appreciated. Thanks!


