I know, all of us is waiting the update, but why no do things now? I are trying to make a tiny animation but it is very hard, (and i no have time because i have a 5,3 i geography) i stay trying to do this but my old computer died whit a explosion, and now i have to start all again, yeah i will make a "Deshn adventures origins" because, I'm trying to create it since age 5.
I'm really anxious, because it will be 6 pieces because of some assorted details.
Yes "Deshn" (pronounced deschen) is not a nickname, but the name of the character I created a long time, and I had seven years to think about the story. And... is to hard to tink in a good story in this age... who are at same age knows why. Ok i said many things and i think 30% of them are wrong because i am brazilian... (i live in a country of idiots) ok bye and i will wait the update.
By: Luã Moreira Ponciano (or i)
Title: Constant renewal
Version: final
Type: experimental
Difficulty: progressive, imprevisible and random
this level is simple, survive 5 minutes, the time is presented by the bar shown in the image, which fills one bar on each 10 seconds. Collect the items the yellow cubes leave behind, they give health and increases your score but surviving is more important.
yet, there is a problem here, at some point on the game, the bar that shows the countdown disapears, it was because there was too much being created at the samer time so I simplied the level a bit.
The in game controller 'customize' option froze up my computer. I realize this is a known bug. I'm writing this post to make it a little easier for whoever may be searching online to figure out how to make the changes to the config.txt file.
The //joystick paragraph that I was left with after some tinkering:
//joystick
control_dat4 0 2 0 4 0 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 1 4 1 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 2 4 2 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 3 4 3 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 4 3 7 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 5 3 4 0 3 5 0 0 0 0 0 0 0
control_dat4 0 2 6 3 2 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 7 3 1 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 8 3 3 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 9 3 0 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 10 3 6 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 11 4 8 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 12 4 9 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 13 0 0 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 14 0 0 0 0 0 0 0 0 0 0 0 0
which translates to (line by line):
move left: left-stick left (4 0 0)
move right: left-stick right (4 1 0)
move up: left-stick up (4 2 0)
move down: left-stick down (4 3 0)
shoot: start button (3 7 0) (I used this as 'enter' in menus)
jump: left bumper (3 4 0) and right bumber (3 5 0)
shoot left: x (3 2 0)
shoot right: b (3 1 0)
shoot up: y (3 3 0)
shoot down: a (3 0 0)
menu: back button (3 6 0)
cam up: right-stick up (4 8 0)
cam down: right-stick down (4 9 0)
unused line
unused line
Thanks to aurym who posted a different version of this on the blog of this site two years ago.
aurym's post
Well, i recently started to play voxatron, and when i tried to play the bbs levels, something happened. i cannot play any level, when i hit play on a level, i appear on a empty room and the character can hardly move, and it happens with all the rooms.
forgive me if i am doing something wrong
here is what i get with every level that i tried


so I know most of us are just waiting (for a long time by now) for the 0.2.10 (which is a number that kinda feels strange for me) but I want to do something while zep works on volumetric lightning, two player and things like that.
so I have a proposal: let's do a jam!
why jam? because we want that update so we can make our wonderful ideas true!
as a deadline, what about march 26?
do you think that this much time is enough to make a level until then?
as a theme, I would like it to have space to a wide range of ideas so my suggestion is:
three words
it can be any word! if you're lacking on ideas to do so you can always use the random word generator.
this is not a contest, no one is to be judged, but it would be nice if we showed zep how much we wanted voxatron to become complete. would you participate in this jam?

Hey everyone,
Here's new video of Voxatron on the Voxiebox --- we used a better camera to record and as well moved to a higher quality display system, this is a monochrome test, take a look:
http://bit.ly/VoxatronOnVoxiebox2
What do you think?
If people were interested we could try and pull out some specific levels to test out - just link to the level with the url if you can.
Sean

this is not a game, it is an experiment.
I wanted to trace the way a normal monster would run around on the "wander" behavior, and I noticed that it makes some really interesting pictures, if you ignore the parts where it hits a wall and gets stuck it makes a beautiful wall of color (thou voxatron only let some animations to be active at a time) the behavior can be changed not only by the monster itself but by the animation, try it out too! I'm sure that the possibilities of creation here are really beautiful -

Disclaimer: this feature is still in R&D, highly experimental and might not make it into the alpha anytime soon. But for your viewing pleasure, here's what Voxatron looks like with a volumetric light attached to the player. I really want a scene in the main story cart (1.0) that has the main character walking through a forest at night with a lantern, with snow catching the light as it falls into view. I tried making a quick mock-up using a brute-force method and it turned out to be fast enough to be interactive, but not yet useable.
Technical explanation:
This new lighting model is made possible by the way I'm calculating shadows. Instead of generating a traditional 2D shadow map, I instead generate a 3D 1-bit volume, where each set bit represents a fully lit voxel. The volume is then sampled while drawing voxels to give soft shadows. To do rough attenuation using 1-bit values, I dither the maximum light distance based on xyz (and t for flickery torch-style light), and then let the sampling take care of producing a smoother version. I still kind of like the 1-bit version though for large simple geometric shapes.

Hello everyone I know the forum is dead I wanna try soething to bring it back to life.
So here's how it works, veryone can play:
The winner of each weeks give the subject for the next week, a subject can't be repeated twice.
Goal: make a boss with the boss topic given by the winner !
Winner are chosen by the community at the end of the week.
Here's how voting works:
-You cannot vote for your own creation.
-You MUST vote at the end of the week ( friday )
-no submition are allowed friday.
-You vote for 2 boss, 1 will get 2 points the other 1 ( make sure you state who gets 1 and 2 points )
SO to start off the subject for this week is: Tree ! ( it can be a seed / tree )

To enter, you have to make a Single room containing a Single enemy ( A boss mainly ).
Judges are everyone. ( Even yourself ).
You must also say WHY you gave this mark. ( SO that way we know you aren't giving low mark for no reasons )
Here are the critera:
-Originality. ( 5 ladder scale ) PS: attack style etc.. THE LOOK
-Difficulty ( 5 ladder scale ) PS: a too easy or too hard boss = bad score.
-Pattern ( 5 ladder scale ) PS: a repeated pattern boss is VERY annoying .
-Movement ( 5 ladder scale ) If your boss have fast attack without warning or some annoying movements ( attack ) this makes him lose points here.
Top5:
-Nautilus. 70%
-Miniature Photon Unit 53%
- xxx
- xxx
- xxx
I'll start to give an Exemple:
Boss name: Nautilus
So, I bought Voxatron [right after the humble bundle ended] from the page. I downloaded it no problem. But then, I go to re-download it a while after since my computer's drive was wiped, and it's gone. Checked the e-mail I purchased it with. Gone, Nowhere, nothing's there at all. Why? I don't know. Someone please help. [The game has been gone for at least a year or two now]






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