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Will there ever be an option to change the control on the keyboard for each individual player
I have controllers that i want to use on my computer, but they won't register as a joystick. They can however be programmed to push keyboard keys. But now the problem is no matter which players keyboard configuration i do it will always change the others.

zep if you could add individual keyboard customization that would be great.

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Zep, are you planning on online multiplayer support? I believe all you needed to do is find a way to hook one or more ip addresses to a host ip address and configure the bit transfers per keypress (or something like that, I am not a good multiplayer coder :P) and you would be all set. Of course once you are greenlit Steam could possibly help with that (I'm not sure how though...). I believe this will get rid of the problems with hotseat (two people one keyboard) multiplayer.

Ideas on this?

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um hay sorry but i don't know how to play or go to voxatron can u help thanks

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So I made a player with custom sounds and attacks. It works all fine, until I save and then open it again. It changes all the IDs so my character gets broken. I need to go around and link all the IDs again, and when I save and load again, they are all changed... Need some help.

Edit: It happens to my custom monsters too

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Cart #9188 | 2014-10-22 | Embed ▽ | No License
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This is an experimental thing I am working on.

Title: 3D Ace Pilot Prototype
Genre: 3D Shooter
Difficulty: 1/5 (Prototype, will add stuff later)

Update V2:

  • Added progress bar to right side of ship; when full, the level is complete (No level goal yet...)
  • Added two more enemy types: Gunner and Mine
  • Added Health Powerup (dropped only by Gunners)
  • Enemies now "appear from afar" (Thanks Kling)
  • Added more sounds, especially one to warn of low health (and the health bar flashes too!)

As Always I am testing out new ideas. This idea revolves around relying on your ship to tell your vital stats like health and current powerup. There is no HUD.

For this prototype, your goal is to survive as long as you can.

There is only 1 basic enemy. As I build upon this cartridge more enemies and soon powerups will be added.

[ Continue Reading.. ]

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Remember me? Most of you do (I hope...)

After experiencing a hard drive crash on the computer that had the newer version of Starship Combat, I kind of got demotivated to do any more voxatron levels. I have regained my motivation, however, and I am willing to make more creative levels!

I'm holding out on Starship Combat for now because I have other small projects planned :)

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When I pre-downloaded/previewed the game on the humble bundle website, I was able to respawn at the gate to every room. When I bought the bundle and downloaded the full version of the game, I found that I was unable to restart from each room; instead, I was started at the beginning of the level each time. i'm not sure if there's an easy fix for this or if it's not possible at all, but I'm very new to the game and would appreciate some help. Half the fun was just exploding over and over again to destroy a specific room.

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The reason I put this here is to openly discuss with people their ideas, as well as have them critique mine.

Lemme start of by saying that I love it already. I got it with the humble bundle yesterday and am thoroughly pleased. Some things I would love to see in the future would probably be:

Hitboxes that are a definable size,

The ability to edit the damage on certain weapons in the editor (This might exist already, I just have no idea how to do it)

Bigger maps (like up to 1024x1024 or something like that),

User definable render size (I like it how it is, but some of the other people whom I've talked to dislike the size and wish it would be bigger or at least take up more of the screen),

Tweakable hud and stuff (like disable the score but keep the hearts, make the stuff smaller, change how it looks, etc.),

Monsters that can shoot projectiles at the player from a certain distance (think archer monsters),

More specific options for the editing of item types (like weapons have their own set of values to make them unique, and players/monsters have their own set, so on and so fourth),

and finally, possibly a little thing that tells us the ETA on what features are coming (I'm really looking forward to playing around with the procedural worlds)

If anyone has anything to add or say about this, dont hesitate to. I'd love to talk with the community and stuff.

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How do you make a character with custom projectiles? Or custom meele weapons? And the same for monsters. I managed to make an enemy shot (by copying the bert monster) but I cant make it shot a single shot, and I dont really understand what I'm doong

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Ummm... I haven't got Voxatron yet but It doesn't let me pay with visa. Please allow usage of Visa cards!

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Not sure if this is the correct area to post this, if not mod please move accordingly.

