Hi! This is a racing game thingy I'd started for the jam (though I'm now thinking of expanding it to something else). It uses sprite scaling for everything, and renders the road almost like the Power Drift arcade from SEGA.
For now there's not much to it, I just implemented some of the "driving" stuff, but I'm planning on making it something like an "endless racer" - the road being generated on-the-fly with objects and all, I can see some ways to go along.
One of the ways I'm thinking of doing is something like a time-attack thing with random handicaps, I'll probably be trying this first, gameplay-wise.
Added a title screen! And fixed a few things with collision (though it's not there yet '^^) including adding a "hit" SFX
I've been sitting on this update for a year or more, though.
Fiddled around with values for acceleration and braking, started doing collision stuff (rocks stop the car dead on it's tracks, borders make the car stay inside bounds, brake the car a little and mess up with acceleration while the car is on "grass"