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could you possibly add a way to hide selected objects in the room editor? I want to make a level that changes a lot but it gets messy pretty quickly when I add props and items over each other.

P#6444 2012-08-17 15:54 ( Edited 2012-12-26 04:05)

How about being able to show only objects that are in a certain range on the timeline?

P#6445 2012-08-17 17:23 ( Edited 2012-08-17 21:35)

it could be nice but sometimes you put items all together in the same space and they get activated by picking up something and not just by time, so it would not fix the problem at all times

P#6449 2012-08-18 03:02 ( Edited 2012-08-18 07:02)


"How about being able to show only objects that are in a certain range on the timeline?"

That would work for me but as TubbaBlubba pointed out you sometimes might want to hide just selected objects regardless of where they are in the timeline.

P#6453 2012-08-18 16:25 ( Edited 2012-08-18 20:25)

Alrighty, I'll add both of these for the next update: timeline visibility & a hide selected objects command + show selected / show all.

I'm planning a proper scene-tree type thing eventually, in which case it will be possible to hide and show branches of the tree.

P#6455 2012-08-19 17:58 ( Edited 2012-08-19 22:00)

That would be extremely cool!

And may i add a few requests?
-Bigger/larger doors! (i think you already mentioned them before)
-The possibility to change a color with another (e.g. i made a tree, i want to change all its leaves from green to orange without having to paint it all by hand, voxel per voxel)

Oh, and thanks for everything! :)

P#6457 2012-08-19 20:26 ( Edited 2012-08-20 00:27)

Customisable door sizes are high on my wishlist, but unfortunately they're tied up with a lot of other stuff that needs to be finished first.

To swap a colour, use the paint tool and hold down control while clicking on the colour you want to replace.

P#6458 2012-08-20 05:31 ( Edited 2012-08-20 09:31)

zep - sweet i never knew how to use that and it just kinda fills a layer of voxels if you dont hold ctrl!

tubbablubba - couldnt you have a heap of doors side by side with the same rules to make a wider door (as a hack til zephas time) . i may be totes wrong about that though?

P#6464 2012-08-22 11:46 ( Edited 2012-08-22 15:46)

Yep, but they don't work as well as a larger door could, expecially with 2-way and use-once doors.

Oh, and Zep is clearly hiding half the editor's tools!

On a serious note, we should improve the wiki and/or make a topic on all the techniques we learned since the game went out

P#6465 2012-08-22 17:39 ( Edited 2012-08-22 21:39)

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