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Hello everyone!
I'm currently working on an animation that triggers upon reaching close, and that then transforms into an enemy. In order to to that I needed however to make the prop disappear before spawning the enemy in its place...
So far I've been able to use the negative voxels to make the prop disappear, but the problem is that the negative voxels themselves have that "spawing animaton" like every other prop, so intead of the prop disappear instantaneously, it erases just the bottom half, and then the top half falls to the groung due to lack of support.

So, in short, what I mean is: is there any way to get rid of the "spawning animation" of props? I tried putting values on that "instant" box, but that doesn't seem to do the trick.

Thanks in advance!

P#6537 2012-09-04 14:18 ( Edited 2012-09-04 21:26)

The interface for this is still a bit cryptic, but the value you want is 2.

0 means the prop warps in starting from the bottom of the world (so if it's high up there will be a short delay). Useful for groups of props that need to support each other as they appear.

1 means the prop warps in starting from the lowest point of the prop, but still slice by slice. Usually used for single props, or groups that have the same z position.

2 gives you the prop all in one frame

P#6538 2012-09-04 15:25 ( Edited 2012-09-04 19:25)

Oh now I get it! So that's why the warp wouldn't speed up even with 9999 as value...
Nice! Now I can finish that animation! Thank you for the quick reply!

P#6544 2012-09-04 17:26 ( Edited 2012-09-04 21:26)

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