Hi the geeks ! [o.o]
Here is the demo of my very very little RPG.
I want to make a game with a very short lifetime, capturing the essence of RPG in a humoristic way.
I make code, graphics and sound, do not hesitate to criticize my code, because I'm begginning.
| USER'S GUIDE :
LEFT: Left move |
Sorry I'm French…
Here's my unfinished platformer fan-game that's based on Morphcat's NES homebrew game Super Bat Puncher!
I'll never, ever finish this because I need to make a (de/)compression thing for levels.
After pixeling the treasure chest (which does not work) I realized there wasn't enough space on the built-in tilemap (I didn't know the sprite data and map data were shared :'-( )
So instead, I'm working on my own game engine.
The code is pretty damn hideous, though I think it's probably interesting enough to look through. I haven't seen many pico-8 games that are this "traditionally" polished (I am probably overlooking like a zillion things, I haven't been on the BBS in like a year)
Anyway, do whatever the heck you want with it~!!

Update (1/9/17)
Art cleaned up and edited (a bit).
Update (1/7/17):
Jump support:
-Press either the 'E' key (Player 1) or the Up arrow (Player 2) to jump.
-Jump skips your cycle ahead a few pixels, which is effective when about to run into a hostile or a boundary.
-You gain jumps by scoring.
-Take care! Players share jumps!
Sounds:
-Title music added.
-Jump (and lack of jump) sfx added.
To be added (maybe):
-Clean up art.
-Screen wrap.
-Clear hostile power up at certain score.
-Safeguard against hostiles spawning directly in front of players.
-Selectable 'modes' (single player, expert mode, etc.)
-New obstacles and/or starting board configurations.
WARNING : This is not (yet) a game. It's a strange thing (only) for programers.
This cartridge includes i_core and the turtle extension.
It shows how to:
- bind a personal extension (turtle object, turtle binding) to the language core engine,
- initialize the external extension and call its methods (from PICO-I and i_core)
- pass parameters from PICO-8 to i_core (N).
The turtle extension includes the following commands:
- FD forward, 20 FD
- BD backward, 20 BD
- TR turn right, 90 TR
- TL turn left, 90 TL
- CL change color, 1 CL
- PU pen up, PU
- PD pen down, PD
- TO go to, 10 10 TO
- HD head to (0 right, 90 top, 180 left, 270 down), 0 HD
Sample :
':loop 20 fd <a tr 1 - # ?loop ; :side >n 360 <n / >a <n loop ; cls 4 side'
Have fun ;-)

Hi pico-8-enthusiasts!
Here is our first game for the Fantasy console, picomaze, obviously inspired by midimaze, the Atari ST game from the 90s.
How to play:
Kill 3 smileys to win. Hit Reset to start a new game.
Let us know what you think using our blog or our Twitter account!
It can be improved, feel free to contribute on github.

Hey all...Merry Christmas! Or happy holidays, or Festivus, or whatever it is you may celebrate...
I've only been Pico-8-ing since the Spring but it's been so fun learning, making games and playing games...and making friends with everyone in the Pico-8 Community. Good, quality communities can be hard to come by and ours is certainly one of them.
I hope everyone has a fun and safe holiday, and I can't wait to see what we all create heading into 2017. Gonna be good!


I've been seeing a lot of version spam in Splore while browsing, and I'd like to avoid doing that myself if I can avoid it. But I'm not entirely sure how Splore works. Is there some sort of wiki info about it? Or a guide some where? Are there best practices for stuff like versioning/cart data/naming?






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