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Hello fellow pico-8-ers!

I would like to create a fanzine for the pico 8 console. Ideally it be an invitation for people to learn how to code and to be able to do their first game quickly. It also could be interesting for more advance coders to see good practice or to learn how to quickly prototype with pico 8.

It will be free and will contain program listings with screenshots of sprites.

The first edition could include a tutorial about very simple games, sprite animation, music, tutorials of lua, specification of pico 8, how to think as a developer, etc...

About the distribution I have been thinking to create a pdf sharable on the pico forum and on itchio, but we could also create a print version to share it on workshops ( 2$ or 4$, price of the paper and printing). The fanzine would be printed on a photocopier (b/w), hand-folded and stapled, between 12 and 32 pages.

Would you like to be part of it?

If yes please send me the listing of your code, please comment it to make it easy to understand for the reader (beginner).

You could also write about the structure of your code and explain in depth your choice. Some screenshots of the sprite sheet would be welcome too. We could also have articles focused on game design, about the workflow, about iteration, etc.

I would like to translate the fanzine in as many languages as possible, I could do French and Spanish. All ideas are welcome.

Would be nice to have some illustrations for the cover and for some of the articles.

Please send me an email if you want to be part of the adventure : sectordub at gmail dot com

Thanks

@arnaud_debock

P#11518 2015-07-08 10:25 ( Edited 2015-09-21 00:25)

1

This is amazing! I'd definitely be into contributing!

P#11525 2015-07-08 16:36 ( Edited 2015-07-08 20:36)
1

I made a simple 3D demo and commented it: https://gist.github.com/Ivoah/477775d13e142b2c89ba

P#11527 2015-07-08 16:44 ( Edited 2015-07-08 20:44)
1

I would love to have a physical copy of this.

Back when I thought 0x10c was coming out, I printed out the docs as reference material for the DCPU16 and the display unit.
http://i.imgur.com/V7s5V.jpg

I wish I could have had a good reason to use it.

This seems very analogous to that except I'm assuming it would have a lot more real world value.

Unfortunately I don't realy have anything particularly worthy of contributing but I am enthused to see this happen.

P#11528 2015-07-08 16:54 ( Edited 2015-07-08 20:54)
1

For a few years now I've wanted to write a book about another minimalist game platform and load it with dozens of type-in sample games. The book would purposefully not have (official) downloads online, and it'd only be available in print. Not necessarily the best idea for the fanzine but I thought I'd mention it. :)

Pico-8 is my favorite thing right now and I'd love to support the fanzine. Keep us apprised.

P#11530 2015-07-08 21:16 ( Edited 2015-07-09 01:16)
1

Thanks a lot everyone!
I'm happy to see so many interested in the project !

@Ivoah your 3d demo is really nice!

I will try to have the first Pico Fanzine for the beginning of August!

P#11531 2015-07-09 05:57 ( Edited 2015-07-09 09:57)
1

I'd be happy to contribute. I have a neat little water ripple effect I could write about.

P#11538 2015-07-09 14:16 ( Edited 2015-07-09 18:23)

Mattfox : the ripple effect could be really good! Could you please comment your code ? And especially explain the animation part? Thanks

P#11552 2015-07-10 11:30 ( Edited 2015-07-10 15:30)

Dang Matt that's sick!
I'm liking the game itself too.

I could maybe write something for this. I didn't comment too much on my last little project though. Perhaps a simpler example for managing on-screen objects in pico-8 would be a worthy addition?

P#11560 2015-07-10 19:22 ( Edited 2015-07-10 23:22)

Ivoah, Could you please send me your email address ?( I got some question about your tutorial)

MattFox12, can't wait for your tutorial!

UrbanMonk, a simple example for managing on-screen objects in pico 8 is a great idea.

Another good tutorial, for more advance user, will be a simple game to explain how to do a simple A.I.

The deadline to send me material for the fanzine is the 31 of august.

Please send me all the material, idea to sectordub at gmail dot com

P#11566 2015-07-11 07:32 ( Edited 2015-07-11 11:32)

Correction : the deadline to send me your material, game, tutorial is the 31 of JULY.

If you send me your material after this date you will be part of the second pico8 edition.

Good luck!

P#11582 2015-07-14 01:13 ( Edited 2015-07-14 05:13)

Yo, naturally I'd offer to write a bunch about music and sfx. Sent you a mail last week, should I wait on a reply to that or would you rather have some detailed writing (and pictures?) without prior discussion?

P#11596 2015-07-14 18:24 ( Edited 2015-07-14 22:25)

Pizza, to write about music and sfx sounds good !

You don't have to wait for my reply :)

Could you send me again your email to sectordub at gmail dot com ( I don't find it, sorry about that)

Thanks!

