After the release of Steam's Greenlight system for crowd-sourced approval onto the Steam store, I was wondering if there are any plans to submit Voxatron to this system and if anyone else would like to see this happen.
I'll be submitting Voxatron for sure, but I want to do the Steam release in conjunction with a major version update to get more mileage out of it, and hopefully spark a bigger wave of BBS creativity. So, likely when scripting and custom object editing are done (along with community features like ratings and "level of the week" etc). I'll give plenty of warning so that I can call on you for Greenlight voting juice!
I'm planning to make a bid for steam with 0.3, which will have the feature set:
- custom players / weapons / collectable inventory items
- world state saving
- custom audio and music
- new demo adventure and arena
- social features: scores, ratings, web playable bbs levels
These things are quite far through development, but I don't have a rough release date yet.
By the way, for custom tunes Voxatron will be able to import .xm modules (with a size limit of 64k to keep level files small). So if you want to try making some music that will be Voxatron-playable, download a copy of the excellent Milky Tracker. To start with, there will be just .xm importing and a standard set of selectable sounds (for things like attacks that are currently silent). In 0.2.8 the standard music and sounds are already in the resource tree, but you can't do anything with them (try hitting the up folder button in the Actors tab, and you can see all the standard internal items).
Being a single-man-dev myself, I understand that you must wait for the absolute perfect time to showcase your idea to a market such as Steam. If the game is not a 100% accurate representation of the planned final product, then it is not ready. Take your time, Zep, and good luck.
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