tiagosr [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=10050 Infinite Rally <p> <table><tr><td> <a href="/bbs/?pid=17139#p"> <img src="/bbs/thumbs/pico17215.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=17139#p"> Infinite Rally 0.3.0</a><br><br> by <a href="/bbs/?uid=10050"> tiagosr</a> <br><br><br> <a href="/bbs/?pid=17139#p"> [Click to Play]</a> </td></tr></table> </p> <p> <table><tr><td> <a href="/bbs/?pid=17139#p"> <img src="/bbs/thumbs/pico17140.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=17139#p"> Infinite Rally 0.2.0</a><br><br> by <a href="/bbs/?uid=10050"> tiagosr</a> <br><br><br> <a href="/bbs/?pid=17139#p"> [Click to Play]</a> </td></tr></table> </p> <p>Hi! This is a racing game thingy I'd started for the jam (though I'm now thinking of expanding it to something else). It uses sprite scaling for everything, and renders the road almost like the Power Drift arcade from SEGA.</p> <p>For now there's not much to it, I just implemented some of the &quot;driving&quot; stuff, but I'm planning on making it something like an &quot;endless racer&quot; - the road being generated on-the-fly with objects and all, I can see some ways to go along.</p> <p>One of the ways I'm thinking of doing is something like a time-attack thing with random handicaps, I'll probably be trying this first, gameplay-wise.</p> <p>Cheers!</p> <p>Update (0.3.0)</p> <p>Fiddled around with values for acceleration and braking, started doing collision stuff (rocks stop the car dead on it's tracks, borders make the car stay inside bounds, brake the car a little and mess up with acceleration while the car is on &quot;grass&quot;</p> https://www.lexaloffle.com/bbs/?tid=2828 https://www.lexaloffle.com/bbs/?tid=2828 Sat, 28 Nov 2015 18:31:56 UTC