P#11600 2015-07-15 04:42 ( Edited 2015-07-15 08:42)

Sent another out, lets hope this one doesn't get lost on the way! :P

P#11601 2015-07-15 05:20 ( Edited 2015-07-15 09:21)

i want this so baaaaaaad !!

P#11602 2015-07-15 08:56 ( Edited 2015-07-15 12:56)

this is such an awesome project! I'd love to contribute art if possible, not sure if there's much I can write about though.

P#11603 2015-07-15 11:37 ( Edited 2015-07-15 15:37)

this is awesome! I don't think I have anything to contribute for the first episode, but hopefully for the next one :D

P#11610 2015-07-15 17:00 ( Edited 2015-07-15 21:00)

Mozz , could you do a simple sprite animation tutorial ? Walking cycle + idle for example

JonBro Would you like to do a rhythm game?

nuuup PicoZine is coming :)

P#11634 2015-07-16 12:33 ( Edited 2015-07-16 16:33)

ha! I could see what I can do! (tho that might involve feature requests)

P#11636 2015-07-16 13:48 ( Edited 2015-07-16 17:48)

I actually just wrote a rough draft on how to make a simple smoke particle

P#11637 2015-07-16 15:10 ( Edited 2015-07-16 19:10)

mozz, that perfect! I got sobemody else to do The walking animation tutorial! Particule animation is great!

JonBro Good luck

P#11638 2015-07-16 17:26 ( Edited 2015-07-16 21:26)

This is something I'd love to get into! Anything you feel like you're lacking? I'm not much on this stuff but I've been messing with PICO-8 a fair bit. I'll email you as well so you can contact me more directly.

P#11642 2015-07-16 19:48 ( Edited 2015-07-16 23:48)

Program_ix Have you send me an email?

P#11678 2015-07-18 08:16 ( Edited 2015-07-18 12:16)

@arnaud_debock
I would love to have a pdf of this.
How do I subscribe?
Thx :)

P#11679 2015-07-18 15:07 ( Edited 2015-07-18 19:08)

@arnaud_debock Yes, sent it to you on Thursday night. sectordub at gmail?

P#11682 2015-07-18 15:31 ( Edited 2015-07-18 19:31)

The Project is going really help, I already got some of the tutorial/article, and the quality is really good!

Thanks for all your time and support.

Don't forget the deadline is the 31 of July :)

P#11720 2015-07-21 05:56 ( Edited 2015-07-21 09:56)

Super happy to tell you that Karen @bitmOO is going to help me with the layout and Art for the #1 of the Pico8 Fanzine!

P#11815 2015-07-24 19:05 ( Edited 2015-07-24 23:05)

Wow, I'd love a fanzine!

P#11817 2015-07-24 20:39 ( Edited 2015-07-25 00:39)

I am working on a little Pong clone. That might be too basic but it's the first kind of game I've ever really made, so maybe it would be useful from that perspective. I'll try to get it to you in the next few days, but if not (or if it's too basic) I look forward to the zine!

P#11853 2015-07-26 15:29 ( Edited 2015-07-26 19:29)

Very excited about this fanzine... cannot wait!
Any update?

P#11886 2015-07-27 06:40 ( Edited 2015-07-27 10:40)

frew > could you please send me an email ?
I already got a "squash game" tutorial, but it could be interesting to have an simple AI for a 2 paddle version, or a 2 player mode.
Please send me an email

my email is sectordub at gmail dot com

David and The V Man > the launch of the fanzine should be the 15 of August.
We will probably have a Number 2, in September !

http://pico8fanzine.bigcartel.com/product/pico-8-fanzine-1

Drop me an email, if you want to pre-order the paper version.

P#11889 2015-07-27 07:36 ( Edited 2015-07-27 11:36)

This would be awesome, I support this \o/

P#11982 2015-07-28 22:17 ( Edited 2015-07-29 02:17)

I cannot wait for this zine!!! emailing soon!

P#12065 2015-07-30 20:05 ( Edited 2015-07-31 00:05)

impbox, randygbbk The fanzine should be available to download /order before the 15 of August!
I already received lot's of great content!

P#12083 2015-07-31 10:29 ( Edited 2015-07-31 14:29)

Very much looking forward to this!

P#12526 2015-08-09 22:20 ( Edited 2015-08-10 02:20)

Hello ,
I plan to publish 2 fanzine instead of one!
I have received too many good articles!
I hope to share the first one next week( still got layout/editing work to do) , and the second one in 2-3 weeks.
Both will contain around 48 pages.
Thanks for your patience.

