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Cart #6650 | 2012-09-29 | Embed ▽ | No License


I wanted to show this level that I made.
It's not much, Just a creeper character.
Hope you like it! ^^

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Cart #6644 | 2012-09-28 | Embed ▽ | No License

this is my stage, it wont work.
The doors outside cant be used and I cant see what I have done wrong.
plox help me!

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It's not something that bothers me too much, but I do wish the profile picture would work for me. I even tried one of the preset ones and it didn't work. Help! :P

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I have a few quick qustions about scripting, primarily about the versatility. I know that the primary feature of Voxatron is it's editor, and scripting will add OODLES of possibilities, but, a few questions for future plans I would have with the scripting engine have arisen.

With scripting, only in your current plans for it, would it be versatile enough to make a turn based strategy game with it? Sort of like have a few entities, and define the ammount it's coordinates in the world can change, and after it reaches that, it swaps to another entity that is marked for the player's control, and so on. Along with that, the question of would the scripter be able to make AI that also uses these rules.

The second question is, well not really having to do with scripting, though it would probably be possible with it, will we ever see an entity that spawns a NPC that is grouped with it? an example is, say the PC does an action (Or even a random generator that would trigger it randomly.) that triggers the spawnpoint to spawn a monster, and would continue to do that every time the trigger is activated?

Thanks for taking the time to read my questions, and even more thanks if you answer them.

Back to NetHack for me,

-Kilkun

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Cart #6610 | 2012-09-22 | Embed ▽ | No License
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I will make at least one more of these to continue the story.

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Hi Zep,

I loaded my last save and found that everything that I rotated reset. Is there anyway to restore my save or do I just have to change it all manually? I use a Mac.

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Hi Zep,

Can you make a check box in the editor for loop animation? I think this would be a great feature.
Something that would at least give you 2 - 3 frames and then time them and group them somehow.
Then specify the group with a check box that links the frames together as an animation. Is this even possible?

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Cart #6608 | 2012-09-22 | Embed ▽ | No License

Go to the Super Adventure Fourms!

https://www.lexaloffle.com/bbs/index.php?tid=866

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Cart #6603 | 2012-09-18 | Embed ▽ | No License

Small model demo of kickle cubicle

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Concept models (stand still position only) for the multiplayer release.

The idea I had was a diverse team ready to fight for wave after wave of bad guys once the multiplayer release comes out.

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I need feedback! So please comment and let me know what you thought of the level! :)

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I bought Voxatron through the Humble Voxatron Debut. I followed all the steps, including the ones in predcon's comment. When I click the activation link, it brings me to a page that says "Key not found", but shows the key right there and has a box below that lets me put in a key to redeem (which doesn't work either).
Could you please help me?

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Cart #6588 | 2012-09-17 | Embed ▽ | No License

If anyone would like to use this hoverboard guy please do.

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I added a few things to the BBS:

  • Support for arbitrary text (e.g. html tags <b>like this</b> are not filtered out anymore)
  • Unicode support ˁ˚ᴥ˚ˀ こんにちは!
  • Security improvements to reduce spam and future attacks
  • Image and formatting widget now insert at cursor position rather than at the end of the text
  • Fixed bug when editing the head post of newly posted thread would sometimes fail to submit
  • Limited image sizes so that they don't push the side of the page out
The [code] tag now looks like this. Spaces are preserved, so it's now possible to post source code..

uint32 vox_rand()
{
    m_high = (m_high<<16) + (m_high>>16);
    m_high += m_low;
    m_low += m_high;
    return m_high;
}
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Welcome back to another edition of Voxatron's development diary. The game is available in alpha form (with access to all future updates) here. There's also an updated development plan if you'd like a broad feature-centric summary, and a FAQ.

Recently Voxatron has been going through a kind of annealing process; many sub-projects jostling for position as it becomes clearer how they interact with each other. I've collected a large wishlist of engine features and gameplay ideas, and now the goal is to gradually boil the whole thing down into something that is technically possible and creatively in self-agreement. The temperature is getting a bit cooler now, and it's clearer what form features will take and which ones will get squeezed out.

So, here's a run-down of some of those sub-projects in roughly the order that they'll show up in future updates..

[ Continue Reading.. ]

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I'll go into a bit more detail about this side project in the next dev diary shortly, but here's another sneak preview of the LEX500. It's a fictional low-res machine designed for hacking out little games quickly and sharing them on the BBS. The resolution and data storage size is quite limited to encourage making something small and interesting.

I'm planning to have a fixed 16 colour palette (including transparency) to further prevent extra work the designer might feel compelled to do. This screenshot is just a test for the palette, showing an example game scene and different ways the 16 colours can be used together. If you have any gripes about the palette, let me know soon!

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Cart #6560 | 2012-09-10 | Embed ▽ | No License

Happy Cirno Day Everyone! This is a level I quickly made get through all NINE levels to win!

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Cart #6559 | 2012-09-08 | Embed ▽ | No License

Hello! This is my first level! Play if you want.. I played it and its pretty hard :P

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Cart #6545 | 2012-09-04 | Embed ▽ | No License

It came to my mind how cool would it be to having statues of enemies that would come to life when we came close enough. I don't know if anything similar has been done before but I went to try it myself, as you can see in this test level.

It doesn't look too bad, but the animation has not many frames, since that would require much more work. Also the animation itself is complex to set up on the room as it is, let alone with more frames. Still, this serves to show it is possible, and I believe we will certainly have options in future versions to make stuff like this with a simple process.

note: also, to make the frames/props appear instantly, put 2 in the "instant" box. Thanks for the tip, Zep :)

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