Hello everyone!
I'm currently working on an animation that triggers upon reaching close, and that then transforms into an enemy. In order to to that I needed however to make the prop disappear before spawning the enemy in its place...
So far I've been able to use the negative voxels to make the prop disappear, but the problem is that the negative voxels themselves have that "spawing animaton" like every other prop, so intead of the prop disappear instantaneously, it erases just the bottom half, and then the top half falls to the groung due to lack of support.
So, in short, what I mean is: is there any way to get rid of the "spawning animation" of props? I tried putting values on that "instant" box, but that doesn't seem to do the trick.
Thanks in advance!
Hello, once again everyone! You may have seen my previous model of Link from Minish Cap.
Now I have tried to make Link of the GBC version!
I was trying to make it look like in the game the best I could. So instead of trying to go 3D immediatly - which ends up looking different -, I tried to put its 2D sprites together, and was playing around to see what looked best and experiment...
... so I ended "joining" the sprites together, so it would look better and more compact. Of course, this means the character willl always have 1 or 2 black lines over it the entire time... But still looks very cool!
And finally...

I WAS MAKING A CHAIR FOR NEW LEVEL. But i made a mistake. I tried to undo, but the DOWN PART OF CHAIR DELETED! Then i tried to redo but THE EMPTY SPACE CHANGED to strange block or cube with many colors!!!
I repaired the chairso it was looking like this beforte the "BUG" (and after the mistake - one side is higher than second) - the picture of repaired chair is AT THE BOTTOM OF THE POST.
GUYS PLZ CAN YOU EXPLAIN THIS BUG OR GLITCH???
COMMENT IF YOU KNOW WHAT IS THAT OR IF SOMETHING LIKE THAT HAPPENED TO YOU


Hey there people of Voxatron My name is F|FTH, I'm a really big fan of this game as you can see i spend a lot of time trying to make popular models. So i come to you with one question, what would you like to see me make? simple say it and I'll make it. (with in reason.) has to be something i can make over night. After it's complete I'll put a link where you guys can see it in action. So what's on you're mind?

Hi, everyone! You might have seen my post earlier today, with a model of Link from LoZ the minish cap...
Well, I just spent a few more hours making it into a Fully Playable character! AWW YEAH! xD
I tried my best at making a bow animation for the shooting, and sword animation that looks fluid. I'm actually very surprised at how cool it looks, considering I've never made anything like this before!
Enjoy and feel free to use it in adventure maps ^_^
Hi, everyone! I just spent the past couple of hours trying to make a model of Link from LoZ the minish cap. Sorry if the proportions aren't 100% correct, but it was the very first time I used the Voxatron editor, and I had never before designed anything similar, but I believe it still turned out really good, so I decided to share with everyone :)
Tell me what you think of it! :D
UPDATE:
I removed the old versions on this post, so they no longer show on the BBS list.
I ended up making it into a fully playable character! Check: PLAY AS LINK!! - Zelda: The Minish Cap
This is my personal Favorite I really like what i did with the helm and sword check it out here in this video.
http://www.youtube.com/watch?list=UUqam1oE0ZZJ1m-uU7SLv6Fw&v=AX2FuQxFBwU&feature=player_detailpage
This was my first voxatron model and i think it came out well the video below will show you my grimreaper model and also show you how to make one if you are still having trouble.
http://www.youtube.com/watch?list=UUqam1oE0ZZJ1m-uU7SLv6Fw&v=AX2FuQxFBwU&feature=player_detailpage

Hey there guys i wanted to show you a model I've worked on. i spent two hours makeing the minecraft character it was hard work but it works watch this video to see him in action!
http://www.youtube.com/watch?v=AX2FuQxFBwU&list=UUqam1oE0ZZJ1m-uU7SLv6Fw&index=0&feature=plcp
Yo!
Here's another 100% reproducible SIGSEGV:
- Options
- Video Options
- Mode: Windowed (I guess selecting that should switch to Fullscreen)
- Immediate SIGSEGV
Version: 0.2.1 md5sum vox: 8b36d1948b1a8174c9c8f29bd1446364 Platform: Linux 3.4.7 amd64 |
There is no amd64 build (hint hint puppy-eyes) and I don't have a 32-bit debug libc, so I preloaded. Looks like you are trying to memcpy() to NULL:
Program received signal SIGSEGV, Segmentation fault. (gdb) bt #0 0xf7ed2111 in ?? () from /lib32/libc.so.6 #1 0xf7fdbc84 in memcpy (dest=0x0, src=0xf51dd008, n=12800) at vox_dbg.c:15 #2 0x080aa41e in codo_blit_to_video () #3 0x080a942f in codo_blit () #4 0x08095697 in codo_blit_back_page () #5 0x08094337 in codo_main () #6 0x080499fb in main () |
Core file from a non-preloaded run + libc is here (about 6 MB download).

Hi!
Here's how I can get the game to crash every single time:
- Play
- BBS Levels
- View: WIP / Experimental
- Page 2 of 36
- 5960 Return to Castle Voxatron
- SIGSEGV a few seconds after level start, no action required
Version: 0.2.1 md5sum vox: 8b36d1948b1a8174c9c8f29bd1446364 Platform: Linux 3.4.7 amd64 |
If it's any use, I upped a core file (about 7 MB download). Some basic info:
Program terminated with signal 11, Segmentation fault. (gdb) bt #0 0x08062cb1 in activate_object () #1 0x0806356c in activate_objects () #2 0x0805b1b5 in move_frame () #3 0x0805b75e in move_all () #4 0x0804b5b5 in codo_main_update () #5 0x0809432d in codo_main () #6 0x080499fb in main () |
(gdb) info reg eax 0x258 600 ecx 0x0 0 edx 0x0 0 ebx 0x9a67470 161903728 esp 0xffea3650 0xffea3650 ebp 0x258 0x258 esi 0x258 600 edi 0x9cd6884 164456580 eip 0x8062cb1 0x8062cb1 (activate_object+65) eflags 0x206 [ PF IF ] cs 0x23 35 ss 0x2b 43 ds 0x2b 43 es 0x2b 43 fs 0x3 3 gs 0x63 99 |






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