P#12685 2015-08-15 12:29 ( Edited 2015-08-15 16:29)

PICO8 Fanzine #1 is out ! You can order the printed version here Printed Version

Free PDF available soon

P#12830 2015-08-20 17:41 ( Edited 2015-08-20 21:41)

You can download the FREE pdf of the PICO-8 fanzine here :
http://sectordub.itch.io/pico-8-fanzine-1

All feedback are welcome

P#12835 2015-08-20 19:15 ( Edited 2015-08-20 23:15)

Great job! Fun little read, I'll definitely be on the lookout for more.

P#12837 2015-08-20 19:48 ( Edited 2015-08-20 23:48)

that's FANTASTIC :D im so excited to read through it and the cover art is great!

P#12839 2015-08-21 00:09 ( Edited 2015-08-21 04:09)

Awesome job!! Looks great! had a quick read on the train this morning, will go through it more this weekend!

P#12840 2015-08-21 01:01 ( Edited 2015-08-21 05:01)

So great!

P#12841 2015-08-21 01:21 ( Edited 2015-08-21 05:21)

Lovely! There's so much good stuff to read through here, and it's all very beautifully laid out!

P#12842 2015-08-21 01:42 ( Edited 2015-08-21 05:42)

Ordered and downloaded! So excited for this

P#12844 2015-08-21 02:56 ( Edited 2015-08-21 06:56)

Lovely magazine! This might be the most heartfelt print product I've seen yet.

P#12845 2015-08-21 05:12 ( Edited 2015-08-21 09:12)

Hi! Just wanted to thank you all for the zine, great work! It gave me the push I needed to start tinkering with Pico-8 (and i loved it), so, thanks :D

P#12849 2015-08-21 10:43 ( Edited 2015-08-21 14:43)

arnaud, we should start planning an issue dedicated to adventure games in a classic way. an issue that has an example of CYOA, interactive fiction aka adventure games, simple rogues and proto adventures like this:

https://www.youtube.com/watch?v=Xc7NLPtR2Xg

or this

http://www.worldofspectrum.org/pub/sinclair/screens/in-game/v/ValleyThe.gif

P#13241 2015-08-28 16:28 ( Edited 2015-08-28 20:28)

Hello Everyone,

I'm super happy of the big number of download and feedback of the fanzine. I already got 80 % of the content for the fanzine #2.
I have already start editing it , and I expect to be able to share it with you before the end of September.

The Japanese version of the first one should also be ready before the end of September !

P#13264 2015-08-29 12:59 ( Edited 2015-08-29 16:59)

Just printed and read the zine, pretty good I have to say!
I do have a few suggestions and comments:

First of all, I know that pico-8 looks like this, but, please, a little less pitch black images. My wallet wept when I had a few failures while trying to figure out how to get single sided A4 printer to print a double sided A5 booklet. Use light dray or white backgrounds when you can.

Center spread should actually be in the middle of the magazine.
It's a spiffy concept art, should be properly viewed, not split to two pages.

When you write articles or opinions (as opposed to news) , the authors name should be right at the start after the title, not at the end.

I do remember oldschool magazines with printed code you had to copypaste, but it's 2015.
I'd suggest a collective link/thread/archive that would have all the carts and code snippets etc easily accessible.
As you can use pico-8 to load other carts, a Pico-8 Zine cart, kinda like a demo disk would make sense. Just pack all the games, tutorials and examples into one package, add a cool intro and menu and dl link/qr code next to the contents list in the mag.

And don't you think we'll let you go with only two releases, oh no ;)

P#13271 2015-08-29 15:38 ( Edited 2015-08-29 19:40)

@JohnEdwa Thanks for your feedback , and I'll definitely try to improve the fanzine #2 and make to do the third one even better!

Any help for editing the fanzine is welcome, The first fanzine took me at least
50 hours of works( contact people, feedback, editing, printing, distribution, pr, social media, shipping, etc...) .I'll be really happy to share some of the task.

You can probably set your printer to "low quality" if you want to save ink, or alternatively buy the printed version ( I'll try to make the next printed version cheaper and I would to find somebody to print/ship it directly from USA or Canada, to lower the cost.

If I haven't share the code online, of the tutorial, it's to invite people to read it ( copy past is really problematic at the moment to understand coding.)
That's why I was against the idea of code snippet and choose the fanzine format.

The goal of the fanzine it's to have a coherent approach to coding, a selection and a order of material to help non coder ( adult or children ) to have an introduction to game development thanks to Pico-8.

I'll try to improve the layout of the Next fanzine.
C'est en forgeant qu'on devient forgeron!

Thanks again for your feedback.

P#13287 2015-08-29 20:02 ( Edited 2015-08-30 00:02)
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