

S W O R D F I S H
An aquatic action game. Swim sword first into the deep to destroy the evil at the heart of the ocean.
Featuring:
- fast, dynamic old school gameplay inspired by Ecco the Dolphin
- Multiple enemy types each with their own attack patterns and weaknesses
- 25 levels of aquatic action
- A plucky swordfish with a charge attack and nothing to lose.
I hope you all enjoy the game! Post your final scores below :)
Let me know your feedback here or @danhowardgames


Thank you very much! I'm glad you enjoyed the game and the level design/difficulty curve. How long did it take you to beat? I'm curious to see your final scores?
@freds72 the boss is quite different but I'm glad you managed to get there well done!
@Jusiv yes I agree about the music. I am planning on adding some for the next update.


Only dying once, that's impressive :) Its a tough game in places.
I noticed that the browser versions seems a bit sluggish compared to splore. Does anyone else have this issue?


It was one of my best 13 minutes (not a really good score) pass on pico 8 !


Great stuff! 13 mins is a good score! Glad you enjoyed.


I really like this, it's short and sweet and has a good message. It reminds me of the swordfish from the Donkey Kong Country games, and the setting kinda reminds me of Ecco the Dolphin. I'm favoriting this for sure.


Hey there! This game just got accepted on speedrun.com, so anyone interested can submit their runs here:
https://www.speedrun.com/swordfish


@hahhah42 wow i've just seen your speedrun. 4 minutes! thats insane! Amazing wall clipping that i didn't even know was possible. Clearly I need to improve my collision detection.


@chowyunbrent Ah, but that run had such a terrible boss fight choke when I knew the sub 4 was there for the taking... The 4:14 glitchless run is much more satisfying.
No, no, the collision detection is fine! No need to change anything! Actually, I still don't have a good handle on how to clip through most of the walls—it's effectively rng for me. The only exception is the last clip where I just swam into the wall. That one always works if you get lined up properly, and it works anywhere that formation is used (but the other spots aren't useful for saving time).
That said, if anyone were to figure out how to get a high success rate on the general wall clips, it'd open up a few more useful spots. As far as I can tell, just about all the walls are permeable, as you can see in this demo.


Discovered this because Willo is one of my favorite games on the platform and I decided to go back and see your other work. So awesome! It's like a more linear Ecco the Dolphin, which is great because that was a game you could easily get lost/confused in. Love this!
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