After upwards of 50 unfinished games and ideas over the years, Pico-8 has given me the constraints I needed to keep my overambition in check and release one into the world.
While the game is short and simple, it served more as a way to explore a style and tone for a potential future project. I'm quite satisfied with how it turned out (other than some sound effects problems that I'll fix eventually.)
Any feedback is welcome!
Ideally I'd replace the guess-which-button-sequence mechanic with something more inventive.
Other than that, and in terms of visuals and tone, it's perfect.
EDIT: the droning soundtrack is quite a nice touch. I'd raise the pattern by a semitone every time a level was solved, adding to the sense of urgency, + progression towards some ultimate goal. Still good without that, though. Has a different (emotional) tone but I like it. :)
Lots of great stuff going on this. Full marks on the show-don't-tell test.
That sky colour really shows off the value of having cream over pure white in the palette.
@Parlor I uh cribbed your walk cycle a little 'cause wa;l cycles are hard.
If you hold down left+right at the same time you can moonwalk left off the first screen.
This is a great game that I feel deserves a second part.
Until the end, I thought it was just a battlefield, and... well... it was. Great twist, really wish it was a longer game and with puzzles other than "guess the button", but other than that, the visuals and theme are flawless. Good job.
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