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Cart #7273 | 2013-04-15 | Embed ▽ | No License

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Cart #7267 | 2013-04-14 | Embed ▽ | No License
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Cart #7264 | 2013-04-14 | Embed ▽ | No License

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good morning
I bought the indie game Voxatron stand. I want to connect the code they gave me to my profile Lexaloffle, how can I?

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Hello,
I've just bought the four games bundled on IndieGameStand, so I've registered a Lexaloffle account hoping to add these games to my account here; but I seem to be unable to find out HOW to do that (or even if it's possible to do).
The IGS site gave me a game key, it's for Voxatron, but I've no idea of where it should be used.
I've seen the method to register the games bought via Humble Store, but it obviously don't work with IGS.
Thanks in advance

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Hey everyone,

This is the character model from my unfinished (and really, really old) custom level, Tales From the Crypt.

Mr. Black is a holy man, but a sad man, having experienced a great tragedy in his life. He uses a holy cross in place of the standard sword.

Cart #7253 | 2013-04-14 | Embed ▽ | No License

Feel free to use him in your levels, and/or modify him as you see fit. He won't mind.

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Cart #7245 | 2013-04-06 | Embed ▽ | No License

just keep moving!

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These are some screen shots from a game im making about a elf who gets shrunk and has to venture through a garden populated by various bugs and creatures to try and regain his size. This game is being made with the help of jumps and functor.

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Some of Voxatron's soundtrack is composed entirely digitally (using MilkyTracker), but most of it is starting out as sketches on acoustic piano. Here's a quick sample of music in development for the adventure mode, and at the end you'll hear the title theme for Zoot -- a new demo level coming in alpha 0.3. All of these pieces will eventually become 100% chip-tunes, so the finished product may sound quite different (and usually less melancholy!).

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It FINALLY CAME!!! It LOOKS AMAZING. :D

http://www.sculpteo.com/en/

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How 'bout mobs get a sort of "timeline" of sorts. It would sort of work like the monster's animations, but being able to change the monster's properties with each "frame" (speed, life, hitbox, etc.). This would allow things like custom spawning animations and staged boss fights, even being able to replicate dillos' or hounds' attack styles.

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Hey guys, here's a level I found lying around in my save files. It's something I did pre-0.2.4 (so no zombies yet)

Cart #7214 | 2013-03-26 | Embed ▽ | No License


It's a level about the zombie apocalypse (because zombie apocalypses aren't extremely common in pop culture). After fighting through hordes of creatures from zep's imagination, you are rescued by a mysterious woman. Now, I don't remember if I said I was going to make a level based on choices, but here it is.
It's only halfway finished. Of course I'll be revising it into a true 0.2.4 level and completing it. I'd just like some feedback from the common community.

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Picotachi is a show and tell event for designers and researchers in Tokyo with a focus on experimental, unusual, personal, half-finished and tiny projects.

Pico Pico Cafe / Friday April 5th 2013 / 20:00pm~ / 500 yen entry (w/ drink ticket)

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Hi, I know this question is not really related to voxatron but in a way it is...

I noticed at the bottom of the PNG save files is some 1bit noise that is likely monster/event data.

I'm working on a program in PetitCom for Nintendo DS and have run into an issue where I have massive amounts of data I need to convert to an image in order to save and load it but I can't think of how to do this properly and have all the data save in the alloted space of the image (256x192x256).

To be in more detail, I am trying to save map data. For each map, there's 32x24 tiles. For each tile, there's a 3 digit pointer for the image, a pair of 2 digit pointers for colors of the tile to be used, and several other 1 digit pointers for various other tile properties. Take each of these and multiply it x2 minus the tile graphic and colors. So you're looking at approximately, if they were all put together in a single string, about 32 characters ('m just using 32 to make it easier to work with in the whole powers of 8 world).

Now what's the best way to convert this data into pixels? I'm racking my brain and can't seem to figure out how it's done, which is why I'm asking here because you seem to have figured it out on your own. I'm thinking, though that a lot of your data is binary to begin with whereas each piece of data I'm working with for the tile is arbitrary to the data itself...i.e. for the tiles I have CONVEYOR which has value of 0-5 and another property is HEIGHT which can be 0-9...

so can't quite figure out how to do this...any insight on converting this kind of thing into an image would be helpful. Ultimately, I'd like to stack all of that data into a single pixel since I have option for 256 colors instead of just black or white, but any advice I'll definitely take.

Thanks for the help!

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Hello Everybody,

I'm new to the board and have only recently discovered Voxatron. I'm really excited by the possibilities of the graphics and even the already offers the Alpha version.

The last days I was busy to port an old friend from a very famous pirate game to Voxatron. Here is my result so far. Don't be shy to tell me your opinion.

regards
Marcus

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hi zep, ive been happily trying the new animation and monster settings, totally awesome, thought i best mention a few bugs ive encountered. I will add any more as they crop up. Sorry if already a known issue.... ive dont even know how to do a proper bug report.

When using select tool if i select a whole object with a big sweeping motion ( i mean a circle ) when the edges of the dotted line touch it often crashes. (only when its generally a quick tidy circle motion. But if i draw an angle around the object and dont connect the dotted part it selects fine and doesnt crash. No idea why?

EDIT ( now the select tool isnt doing that at all?? i tried in prop animation and monster but that bug just disappeared but was occuering over and over again so im not sure what was causing it after all )

The reset camera function doesnt seem to be working within animations but works fine if its a prop.

more stuff later....

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Swarm Racer builds are back up for Mac, Windows and now Linux and Web.

Go here to download / play in your browser.

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Something to look forward to on iOS.. a sweet platform shooter by Daisuke Amaya.

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Cart #7173 | 2013-03-12 | Embed ▽ | No License

Enjoy your galactic journey in space, on the moon. WHAT!? ALIENS!?!?!? This is what really happened... In the 5th room you can't jump when carrying a barrel, just throw them. Enjoy. ;)

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