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Cart #fishbone-0 | 2020-11-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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First game using Pico-8! So happy I could finish a game by myself and actually post it.
Anyway, hope you enjoy despite of being super simple and of course let me know if you have any suggestions for the future :)

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Can you put mice into Jelpi?

So, I've been messing around with mice and the pico-8. Now earlier I was playing Jelpi and thought "Hmm, I Wonder if I can put touchscreen on this?" Now I Myself don't have a touchscreen! But for people who do not, CAN YOU LET THEM PLAY WITH NO CONTROLLER? I'm gonna try, but anyone of you can leave the cart here if you make it.

link to a mouse cart https://www.lexaloffle.com/bbs/cposts/2/22286.p8.png

EDIT: Old post, I didn't want to delete it. Sorry for all the caps and stuff.

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Cart #d8ing-0 | 2020-11-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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since i've been a little obsessed with death stranding recently, i decided to make a little demake for the tweet tweet jam. i'm quite happy with how it turned out and how much functionality i managed to squeeze in. it even has the scanner haha
arrows + x

it's on itch.io as well

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Cart #spaceinvader0-8 | 2020-11-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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INSTRUCTIONS

X = fire main weapon. This can destroy both invaders and their bombs and mothership.

Z = fire particle beam, which takes time to charge up in top-left. This is ultra destructive but can only destroy invaders; not their bombs or mothership.

Arrow left or right to control ship

Invaders that dive-bomb are worth more.

A mothership will occasionally appear and respawn invaders. Shooting it down is worth max points.
When the mothership spawns new invaders, they take a few seconds to materialize; shooting them in that state is worth more.

As you progress through the levels, the mayhem increases and gets faster.

Of programming note: the Animations and Sprt functions implement a general-purpose system for animating sprites in a declarative way. Just specify the state transition in a table and call the Animation function with the object to animate, and it will automatically transition the object through the specified states, including looping and chaining.

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Cart #peachbross-0 | 2020-11-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #misizefide-0 | 2020-11-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

THIS CART USES THE DEVKIT MOUSE!!!!
This is just a fun little example :D

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oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooi

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People have been asking how I managed to fit a multiplayer game into the space of two tweets (560 chars) for TweetTweetJam5, so I thought I'd write a mini tutorial to explain the process!

We'll cover:

  • Stuff you need (such as javascript libraries, and where to get them)
  • How pico-8 talks to the outside world (General Purpose Input Output - GPIO - memory)
  • How to have a conversation between pico-8, the web browser running a pico-8 cart, and a database server
  • How to implement multiplayer that allows users to play against 'replays' or 'ghosts' of previous players (which is rather cool and under-explored territory imo)

We won't cover:

  • Server-side coding such as would be required for concurrent multiplayer gaming like, er, Counterstrike or something (do people still play Counterstrike?)
  • Setting up a specific online database to hold your replay data - I use FatFractal http://fatfractal.com, but I am sure there are loads of options these days. Anything that can be accessed from client-side Javascript will do just fine.

[ Continue Reading.. ]

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Cart #navia-0 | 2020-11-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I,m Navia.
I test your navigation skills.
Please navigate me with three looping locators.

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🐤🌃 Canary

Late #pico8 game in ~513 bytes for Tweet Tweet Jam 5

Fly like a canary through procedural mine shaft without bumping your little head 🦺🔦

Cart #ttj5_canary-2 | 2020-11-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Who's the biggest fish?

Cart #fishy-0 | 2020-11-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls:

  • arrow keys: move
  • x: restart

This was my entry to TweetTweetJam 5; check it out on the jam page here if you like. Also, I wrote a short blog post about it here!

And clearly, a tweetcart needs to be tweeted: here it is

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On the last evening of #tweettweetjam I was playing around with free body motion, made a prototype... it evolved into a ~1000 character toy... and I managed to squeeze it down to 560 just before the deadline. The math is buggy when paths get too close to centers, but I sort of like the look so I didn't even try to "fix" it...

Arrow keys move the attractor, 🅾️/Z switches control, ❎/X resizes.

Cart #sisuterujo-1 | 2020-11-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #luvbomber-0 | 2020-11-11 | Code ▽ | Embed ▽ | No License
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The Atari 2600 gave me a lot of silly memories.

Unfortunately, there were no characters to spare for realistic wood paneling texture.

This isn't my most impressive cart ever, but I had fun with it.

Code follows:

f=rectfill
cls()f(0,1,0,3,6)pset(1,2,8)f(2,0,3,4)f(2,2,5,3)f(6,1,7,2)memcpy(0,24576,512)poke(24364,3)w=64y=8d=0r=64s=0p={}h=-9m=w::_::cls(12)b=btn()y+=b\8%2-b\4%2pal(6,5+d%2)
?s,1,1,7
f(0,50,w,w,3)y=mid(0,y,32)spr(0,8,y,1,1,1)h-=.5d-=1if(d<0)d,r=r,max(r-1,9)add(p,{x=w,y=rnd(36)})
pal(8,2)for i in all(p)do
i.x-=1x,z=i.x,i.y
spr(0,x,z-2)
if(x<-8)del(p,i)
if(x==32)q=pget(12,z)f(x,z,0,z,9)
end
if(h<-8)h=w+rnd(32)g="⌂"

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=84103#p)
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This is my attempt to convert the 1978 Super Star Trek game to PICO-8. This early example of a turn-based space strategy game has been written in 1974 by Bob Leedom and was published in the 1978 book BASIC COMPUTER GAMES edited by David Ahl. After that, it was ported, converted, and enhanced many times, but I think nobody tried to make a PICO-8 version.
It's a text-only game, commands are entered on the console, so converting it to PICO-8 required several changes, but I tried to keep the original gameplay intact.

I would really love to know what you think about it. Let me know your feedback, suggestions, critics, and so on. Btw, this is my first PICO-8 game, so be patient.

If you already know Super Star Trek, playing my PICO-8 version should be quite straightforward. If you don't, below you can find a quick tutorial.

Cart #startrek001-5 | 2022-03-10 | Code ▽ | Embed ▽ | No License
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[ Continue Reading.. ]

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My First Tweetcart: The Bouncing DVD Logo!

Cart #dvd-0 | 2020-11-10 | Code ▽ | Embed ▽ | No License
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Here's the code if you'd like to see it with 276 characters (256 without name).

--dvd
--by calverin
x=64y=48d={-1,1}o=7c={}r=rnd
e=r(d)f=r(d)v=ovalfill
for i=1,15do add(c,i)end::_::
flip()cls()x+=e y+=f a=x+1b=x-1g=y+1h=y-1if(b==0or a==118)e*=-1o=r(c)
if(h==24or g==104)f*=-1o=r(c)
?'dvd',b,h,o
?'"',x+10,y+8
v(x-2,y+8,x+10,y+4,o)v(x+2,y+5,x+6,y+7,0)goto _
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Cart #wotozofuzi-0 | 2020-11-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Short Amiga-inspired demo concentrating on palette and bitmasking trickery. As such, has strobing and flashing.

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Cart #theadventureoftimmy-0 | 2020-11-10 | Code ▽ | Embed ▽ | No License
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A couple of carts for #tweettweetjam 5 that fit in 560 chars or less.

Cosmic Painter

L/R to rotate
O to accelereate
X to paint

Cart #cosmic_painter-0 | 2020-11-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Comets

Just avoid the comets for as long as you can! My best is 49
Crashing into the score kills you.

by zep
Cart #comets-0 | 2020-11-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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