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Finally, my first real PICO-8 game is here!
Use your teleportation abilities to whirl through the rocky wastes in a world that hides its brightest stars deep underground.

Credits
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[16x9] |
Game by Peteksi:
• https://twitter.com/Peteksi1/
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[16x9] |
Music by Gruber:
• https://twitter.com/gruber_music/
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[16x9] |
Playtested and bughunted by rebix!
Join the speedrunning Discord server hosted by talia:

Changelog
v1.1:
• Minor additions and changes, multiple bugfixes
v1.2:
• Added milliseconds to the end timer
• Made timer start only after exiting start menu
• Made timer reset when entering deathless mode
v1.3:
• Fixed the last known softlocks


Amazing, love the trigcircle thingies, collecting berries feels great, lovely sprites.
Very good going in my favorites


This is great! Your pixels are really lovely, great palette usage. The mechanic feels well thought out and applied.
I encountered a funky softlock with a red orb screen, gonna start a new file and try to recreate. Looking forward to the rest afterward :D
Edit: Hit another softlock on second run. It looks like there're a few frames after screen transition where you can die before your respawn point gets updated? In this case I peeked into a room above me super briefly, fell back in, died quickly (I may have panic teleported for no good reason and died faster than would happen in a normal playthrough), and my relative X/Y to the screen was still from the above room so I respawned indefinitely in some spikes at the equivalent spot of the room I'm actually in.


What an incredible game! I loved pretty much everything about it, from the excellent controls, to the tight level design, to the impressive visuals. Honestly, this game feels too good to be available for free.
I got all 9 berries in 15:35 minutes.


@rarelikeaunicorn Thanks for letting me know! Not sure about the first one, but the second softlock should be fixed in version 1.1.


Hi, really liked the game! The puzzles are pretty fun and I like the different mechanics with the teleport orb, like it falling after a teleport, making the player think about how to reach the destination before the orb falls and breaks.
I've found two issues, though. First is that the chains in the background sometimes can be difficult to differentiate from the solid objects due to similarity in colour. The second is that on this one screen I've found a softlock:
Other than that, though, this is a really fun game. Great job!


Found a softlock. Even when I get out of the game and click continue, it still softlocks me here. Even when I try to teleport to the green thing, softlock. This is how I got it.
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Went to the top area after this area and I fell
- When I fell and died in the current area, it teleported me to where I fell. ( Hopefully it made sense )


What a game! I tried this a while back but I found it far too difficult. However I recently came back to it and once I got to grips with it I've really enjoyed playing it.
A great concept - lovely sound and graphics. The gameplay is top notch - each new screen seems utterly impossible until something just clicks and you make progress.
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