I acquired my installer, through the Humble Bundle store a while back and used to be able to play without issue in 12.04 LTS. However, when I used the installer provided by the humble store (more specifically the 64-bit .deb installer), software center generates an error stating there is a dependency issue: "Dependency is not satisfiable: ia32-libs".

I also attempted to just use the raw install (chocolate-castle_1.1_i386.tar.gz) but this also generates a library error:

~/Downloads/chocolate-castle$ ./choc
./choc: error while loading shared libraries: libSDL-1.2.so.0: cannot open shared object file: No such file or directory

I did look into this and it seems that Ubuntu 14 obsoleted ia32-libs, I have installed the "equivalent" libraries as mentioned by apt-get, but I am still unable to launch the game.

Is there any way I could get an updated binary installer, that would work under Ubuntu 14.04, or would it be possible to provide an updated installer to the Humble Store? Or would I need to re-purchase the game again? I would like the issue fixed as I do find the game very enjoyable.

Any assistance with this issue would be greatly appreciated.

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     Yay! My very own account in Lexaloffle. Thanks to Mozilla Firefox I found Lexaloffle!
     This is my first post in my Blog. I think the funnest game in Lexaloffle is VOXATRON.
     The pixels make me laugh a lot.
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I bought Humble Mozilla Bundle because I really like the idea that the game can run right in my browser, but I can't figure out how to load new cartridges into the game. Is this feature not implemented?

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Voxatron 0.3.0 is now available! You can grab it from your games page or Humble download page. The largest changes you'll notice are a 2P arena cart, a whole new cart called Bloot (4-player!) and a sound designer that you can see a glimpse of in the trailer (it's shared with my other fantasy console, PICO-8, which is a kind of subset of Voxatron). Try Bloot to see what kind of sounds you can make with it.

On the more technical side, there is now support for aliased objects, which means you can make references to objects from different folders. This is useful for things like making shared properties between actors or dropping random loot. Tutorials on how to use this are on their way :)

If you'd like to try making a multiplayer cartridge, just plonk more than one player into a room and they will automatically be assigned controls to a human player in order (P1, P2..). Note that you'll need to set up controls in the options menu for each player, which can currently be keyboard, keyboard+mouse, and up to 4 joysticks. Note that each player needs to have a separate definition (you can't currently two DJ Beeps for example).

Finally, as some of you have discovered already, it is now possible to [b]freely play any BBS cart right in your browser

[ Continue Reading.. ]

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So I just got Voxatron from the humble bundle and noticed that unlike the version I played there, this one does not respawn me in the room I die in. Instead it send me all the way back to the beginning of the cart. I was wondering if this is some sort of glitch? Is there something i can do to fix it?

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First of all, awesome game! Lost two hours out of nowhere today playing and reading the polygon story.

When I was playing on the humble site, I seemed to reach a checkpoint every room. Now, when I play the Kings Adventure cartridge that I downloaded from the humble store, it doesn't seem to ever save. Didn't see anything in the FAQ so I figured I'd post here, sorry if it's the wrong place.

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I was wondering if it is possible to somehow access the Alpha Cartridges and start learning the editor via swap modding and improving those games, specifically the Arena 2P. (To start, I would like to make it a co-op shooter rather than a competitive shooter, by first adding a combined score display in between the two individual scores currently displayed. After that, whatever becomes possible.)

So, can we access the Alpha Cartridges, or only the BBS Cartridges?

If not, would you (Zep) consider Up-ing your Alpha Cartridges to BBS so that we could all download and mod them (and in doing so, learn the engine)?

Cheers! (Woke up in the middle of the night thinking about this game and couldn't get back to sleep).

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my mind just exploded when voxatron came up in the firefox google logo and i just played it.

WOW, its like the wembly stadium of pixels. omg cool.
yay lexaloffle!

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Hello mates!
today I installed Voxatron on a Linux distribution (openSUSE) using the newest Humble Bundle link for a .tar.gz file.
The problem appears when I try to move around the main menu, it's like it's always pressing the up arrow, but I'm not doing that.
I installed the file using fisrt

cd Desktop

to go to the directory and then

su

for superuser and then

yast2 -i "the file"

to install the package
I appreciate a lot you help! Thanks!

EDIT 1: Tried playing on the editor and appears the same problem on the game and on the pause menu.

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